Formulas

The 32 formulas NDA Physics actually tests

One page, every formula grouped by chapter. Each entry shows the formula, the symbol legend, and the most-common trap. Bookmark and revise the morning of the exam.

essential formulas
35
chapters covered
12
page to revise from
1
years of PYQs behind it
10

How to use this page

  • First read: cover-to-cover. Mark formulas you DON’T already know cold. Most candidates know ~20 of the 32 — the other 12 are the marks-on-the-table.
  • Pre-test revision: re-read the ‘Note’ row on each formula. NDA tests the traps more than the formulas themselves — knowing v_esc = √(2gR) is not the same as remembering that planet-scaled-ρ questions usually cancel.
  • Active recall: cover the right side, read just the formula NAME, write the formula + 2 symbol meanings from memory. Repeat for any you miss.

Units, Measurement and Dimensions

Playbook
  • Dimensions of force, energy, pressure, power

    [F] = M L T⁻² [E] = M L² T⁻² [P] = M L⁻¹ T⁻² [W/t] = M L² T⁻³

    M = mass
    L = length
    T = time

    Note:Recognise these by structure: anything with L² is energy/torque; anything with L⁻¹ is pressure or related to it.

  • CGS ↔ SI conversions

    1 dyne = 10⁻⁵ N 1 erg = 10⁻⁷ J 1 poise = 0.1 Pa·s

    dyne = CGS force unit (g·cm·s⁻²)
    erg = CGS energy unit
    poise = CGS dynamic viscosity
  • Astronomical distances

    1 light year ≈ 9.46 × 10¹⁵ m 1 parsec ≈ 3.26 light years ≈ 2.06 × 10⁵ AU

    AU = astronomical unit ≈ 1.5 × 10¹¹ m (Earth–Sun distance)

Kinematics and Motion

Playbook
  • Equations of motion (constant acceleration)

    v = u + at s = ut + ½at² v² = u² + 2as

    u = initial velocity
    v = final velocity
    a = acceleration (negative for deceleration)
    s = displacement (signed)
    t = time

    Note:These hold only for CONSTANT a. If a changes (e.g. two-phase motion), apply them piecewise and add. Sign convention: pick a +direction and stick to it.

  • Circular motion (centripetal acceleration)

    a_c = v²/R = ω²R where ω = 2π/T

    R = radius
    v = tangential speed
    ω = angular velocity
    T = period

    Note:For UNIFORM circular motion |v| is constant, but v itself changes direction so there's still acceleration (always toward centre).

Laws of Motion and Forces

Playbook
  • Newton's second law

    F = ma = dp/dt

    F = net force
    m = mass
    a = acceleration
    p = momentum
  • Momentum and impulse

    p = mv J = F·Δt = Δp

    p = momentum (vector)
    J = impulse
    Δp = change in momentum

    Note:Impulse–momentum theorem is the lever for force-time graph problems: ∫F dt = area under F-t curve = Δp.

  • Conservation of momentum (isolated system)

    m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂

    u = before-collision velocity
    v = after-collision velocity

    Note:Always conserved if no external force. Energy may or may not be conserved (elastic vs inelastic). For recoil: 0 = m_gun·v_gun + m_bullet·v_bullet ⟹ v_gun is opposite-sign and much smaller (mass ratio).

Work, Energy and Power

Playbook
  • Work done by a force

    W = F·d·cosθ

    F = magnitude of force
    d = displacement
    θ = angle between F and d

    Note:Force perpendicular to displacement does ZERO work (cos 90° = 0). Classic trap: gravity on horizontal motion, magnetic force on charged particle.

  • Kinetic and potential energy

    KE = ½mv² PE = mgh Total ME = KE + PE

    m = mass
    v = speed
    h = height above reference

    Note:In free-fall (no air resistance), ME is conserved: ½mv₀² + mgh₀ = ½mv² + mgh. Use this to dodge integrating F over distance.

  • Power

    P = W/t = F·v

    W = work done
    t = time
    F·v = instantaneous power if v is the speed at which F acts

    Note:Constant-power machine on smooth surface: P=Fv ⟹ Fv=const. Combined with F=ma=m(dv/dt) gives v∝√t (not v∝t).

