PYQ Vault

Playbook

Motion in a Plane

53 q - 1.33/paper - 6% HARD, and rising (1.00 to 1.54 a paper in 2025). Three of its five pages have never produced a HARD question.

Questions in the bank
53
q/paper (2024–25 papers)
1.33
Tagged HARD
6%
Subtopics
5

Strand: Quick-Win

When you’ll see it

Equations of motion, free fall, a velocity-time graph, two bodies moving towards each other, a projectile, or uniform circular motion.

How this chapter is tested

53 q at 1.33 a paper, 6% HARD — and rising: 1.00 a paper across 2023-24, 1.54 across 2025. Kinematics, relative motion and uniform circular motion (37 questions together) have never produced a HARD question.

The kinematics page (19 q) is the three equations of motion and reading graphs: the slope of an x–t graph is velocity, the slope of v–t is acceleration, and the area under v–t is displacement. Relative motion is subtracting velocities. Circular motion is a = v²/r = ω²r.

Projectiles are only 6 questions but the most likely to be HARD: range R = u² sin 2θ / g is the same for θ and 90° − θ, and the maximum height is u² sin²θ / 2g. Read whether an angle is measured above or below the horizontal before starting.

The sub-skills

The distinct skills inside the chapter, in the order to learn them.

  • Equations of motion

    v = u + at, s = ut + ½at², v² = u² + 2as. Distance in the nth second = u + a(n − ½).

  • Reading motion graphs

    Slope of x–t = velocity; slope of v–t = acceleration; area under v–t = displacement.

  • Relative motion

    Velocity of A relative to B = v_A − v_B. Two bodies meet when their relative displacement closes.

  • Projectiles and circular motion

    R = u² sin 2θ/g, H = u² sin²θ/2g, T = 2u sin θ/g. Centripetal a = v²/r.

Traps to expect

Distractor shapes this chapter reuses. The Traps page covers the patterns that cut across chapters.

  • Taking an angle as above the horizontal when it is below

    A ball thrown 'at 30° with the horizontal' from a tower can be thrown downward. The two cases land at very different distances, and both appear in the options.

  • Distance vs displacement on a graph

    The area under a v–t graph gives displacement; areas below the axis subtract. For distance, add them as positives.

Learn it before you drill it

This chapter has full teaching notes — foundations, worked examples, self-checks and a per-subtopic mastery checkpoint. Read the notes once, then drill subtopic by subtopic below.

Motion in a Plane notes

Drill every motion in a plane question

53 questions from the bank, scoped to 5 bundled subtopics.

Drill one subtopic at a time

The 5 subtopics this playbook covers, in catalog order.

  • Kinematics — Equations of Motion, Free Fall, and GraphsDrill
  • Uniform Circular Motion — Centripetal Acceleration, BankingDrill
  • Vector Operations and ComponentsDrill
  • Relative Motion and Meeting ProblemsDrill
  • Projectile Motion — Range, Height, and Time of FlightDrill

Related playbooks

Often paired with this one — the technique, the trap or the taxonomy overlaps. Drill these next.