MHT-CET Maths · Probability Distribution
Expectation, Variance and Standard Deviation
Once you can read a probability distribution, three number-summaries follow: the mean E(X) = Σx·P(x) (the long-run average), the variance Var(X) = E(X²) − [E(X)]² (the spread), and the standard deviation SD = √Var — the single most-tested cluster of formulas in this chapter.
Why this matters
This subtopic carries 37 PYQs (7 HARD, 24 MODERATE, 6 EASY) and every year returns three near-identical shapes: compute mean/variance/SD from a pmf, find the expected winnings of a coin or die game, and use the uniform-distribution shortcuts E(X) = (n+1)/2 and Var(X) = (n²−1)/12. The traps are mechanical and repeat: squaring the mean instead of averaging the squares, forgetting to convert a CDF to a pmf first, taking SD as the variance (or vice versa), and mishandling the sign of a loss in a game. Nail the four core formulas and this section is free marks.
Concept 1 of 7
Expectation as the Long-Run Average
Intuition
Definition
For a discrete random variable X with probability mass function :
- Expected value / mean: — multiply each value by its probability and add.
- The probabilities must satisfy and ; this is always the first thing to check (and how you find an unknown ).
- Expectation is linear: , and for independent parts (so the mean of the sum on two dice is ).
Expected value of a discrete random variable
- x_ithe values X can take
- P(X=x_i)the probability of each value (the pmf)
- the mean / expected value — a weighted average, not always an attainable value
Worked example
Practice this conceptself-check · 4 quick reps
The mean is a weighted average, not a plain average of the values
Always verify before computing anything
Concept 2 of 7
Computing the Mean E(X) from a Probability Distribution
Intuition
Definition
To find the mean from a pmf:
- If a probability is unknown, first use to solve for it.
- Then apply row by row.
- Linearity shortcut: for the sum of two independent variables, . Each fair die has mean , so the expected sum of two dice is — no need to list all 36 outcomes.
Mean of a listed distribution
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q141 · 4th May Shift 2 · 2023]
Use linearity for the sum on dice, don't build all 36 outcomes
Solve for the unknown probability before taking the mean
Concept 3 of 7
Variance and Standard Deviation: Var(X) = E(X²) − [E(X)]²
Intuition
Definition
The three core formulas of this subtopic:
- E(X²): — square each value, weight by its probability.
- Variance: (equivalently , but the E(X²) form is faster).
- Standard deviation: .
- From a CDF: if F(x) is given, recover the pmf by (with ) before computing E(X) or E(X²).
Variance and standard deviation
- E(X^2)average of the SQUARES:
- [E(X)]^2the SQUARE of the mean — a different, smaller number in general
- standard deviation = , in the same units as X
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q133 · 26 April Shift II · 2025]
E(X²) is NOT [E(X)]²
Convert a CDF to a pmf before computing an expectation
Standard deviation vs variance — don't hand back the wrong one
Variance is never negative
Concept 4 of 7
Expected Winnings of a Game: E(g(X)) = Σ g(x)·P(x)
Intuition
Definition
For a payoff g(X):
- Expected payoff: — weight each cash outcome (a gain positive, a loss negative) by its probability.
- Typical 3-coin game: and .
- Variance of a winning amount uses the same E(X²) − [E(X)]² machinery on the payoff values: list the winnings with their probabilities, then apply the variance formula.
- ⟹ fair game; ⟹ expected gain; ⟹ expected loss.
Expected value of a payoff (function of X)
- g(x)the cash payoff for outcome x — positive for a gain, NEGATIVE for a loss
- P(x)the probability of that outcome
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q123 · 19 April Shift II · 2025]
A loss is a negative payoff — carry the minus sign
Get the all-heads/all-tails probability right
Variance of a winning amount is still E(X²) − [E(X)]²
Concept 5 of 7
Uniform Distribution on 1 to n: E(X) = (n+1)/2, Var(X) = (n²−1)/12
Intuition
Definition
For the discrete uniform distribution on , :
- Mean: (the middle value).
- Variance: .
- Handy ratio: — the fastest route to 'find n' questions.
- A weighted pmf on is a different distribution: .
Discrete uniform on 1..n
- nthe number of equally-likely integer values 1, 2, …, n
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q122 · 13th May Shift 1 · 2024]
Memorise both uniform formulas — mean (n+1)/2 AND variance (n²−1)/12
Cancel the (n+1) factor for 'find n' questions
P(x) = 2x/[n(n+1)] is NOT the uniform distribution
Concept 6 of 7
Finding Unknown Probabilities from the Mean and ΣP = 1
Intuition
Definition
The two-equation setup:
- Equation 1 (normalization): .