Gravitation

Playbook
  • Newton's law of gravitation

    F = Gm₁m₂/r²

    G = 6.67 × 10⁻¹¹ N·m²·kg⁻²
    m₁, m₂ = masses
    r = distance between centres
  • Surface gravity and escape velocity

    g = GM/R² v_esc = √(2gR) = √(2GM/R)

    M = planet mass
    R = planet radius
    v_esc = escape velocity from surface

    Note:Planet-scaled ratio trap: if R halved and density 4× ⟹ M = (4ρ)(½·(4/3)πR³) = ½M_earth. New v_esc = √(2G·½M / ½R) = √(2GM/R) = same as Earth. Always compute step-by-step.

  • Kepler's third law (orbital period)

    T² ∝ R³ ⟹ T₁/T₂ = (R₁/R₂)^(3/2)

    T = orbital period
    R = orbital radius

    Note:Comes from balancing gravity = centripetal: GMm/R² = mv²/R = m·(2πR/T)²/R. Common shape: T₁/T₂ = (R/4R)^(3/2) = 1/8.

Fluid Mechanics and Properties of Matter

Playbook
  • Hydrostatic pressure

    P = hρg (gauge) P_abs = P_atm + hρg

    h = depth below free surface
    ρ = fluid density
    g = 9.8 m/s²
  • Archimedes' principle (buoyant force)

    F_b = V_submerged · ρ_fluid · g

    V_submerged = volume of object IN the fluid (not total volume)
    ρ_fluid = density of fluid (not object)

    Note:Floating ⟹ F_b = mg ⟹ V_sub/V_total = ρ_object/ρ_fluid. Wholly submerged ⟹ F_b uses V_total.

  • Density of a mixture

    Equal volumes: ρ_avg = (ρ₁+ρ₂)/2 Equal masses: ρ_avg = 2ρ₁ρ₂/(ρ₁+ρ₂)

    ρ₁, ρ₂ = densities of components

    Note:Equal-mass formula is the harmonic mean — always SMALLER than the arithmetic mean. The 'equal-mass < equal-volume' inequality is the recurring buoyancy ratio trap.

Heat and Thermodynamics

Playbook
  • Sensible heat (no phase change)

    Q = mcΔT

    m = mass
    c = specific heat capacity
    ΔT = temperature change

    Note:Specific heat is per-unit-mass-per-unit-ΔT. Water: c = 4186 J/(kg·K) = 1 cal/(g·°C). Ice: c ≈ 2100 J/(kg·K) — half of water.

  • Latent heat (phase change at constant T)

    Q = mL

    L = specific latent heat (kJ/kg)

    Note:Water: L_fusion ≈ 334 kJ/kg, L_vaporisation ≈ 2260 kJ/kg. Phase change happens AT temperature (0 °C, 100 °C); no T change while changing phase. Forgetting a latent term in a calorimetry mix is the #1 trap.

  • Temperature scale conversions

    T_C = (T_F − 32) × 5/9 T_K = T_C + 273.15

    C = Celsius
    F = Fahrenheit
    K = Kelvin

    Note:F = C trap: only at −40° (the scales cross). K = F trap: only at 574.25 K. Always set up the equation, don't guess.

  • Ideal gas law

    PV = nRT

    P = pressure (Pa)
    V = volume (m³)
    n = moles
    R = 8.314 J/(mol·K)
    T = absolute temperature (K)

    Note:Process variants: isothermal (PV=const), isobaric (V/T=const), isochoric (P/T=const), adiabatic (PVⁿ=const, n=γ).

Oscillations and Waves

Playbook
  • Simple pendulum (small angle)

    T = 2π√(L/g)

    T = period
    L = string length
    g = gravity

    Note:MASS doesn't appear. Doubling mass changes nothing. Doubling L multiplies T by √2 ≈ 1.41. Moving to a planet with g/4 doubles T. This is the recurring ratio trap.

  • Wave equation

    v = f·λ

    v = wave speed
    f = frequency (Hz)
    λ = wavelength

    Note:Speed of sound in air ≈ 343 m/s at 20 °C. Speed of light c = 3 × 10⁸ m/s. The Doppler-style change-of-medium trap: frequency stays the same, λ changes.

