AFCAT Numerical Ability · Probability
Playing Cards: the Deck, Or, Given That, and Drawing Two
Know the 52-card deck by suit, colour and rank, count the cards that fit, take off any overlap in an or, and for two or three cards multiply, with or without replacement.
Why this matters
Most card questions are one card and one count, so the deck itself is the formula: 4 suits of 13, 26 cards of each colour, 12 face cards. The marks go on an or with an overlap (a seven that is also a spade), on whether the Ace counts high or low, and on forgetting that the deck shrinks when a card is not put back.
Concept 1 of 6: The 52-card deck
Definition
Count the cards that fit, then divide by 52. Every rank appears 4 times, once in each suit, and every suit has 13 cards. In these questions the face cards (also called court or picture cards) are the Jack, Queen and King only.
| Group | Cards | Probability of one card |
|---|---|---|
| One colour (red, or black) | 26 | |
| One suit | 13 | |
| One rank (for example the kings) | 4 | |
| Face cards: J, Q, K | 12 | The Ace is not a face card here. |
| Number cards: 2 to 10 | 36 | |
| One named card (for example the 7 of clubs) | 1 |
Practice this conceptself-check · 4 quick reps
The same idea in a practice question:
Example 1 · Probability · Playing Cards
Twelve face cards, not sixteen
Number cards are 2 to 10
Concept 2 of 6: Ranges of values, and two conditions on one card
Definition
- Cards that fit the ranks that fit, when every suit is allowed.
- Read how the Ace is valued: as 1 (low) or as 14 (high). The question says which, and it changes the count.
- Two conditions on one card ('a black number card', 'a spade that is not a face card'): count inside one group. Black number cards are 9 in spades and 9 in clubs, 18.
- A condition every card meets has probability 1; one no card meets has probability 0.
Cards in some ranks
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a practice question:
Example 2 · Probability · Playing Cards
Ace high or Ace low
Inclusive ranges
Concept 3 of 6: Or: add, then take off the overlap
Definition
- , the rule from the first page.
- If no card is in both groups (a king or a queen; a diamond or a black card), simply add.
- Find the overlap by asking which cards are in both groups: one rank and one suit share exactly one card; one colour and one rank share two.
Or with an overlap
Worked example
Practice this conceptself-check · 3 quick reps
The same idea in a practice question:
Example 3 · Probability · Playing Cards
The overlap is counted twice
Groups that cannot overlap
Concept 4 of 6: Given that, or a deck with cards removed
Definition
- , the coins rule applied to cards.
- 'Given a red card' leaves 26 cards; 'given a spade' leaves 13.
- If cards are removed first, the new total is what remains. Check whether any removed card belonged to the group you want.
Given that
Worked example
Practice this conceptself-check · 3 quick reps
The same idea in a practice question:
Example 4 · Probability · Playing Cards
Removed cards change both counts
Concept 5 of 6: Two draws with replacement
Definition
- With replacement, P(first A, then B) , both out of 52.
- 'Exactly one' of two draws has two orders: add P(A, then not A) and P(not A, then A).
- Three draws: multiply three times. All three are hearts with probability .
With replacement
Worked example
Practice this conceptself-check · 3 quick reps
The same idea in a practice question:
Example 5 · Probability · Playing Cards
Replacement keeps the totals
Concept 6 of 6: Two or three cards without replacement
Definition
- P(first A, then B) .
- Both of a kind: for two number cards, for two red cards.
- When only the second card has to match the first (same suit, same rank), the first card can be anything, so only the second step counts.
- At least one: , with the none worked out step by step.
Without replacement
Worked example
Practice this conceptself-check · 3 quick reps
The same idea in a practice question:
Example 6 · Probability · Playing Cards
Same suit as the first card
Shrink both counts
Summary — formulas & gotchas at a glance
A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.
Formulas (5)
- Ranges of values, and two conditions on one card
Cards in some ranks
- Or: add, then take off the overlap
Or with an overlap
- Given that, or a deck with cards removed
Given that
- Two draws with replacement
With replacement
- Two or three cards without replacement
Without replacement
Reference tables (1)
The 52-card deck6 rows
| Group | Cards | Probability of one card |
|---|---|---|
| One colour (red, or black) | 26 | |
| One suit | 13 | |
| One rank (for example the kings) | 4 | |
| Face cards: J, Q, K | 12 | The Ace is not a face card here. |
| Number cards: 2 to 10 | 36 | |
| One named card (for example the 7 of clubs) | 1 |
Watch out for (10)
- Twelve face cards, not sixteen→ The 52-card deck
- Number cards are 2 to 10→ The 52-card deck
- Ace high or Ace low→ Ranges of values, and two conditions on one card
- Inclusive ranges→ Ranges of values, and two conditions on one card
- The overlap is counted twice→ Or: add, then take off the overlap
- Groups that cannot overlap→ Or: add, then take off the overlap
- Removed cards change both counts→ Given that, or a deck with cards removed
- Replacement keeps the totals→ Two draws with replacement
- Same suit as the first card→ Two or three cards without replacement
- Shrink both counts→ Two or three cards without replacement
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