- Equation 2 (mean or an extra relation): , or a stated link such as .
- Solve the linear system for the unknown probabilities.
- Range problems: when the probabilities depend on a parameter p, impose on EVERY row to get an interval for p; the mean (a linear function of p) attains its extreme values at the endpoints of that interval.
The determining system
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q113 · 19 April Shift II · 2025]
Watch the sign in the E(X) equation
Use the extra stated relation as your second equation
For range problems, apply non-negativity to EVERY row
Concept 7 of 7
Expectation of Standard Distributions: Geometric and Hypergeometric
Intuition
Definition
Standard-distribution means that appear here:
- Geometric (trials until first success), success probability p: mean . Rolling an n-faced die until a number shows has , so mean .
- Hypergeometric (n drawn without replacement from N containing K successes): .
- Small-pmf via combinations: for 'X = number of queens in 2 cards' build , then , .
- Larger-of-two: X = larger of two numbers drawn from has ; then .
Means of named distributions
- psuccess probability of one trial (geometric)
- Ntotal items in the lot (hypergeometric)
- Knumber of successes in the lot
- nnumber of items drawn without replacement
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q104 · 11th May Shift 1 · 2024]
'Until success' means geometric, mean = 1/p
Hypergeometric mean is nK/N — no replacement needed for the mean
For E(X²) build the small combination pmf first
Summary — formulas & gotchas at a glance
A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.
Formulas (7)
- Expectation as the Long-Run Average
Expected value of a discrete random variable
- Computing the Mean E(X) from a Probability Distribution
Mean of a listed distribution
- Variance and Standard Deviation: Var(X) = E(X²) − [E(X)]²
Variance and standard deviation
- Expected Winnings of a Game: E(g(X)) = Σ g(x)·P(x)
Expected value of a payoff (function of X)
- Uniform Distribution on 1 to n: E(X) = (n+1)/2, Var(X) = (n²−1)/12
Discrete uniform on 1..n
- Finding Unknown Probabilities from the Mean and ΣP = 1
The determining system
- Expectation of Standard Distributions: Geometric and Hypergeometric
Means of named distributions
Watch out for (20)
- The mean is a weighted average, not a plain average of the values→ Expectation as the Long-Run Average
- Always verify before computing anything→ Expectation as the Long-Run Average
- Use linearity for the sum on dice, don't build all 36 outcomes→ Computing the Mean E(X) from a Probability Distribution
- Solve for the unknown probability before taking the mean→ Computing the Mean E(X) from a Probability Distribution
- E(X²) is NOT [E(X)]²→ Variance and Standard Deviation: Var(X) = E(X²) − [E(X)]²
- Convert a CDF to a pmf before computing an expectation→ Variance and Standard Deviation: Var(X) = E(X²) − [E(X)]²
- Standard deviation vs variance — don't hand back the wrong one→ Variance and Standard Deviation: Var(X) = E(X²) − [E(X)]²
- Variance is never negative→ Variance and Standard Deviation: Var(X) = E(X²) − [E(X)]²
- A loss is a negative payoff — carry the minus sign→ Expected Winnings of a Game: E(g(X)) = Σ g(x)·P(x)
- Get the all-heads/all-tails probability right→ Expected Winnings of a Game: E(g(X)) = Σ g(x)·P(x)
- Variance of a winning amount is still E(X²) − [E(X)]²→ Expected Winnings of a Game: E(g(X)) = Σ g(x)·P(x)
- Memorise both uniform formulas — mean (n+1)/2 AND variance (n²−1)/12→ Uniform Distribution on 1 to n: E(X) = (n+1)/2, Var(X) = (n²−1)/12
- Cancel the (n+1) factor for 'find n' questions→ Uniform Distribution on 1 to n: E(X) = (n+1)/2, Var(X) = (n²−1)/12
- P(x) = 2x/[n(n+1)] is NOT the uniform distribution→ Uniform Distribution on 1 to n: E(X) = (n+1)/2, Var(X) = (n²−1)/12
- Watch the sign in the E(X) equation→ Finding Unknown Probabilities from the Mean and ΣP = 1
- Use the extra stated relation as your second equation→ Finding Unknown Probabilities from the Mean and ΣP = 1
- For range problems, apply non-negativity to EVERY row→ Finding Unknown Probabilities from the Mean and ΣP = 1
- 'Until success' means geometric, mean = 1/p→ Expectation of Standard Distributions: Geometric and Hypergeometric
- Hypergeometric mean is nK/N — no replacement needed for the mean→ Expectation of Standard Distributions: Geometric and Hypergeometric
- For E(X²) build the small combination pmf first→ Expectation of Standard Distributions: Geometric and Hypergeometric
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