Sound

Playbook
  • Sound wave property mapping

    Amplitude → loudness Frequency → pitch Waveform → timbre/quality

    Each perception attribute maps to one physical property — don't swap them

    Note:Loudness is measured in decibels (dB), NOT in Hz (that's pitch). Amplitude is in pressure (Pa) or displacement (m).

  • Echo distance

    d = v·t/2

    d = distance to reflecting surface
    v = speed of sound
    t = round-trip time

    Note:Divide by 2 — the round trip is 2d. Same formula powers SONAR (in water, v ≈ 1500 m/s) and the bat-echolocation question.

Light and Optics

Playbook
  • Mirror / lens formula (Cartesian sign convention)

    1/v − 1/u = 1/f (lens) 1/v + 1/u = 1/f (mirror)

    u = object distance (NEGATIVE for real object)
    v = image distance (sign tells real/virtual)
    f = focal length (negative for concave lens / convex mirror)

    Note:Sign convention is the #1 trap. NDA uses Cartesian (distances measured from pole, +x to the right). Object always at NEGATIVE u in this convention. Magnification: m = v/u (lens) or m = −v/u (mirror).

  • Lens power

    P = 1/f (f in metres, P in dioptres)

    P > 0 for convex (converging) lens
    P < 0 for concave (diverging) lens

    Note:Combine thin lenses in contact: P_total = P₁ + P₂. Convert cm to m first.

  • Snell's law and refractive index

    μ = sin i / sin r n = c/v

    i = angle of incidence (from normal)
    r = angle of refraction
    μ, n = refractive index
    c = speed of light in vacuum, v = speed in medium

    Note:Higher μ = slower light in medium. Vacuum: μ = 1. Water ≈ 1.33, glass ≈ 1.5, diamond ≈ 2.4.

  • Total internal reflection (critical angle)

    sin θ_c = 1/μ

    θ_c = critical angle for the denser medium

    Note:TIR happens only going DENSE → RARE (e.g. water → air, glass → air). For glass (μ=1.5), θ_c ≈ 42°.

Electricity and Magnetism

Playbook
  • Ohm's law

    V = IR

    V = potential difference (volts)
    I = current (amperes)
    R = resistance (ohms)
  • Resistor combinations

    Series: R_total = R₁ + R₂ + ... Parallel: 1/R_total = 1/R₁ + 1/R₂ + ...

    Series: same I through all, V splits
    Parallel: same V across all, I splits

    Note:For TWO parallel resistors: R = R₁R₂/(R₁+R₂). For N identical R in parallel: R/N. For N identical R in series: NR. Heat in parallel vs series with same V: P_parallel/P_series = (R_series/R_parallel) — usually 4× for two equal R.

  • Electrical power

    P = VI = I²R = V²/R

    Pick the form that matches the GIVEN: V&I, I&R, or V&R

    Note:1 unit (kWh) = 1000 W × 1 h = 3.6 × 10⁶ J. Cost = P(kW) × t(h) × rate(₹/unit).

  • Resistivity

    R = ρL/A

    ρ = resistivity (material property, Ω·m)
    L = length
    A = cross-sectional area

    Note:Stretching a wire keeps volume const: if L doubles, A halves, R quadruples (∝L²). Bending or coiling doesn't change R.

  • Force on a charge in a magnetic field

    F = qvB sin θ (direction: F ⊥ both v and B)

    q = charge
    v = velocity
    B = magnetic field
    θ = angle between v and B

    Note:Positive and negative charges deflect in OPPOSITE directions. If v ∥ B (θ=0), force is zero. Right-hand rule: thumb=v, fingers=B, palm=F for positive charge.

Modern Physics

Playbook
  • Planck–Einstein relation

    E = hf = hc/λ

    E = photon energy
    h = 6.63 × 10⁻³⁴ J·s (Planck's constant)
    f = frequency, λ = wavelength
    c = 3 × 10⁸ m/s

    Note:Higher frequency = more energetic photon. UV more energetic than visible more than IR. Dimensions of h are the same as angular momentum: M L² T⁻¹.

Why plain-text formulas (not LaTeX)

NDA Physics formulas are short enough to read in plain text + unicode (v²=u²+2as, F=Gm₁m₂/r², T=2π√(L/g)). Plain text means the page loads instantly, copies cleanly into your notes, and screen readers handle every symbol. The complex math typesetting is reserved for the worked-example PYQs on the playbook detail pages where you actually solve problems.