SPI Physics · Formula sheet
Kinematics and Motion formulas
4 formulas, 2 reference tables and 11 common traps for SPI Physics Kinematics and Motion, grouped by subtopic.
Distance, Displacement and Speed
Learn this subtopic in the notesDistance and displacement
Average speed over two or more parts of a journey
Average speed
Rest and motion depend on what you compare with
| Body | At rest compared with | In motion compared with |
|---|---|---|
| A passenger sitting in a moving bus | The bus and the other passengers | The road and the trees outside |
| A tree by the road | The ground | A passenger in a passing bus |
| A pilot flying a plane | The plane | The ground |
Answer 'rest or motion?' with both, once you name the two reference points.
Common traps
Picking only one of rest and motion
A body can be at rest and in motion at the same time, compared with two different things. When the options include 'both', that is the answer for a passenger in a moving vehicle.
Giving the arc length as the displacement
On a circular path the arc is the distance. The displacement is the straight chord from start to end: across the full width of the circle, it is the diameter, 2r.
Thinking a full round is far away
After one complete round the body is back where it began, so the displacement is zero, even though the distance is .
Averaging the two speeds
When the times are different, the mean of the two speeds is wrong. Find the total distance and the total time first; only equal TIMES make the simple mean right.
Using minutes with km/h
15 minutes at 8 km/h is km, not 120 km. Turn minutes into hours (divide by 60) before multiplying.
Motion Graphs and Equations of Motion
Learn this subtopic in the notesSlope and area of a velocity-time graph
Velocity-time graph
The three equations of motion and a body thrown upwards
Equations of motion
- starting velocity
- final velocity
- acceleration
- distance (displacement)
- time
What the shape of each motion graph means
| Graph | Line shape | What the motion is |
|---|---|---|
| Distance against time | Flat | At rest |
| Distance against time | Straight, sloping up | Constant speed |
| Distance against time | Curving upwards | Speeding up |
| Velocity against time | Flat (above zero) | Constant velocity, so constant speed |
| Velocity against time | Straight, sloping up | Constant acceleration, speed changing |
| Speed against time | Straight, sloping up | Speed rising steadily |
| Acceleration against time | Flat (above zero) | Constant acceleration, speed changing |
Constant speed shows up as a sloping distance-time line or a flat speed or velocity-time line.
Common traps
Reading a flat acceleration line as constant speed
A flat line on an acceleration-time graph means the acceleration is steady, so the speed is changing all the time. Constant speed needs zero acceleration.
Reading a flat distance-time line as constant speed
A flat distance-time line means the body is at rest. Constant speed on that graph is a straight line that slopes.
Mixing up slope and area
The slope of a velocity-time graph is the acceleration; the area under it is the distance. Area is never the acceleration.
Comparing two bodies by their speed at one moment
Which of two cars is ahead depends on the distance each has covered, which is the area under each graph up to that time, not on which one is faster at that instant.
Forgetting the speed at the top is zero
A body thrown up stops for an instant at its highest point. Put v = 0 there; that is what turns into .
Using the equations when acceleration changes
The three equations need steady acceleration. On a curved velocity-time graph, use the area and slope instead.