MHT-CET Maths · Teaching notes
Vectors — MHT-CET Mathematics
A vector carries both magnitude AND direction — an arrow, not a number. Vectors is one of MHT-CET Maths's heaviest scorers and also its hardest single chapter: nearly six in ten questions are HARD. This chapter builds from the fundamentals — magnitude, components, unit vectors, the section formula — to the four products that do the real work: the DOT product (angle, projection, perpendicularity), the CROSS product (area, the perpendicular direction), and the SCALAR & VECTOR triple products (volume, coplanarity). Lock down the determinant forms and the |a+b|² magnitude expansion and most of the paper falls out. New to vectors? Start with Magnitude & Unit Vectors below; everything after it is an application.
Subtopic notes
Magnitude, Components, and Unit Vectors
9 PYQsHow to write a vector in î ĵ k̂ component form, measure its length, build a unit vector pointing in any direction, and — the MHT-CET workhorse — find the magnitude of a sum of vectors from given angles or perpendicularity conditions.
Open note
Vector Geometry — Section Formula, Triangle, and Parallelogram
12 PYQsUsing the section formula (internal and external), the centroid and median identities, the triangle-centre formulas (incentre, orthocentre), and parallelogram relations to locate points and ratios from position vectors.
Open note
Linear Combinations, Collinearity, and Coplanarity
13 PYQsBuilding one vector out of others as m·a + n·b, and the structural conditions hiding inside that idea — collinear vectors need ONE scalar, coplanar vectors need TWO, and a dependent set is exactly a coplanar one.
Open note
Dot Product, Angle, and Perpendicularity
35 PYQsThe scalar a·b = |a||b|cosθ that measures alignment — the engine behind angle, perpendicularity, projection, and direction-cosine questions.
Open note
Cross Product, Angle, and Area
48 PYQsThe vector product whose magnitude is the area of a parallelogram and whose direction is the right-hand-rule perpendicular — the engine behind areas, unit normals, angles, and a whole family of vector-equation problems.
Open note
Scalar Triple Product, Coplanarity, and Volume
56 PYQsThe single number [a b c] = a·(b×c) — the signed volume of the box on three vectors. It is zero exactly when they are coplanar, its modulus is the parallelepiped volume, and it powers the chapter's hardest pool: volumes, coplanarity, and the vector triple product.
Open note
PYQ weightage by concept
59 concepts · 173 PYQs — where the marks actually sit, so you know what to drill first
PYQ weightage by concept
59 concepts · 173 PYQs — where the marks actually sit, so you know what to drill first
| Concept | PYQs | Share |
|---|---|---|
| Magnitude of a sum from angles or perpendicularity | 4 | 2% |
| Magnitude of a sum with projection-equality and a perpendicular pair | 4 | 2% |
| Unit vector parallel to a parallelogram's diagonal | 1 | 1% |
| Vectors and component formfoundation | — | — |
| Magnitude of a vector and distance between two pointsfoundation | — | — |
| Unit vector along a given directionfoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Incentre, orthocentre, and the angle bisector | 5 | 3% |
| Centroid and median identities | 3 | 2% |
| Finding the ratio, collinearity, and cevian intersection | 2 | 1% |
| Triangle and parallelogram applications | 2 | 1% |
| Section formula — internal, external, and midpointfoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Forming a combination, then normalising / measuring it | 3 | 2% |
| Chained-collinearity systems (\"no two collinear\") | 3 | 2% |
| A vector lying in the plane of two others | 3 | 2% |
| Collinearity of three points (and who lies between) | 1 | 1% |
| Express a vector as a combination of two others | 1 | 1% |
| Linear dependence vs independence (the determinant test) | 1 | 1% |
| Components of a vector against a transformed basis | 1 | 1% |
| Linear combination of vectorsfoundation | — | — |
| Collinear vectors and collinear points (one scalar)foundation | — | — |
| Coplanar vectors (two scalars)foundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Perpendicularity test and solving for a parameter | 6 | 3% |
| Angle from a unit-vector perpendicularity constraint | 6 | 3% |
| Scalar and vector projection | 5 | 3% |
| Mutually orthogonal vectors — solving a small system | 3 | 2% |
| Magnitude of a combination via the dot product | 2 | 1% |
| Angle between two vectors via cosθ | 2 | 1% |
| Projection onto the normal of a plane | 2 | 1% |
| Unit vector along a combination, and scalar-product conditions | 2 | 1% |
| Dot products entangled with cross-product constraints | 2 | 1% |
| Moving point a·cos t + b·sin t — farthest from the origin | 2 | 1% |
| Identities and bounds — sum of squared differences | 1 | 1% |
| Obtuse angle for all x — a quadratic-inequality parameter | 1 | 1% |
| Reading perpendicularity geometrically — the orthocentre | 1 | 1% |
| Dot product — the two faces of a·bfoundation | — | — |
| Disguised perpendicularity — equal-diagonal and Pythagoras formsfoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Solving a vector equation: a cross condition plus a scalar condition | 8 | 5% |
| Vector triple product — the BAC-CAB rule | 7 | 4% |
| Magnitude of a vector triple product with a given angle | 7 | 4% |
| Angle and cross-magnitude from a vector constraint | 5 | 3% |
| Parallelism, collinearity, and a vector along a×b | 4 | 2% |
| Magnitude of the cross product, angle, and the Lagrange identity | 3 | 2% |
| Area of a triangle from two side vectors | 3 | 2% |
| Area of a parallelogram — from sides, diagonals, or a side and a diagonal | 3 | 2% |
| Bilinear expansion and area-scaling identities | 3 | 2% |
| Unit (and given-magnitude) vector perpendicular to two vectors | 3 | 2% |
| Finding unknown components from a given cross product | 2 | 1% |
| The cross product — definition and determinant formfoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Vector triple product (BAC-CAB rule) | 11 | 6% |
| Scalar triple product of linear combinations | 9 | 5% |
| Computing the value of a scalar triple product | 8 | 5% |
| Volume of a parallelepiped (and min/max problems) | 7 | 4% |
| Vector orthogonal to one vector and coplanar with two others | 6 | 3% |
| Solving a vector equation: a cross condition plus a magnitude/dot condition | 5 | 3% |
| Coplanarity of three vectors (and solving for a parameter) | 4 | 2% |
| Reciprocal-basis identities and the STP-squared rule | 4 | 2% |
| Volume of a tetrahedron | 2 | 1% |
| The scalar triple product — dot-cross and determinant formfoundation | — | — |
| Cyclic and sign properties of the scalar triple productfoundation | — | — |
Formula & revision sheet
59 formulas · 123 gotchas across all subtopics — the exam-eve cheat-sheet
Formula & revision sheet
59 formulas · 123 gotchas across all subtopics — the exam-eve cheat-sheet
Formulas (6)
- Vectors and component form · Component form
- Magnitude of a vector and distance between two points · Magnitude and distance
- Unit vector along a given direction · Unit vector
- Magnitude of a sum from angles or perpendicularity · Magnitude of a sum (squared)
- Magnitude of a sum with projection-equality and a perpendicular pair · Grouped expansion with a perpendicular pair
- Unit vector parallel to a parallelogram's diagonal · Unit vector along a diagonal
Watch out for (11)
- A missing axis means a zero component, not a 2-D vector→ Vectors and component form
- — head minus tail→ Magnitude of a vector and distance between two points
- Magnitude needs every component squared→ Magnitude of a vector and distance between two points
- Divide by the magnitude, don't subtract it→ Unit vector along a given direction
- Add the cross terms with the factor of 2→ Magnitude of a sum from angles or perpendicularity
- Perpendicularity conditions cancel ALL cross terms at once→ Magnitude of a sum from angles or perpendicularity
- Take the square root at the very end→ Magnitude of a sum from angles or perpendicularity
- "Equal projections along " means , not→ Magnitude of a sum with projection-equality and a perpendicular pair
- Watch the sign on the vector you subtract→ Magnitude of a sum with projection-equality and a perpendicular pair
- Diagonal , not→ Unit vector parallel to a parallelogram's diagonal
- Normalise the diagonal's own magnitude, not a stray→ Unit vector parallel to a parallelogram's diagonal
Formulas (5)
- Section formula — internal, external, and midpoint · Section formula (internal / external / midpoint)
- Centroid and median identities · Centroid and median vector
- Finding the ratio, collinearity, and cevian intersection · Ratio recovery and external division
- Incentre, orthocentre, and the angle bisector · Incentre and angle bisector
- Triangle and parallelogram applications · Right-angle test and parallelogram diagonals
Watch out for (11)
- Internal adds, external subtracts→ Section formula — internal, external, and midpoint
- Which point gets the weight ?→ Section formula — internal, external, and midpoint
- Median length half the side it bisects→ Centroid and median identities
- Centroid uses position vectors, not side vectors→ Centroid and median identities
- Internal and external points use the SAME magnitude of ratio→ Finding the ratio, collinearity, and cevian intersection
- Cevian-intersection ratio is asked along ONE cevian→ Finding the ratio, collinearity, and cevian intersection
- Incentre weights are OPPOSITE side lengths→ Incentre, orthocentre, and the angle bisector
- Bisector uses unit vectors — sum, not difference→ Incentre, orthocentre, and the angle bisector
- Orthocentre centroid circumcentre→ Incentre, orthocentre, and the angle bisector
- Equal diagonals rectangle, perpendicular diagonals rhombus→ Triangle and parallelogram applications
- Right-angle test needs side-vectors FROM the vertex→ Triangle and parallelogram applications
Formulas (10)
- Linear combination of vectors · Linear combination
- Collinear vectors and collinear points (one scalar) · Collinearity (one scalar)
- Coplanar vectors (two scalars) · Coplanarity (two scalars)
- Forming a combination, then normalising / measuring it · Scale a combination to a target magnitude
- Collinearity of three points (and who lies between) · Three-point collinearity
- Express a vector as a combination of two others · Two-equation linear system
- Linear dependence vs independence (the determinant test) · Dependence ⟺ vanishing determinant
- Chained-collinearity systems (\"no two collinear\") · Chained collinearity
- A vector lying in the plane of two others · Coplanar form + a second condition
- Components of a vector against a transformed basis · Match coefficients of a basis
Watch out for (16)
- A linear combination is built componentwise — three sums, not one→ Linear combination of vectors
- Collinear needs ONE scalar; coplanar needs TWO — keep the count straight→ Collinear vectors and collinear points (one scalar)
- Parallel VECTORS vs collinear POINTS→ Collinear vectors and collinear points (one scalar)
- Coplanar / dependent ⇒ TWO scalars and a vanishing determinant→ Coplanar vectors (two scalars)
- Build the combination BEFORE you normalise — don't normalise the parts→ Forming a combination, then normalising / measuring it
- \"Parallel of magnitude \" has TWO answers —→ Forming a combination, then normalising / measuring it
- Use displacements that SHARE a point→ Collinearity of three points (and who lies between)
- Solve from two equations, but ALWAYS verify with the third→ Express a vector as a combination of two others
- Linearly dependent = coplanar = zero determinant — three names, one idea→ Linear dependence vs independence (the determinant test)
- A second condition (like ) is part of the same problem→ Linear dependence vs independence (the determinant test)
- Match coefficients only because the vectors are independent→ Chained-collinearity systems (\"no two collinear\")
- Read the target carefully: vs→ Chained-collinearity systems (\"no two collinear\")
- Angle bisector uses UNIT vectors, not the raw vectors→ A vector lying in the plane of two others
- Coplanar form first, condition second→ A vector lying in the plane of two others
- Equating components needs an INDEPENDENT basis→ Components of a vector against a transformed basis
- Answer the asked combination, not the raw→ Components of a vector against a transformed basis
Formulas (15)
- Dot product — the two faces of a·b · Dot product — geometric and component forms
- Magnitude of a combination via the dot product · Magnitude of a linear combination
- Perpendicularity test and solving for a parameter · Perpendicularity and the perp-parameter
- Disguised perpendicularity — equal-diagonal and Pythagoras forms · Equivalent perpendicularity statements
- Angle between two vectors via cosθ · Angle from the dot product
- Angle from a unit-vector perpendicularity constraint · Expansion of a perpendicular constraint (unit vectors)
- Scalar and vector projection · Scalar and vector projection of a on b
- Projection onto the normal of a plane · Projection on the plane normal
- Mutually orthogonal vectors — solving a small system · Mutual-orthogonality system
- Unit vector along a combination, and scalar-product conditions · Unit vector of a combination
- Identities and bounds — sum of squared differences · Sum-of-squared-differences identity and bound
- Dot products entangled with cross-product constraints · Magnitude expansion to extract a dot product
- Obtuse angle for all x — a quadratic-inequality parameter · Negative-for-all-x conditions
- Moving point a·cos t + b·sin t — farthest from the origin · Farthest-point magnitude and direction
- Reading perpendicularity geometrically — the orthocentre · Dot-zero on differences = perpendicular segments
Watch out for (33)
- Dot product is a scalar — never a vector→ Dot product — the two faces of a·b
- Match components in the SAME direction only→ Dot product — the two faces of a·b
- Scale FIRST, then subtract — watch the double minus→ Magnitude of a combination via the dot product
- Magnitude is never negative→ Magnitude of a combination via the dot product
- A missing component is ZERO, not absent→ Perpendicularity test and solving for a parameter
- Solve for cleanly:→ Perpendicularity test and solving for a parameter
- Order matters: vs→ Perpendicularity test and solving for a parameter
- is NOT→ Disguised perpendicularity — equal-diagonal and Pythagoras forms
- Pythagoras only works on the PLUS combination for a right angle→ Disguised perpendicularity — equal-diagonal and Pythagoras forms
- Build the combinations BEFORE taking the angle→ Angle between two vectors via cosθ
- Leave the answer as when it is not a standard angle→ Angle between two vectors via cosθ
- Coefficient swap flips the angle: check WHICH combination→ Angle from a unit-vector perpendicularity constraint
- Unit vectors mean , not→ Angle from a unit-vector perpendicularity constraint
- Don't drop a cross term — there are TWO middle products→ Angle from a unit-vector perpendicularity constraint
- Divide by — projection is NOT just the dot product→ Scalar and vector projection
- Scalar projection can be negative; magnitude of projection is its absolute value→ Scalar and vector projection
- Vector projection divides by , then multiplies by→ Scalar and vector projection
- 'Perpendicular to the plane' means CROSS product, not dot→ Projection onto the normal of a plane
- Project onto the NORMAL, then divide by→ Projection onto the normal of a plane
- Two perpendicularity conditions → two equations, not one→ Mutually orthogonal vectors — solving a small system
- Watch sign and ordering in the answer pair→ Mutually orthogonal vectors — solving a small system
- Divide the WHOLE vector by its magnitude→ Unit vector along a combination, and scalar-product conditions
- Compute the combination's components BEFORE the magnitude→ Unit vector along a combination, and scalar-product conditions
- 'Does not exceed' = maximum, not the typical value→ Identities and bounds — sum of squared differences
- Each magnitude-squared appears TWICE in the expanded sum→ Identities and bounds — sum of squared differences
- Extract FIRST from the cross/angle condition→ Dot products entangled with cross-product constraints
- is NOT→ Dot products entangled with cross-product constraints
- Obtuse-for-ALL-x needs BOTH conditions→ Obtuse angle for all x — a quadratic-inequality parameter
- Obtuse is strict: exclude the perpendicular boundary→ Obtuse angle for all x — a quadratic-inequality parameter
- Maximise , then the direction is (plus, not minus)→ Moving point a·cos t + b·sin t — farthest from the origin
- The cross term is , coefficient 1 not 2→ Moving point a·cos t + b·sin t — farthest from the origin
- Altitudes → orthocentre, not circumcentre→ Reading perpendicularity geometrically — the orthocentre
- Translate each dot-zero into the correct perpendicular pair→ Reading perpendicularity geometrically — the orthocentre
Formulas (12)
- The cross product — definition and determinant form · Cross product as a determinant
- Magnitude of the cross product, angle, and the Lagrange identity · Magnitude and Lagrange
- Area of a triangle from two side vectors · Triangle area
- Area of a parallelogram — from sides, diagonals, or a side and a diagonal · Parallelogram areas
- Bilinear expansion and area-scaling identities · Bilinear cross-expansion
- Unit (and given-magnitude) vector perpendicular to two vectors · