NDA Maths · 3D Geometry
The Straight Line in Space
A line is a point plus a direction; everything — points on it, where it pierces a plane, whether it's parallel to one — follows from its parametric form.
Why this matters
Eleven PYQs, almost all EASY or MODERATE — the most reliably scorable subtopic in the chapter once you commit to parametrising. The bank repeats four moves: write the line, generate a point on it, find where it meets a coordinate plane or a given plane, and test whether it is parallel to (or lies in) a plane. Master the parametric form and the rest are substitutions.
Concept 1 of 5: Equation of a line — symmetric and two-point forms
Definition
Through point with direction ratios , the symmetric form is . Through two points , the direction ratios are . Setting the chain equal to a parameter gives the parametric form . Splitting the chain into two equalities expresses the line as the intersection of two planes. Conversely, when a line is GIVEN as the intersection of two planes , its direction ratios are — the cross product of the two normals (the line lies in both planes, so it is perpendicular to both normals).
Symmetric form of a line
Worked example
Practice this conceptself-check · 5 quick reps
The same idea in a real exam question:
Example 1 · 3D Geometry · The Straight Line in 3D
Concept 2 of 5: Points on a line
Definition
Points on are generated by choosing . To test whether lies on the line, solve for and confirm the SAME reproduces and . Foot of the perpendicular from a point to the line, and the distance: let the foot be and impose : , a linear equation in . Then . Closed form: where is any point on the line and ; equivalently . The image of in the line is .
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 2 · 3D Geometry · The Straight Line in 3D
Concept 3 of 5: Where a line meets a coordinate plane
Definition
A line meets the XY-plane where its -coordinate is 0, the YZ-plane where , and the ZX-plane where . Parametrise the line, set the relevant coordinate to 0, solve for , and back-substitute.
Diagram · line piercing a plane (drag to rotate)
Substitute the line's point (x₀+at, y₀+bt, z₀+ct) into the plane equation → one equation in t → solve → back-substitute to get the pierce point P.
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 3 · 3D Geometry · The Straight Line in 3D
Concept 4 of 5: Intersection of a line and a plane
Definition
For a line and plane , substitute to get a linear equation in . One solution → a single pierce point. No solution (the terms cancel but the constants disagree) → the line is parallel and misses. Identity (all work) → the line lies in the plane.
Diagram · line piercing a plane (drag to rotate)
Substitute the line's point (x₀+at, y₀+bt, z₀+ct) into the plane equation → one equation in t → solve → back-substitute to get the pierce point P.
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 4 · 3D Geometry · The Straight Line in 3D
Concept 5 of 5: Line parallel to, or lying in, a plane
Definition
For a line with direction and a plane with normal :
- Parallel iff (direction ⟂ normal) AND a point of the line is NOT on the plane.
- Lies in the plane iff AND a point of the line satisfies the plane equation.
Parallel/contained condition (direction ⟂ normal)
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 5 · 3D Geometry · The Straight Line in 3D
Parallel vs lying-in needs the second check
direction · normal = 0 means the line is PARALLEL to the plane, not perpendicular
Summary — formulas & gotchas at a glance
A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.
Formulas (2)
- Equation of a line — symmetric and two-point forms
Symmetric form of a line
- Line parallel to, or lying in, a plane
Parallel/contained condition (direction ⟂ normal)
Watch out for (2)
- Parallel vs lying-in needs the second check→ Line parallel to, or lying in, a plane
- direction · normal = 0 means the line is PARALLEL to the plane, not perpendicular→ Line parallel to, or lying in, a plane
Test yourself on 3D Geometry
20 past NDA questions from this chapter, timed at 25 minutes and marked the way the exam marks it. You see your score and every answer the moment you finish. Free to start.