Playbook
Motion in a Plane
Projectiles, relative velocity and circular motion. Lighter than in the early papers, but each question is a vector split into two perpendicular parts.
- Questions in the bank
- 151
- q/paper in 2025–26
- 0.82
- Numeric answer
- 24%
- Notes pages
- 6
Tier: Long tail
When you’ll see it
Two vectors to add or resolve, a projectile, a boat crossing a river, rain seen from a moving body, or a body going round a circle.
How this chapter is tested
Almost every question splits a vector into two perpendicular parts: x and y for a projectile, across and along for a river, towards the centre and along the path for a circle. Once the split is right, each direction is a one-dimensional problem.
Projectiles and circular motion carry most of the chapter. The circular questions lean on forces as much as on kinematics, because friction, a string, a spring or a wall has to supply mv²/r.
The chapter is set less often than in the early papers. Marks are lost on sin 2θ written for sin²θ, on an angle quoted against the wrong axis, and on a speed taken as zero at the top of a path where it is not.
The sub-skills
The distinct skills inside the chapter, in the order to learn them.
Vectors: resultant, components and products
R² = A² + B² + 2AB cos θ; resolve along x and y; A·B = AB cos θ tests perpendicularity, and A × B is at right angles to both.
Velocity in a plane and relative velocity
Differentiate the position one component at a time; the velocity of A seen from B is v_A − v_B, which settles rivers and rain.
Time of flight, height and range
T = 2u sin θ/g, H = u² sin²θ/2g, R = u² sin 2θ/g; the range is greatest at 45°, and θ and 90° − θ give the same range.
Velocity, trajectory and launch from a height
u cos θ never changes; y = x tan θ − gx²/(2u² cos²θ); a body thrown horizontally from h falls for √(2h/g).
Uniform circular motion
v = ωr and a = v²/r towards the centre even at constant speed; a tangential acceleration adds at right angles.
Roads, strings and vertical circles
Name the force that supplies mv²/r: friction, banking, a string, a spring or a wall; in a vertical circle the speed changes from top to bottom.
Traps to expect
Distractor shapes this chapter reuses. The Traps page covers the ones that cut across chapters.
sin 2θ and sin²θ swapped
The range has sin 2θ and the height sin²θ. Check with 90°, where the range must be zero and the height u²/2g.
An angle against the wrong axis
A velocity 4i − j m/s is at tan⁻¹(1/4) below the +x axis. Options give the right number against the wrong axis.
Zero speed at the top
At the top of a projectile only the vertical velocity is zero; the speed is u cos θ. On a string, just completing a vertical circle needs √(gr) at the top.
Accelerations added directly
Tangential and centripetal accelerations are at right angles, so the total is √(a_t² + a_c²), never a_t + a_c.
Learn it before you drill it
This chapter has full teaching notes — foundations, worked examples, self-checks and a mastery check for each page. Read the notes once, then drill page by page below.
Motion in a Plane notesDrill every Motion in a Plane question
151 questions from the bank, across 6 subtopics.
Drill one subtopic at a time
The 6 subtopics, in teaching order.
- Vectors: Resultant, Components and ProductsDrill Vectors: Resultant, Components and Products
- Velocity in a Plane and Relative VelocityDrill Velocity in a Plane and Relative Velocity
- Projectile: Time of Flight, Maximum Height and RangeDrill Projectile: Time of Flight, Maximum Height and Range
- Projectile: Velocity, Trajectory and Projection from a HeightDrill Projectile: Velocity, Trajectory and Projection from a Height
- Uniform Circular Motion: Angular Speed and AccelerationDrill Uniform Circular Motion: Angular Speed and Acceleration
- Dynamics of Circular Motion: Roads, Strings and Vertical CirclesDrill Dynamics of Circular Motion: Roads, Strings and Vertical Circles
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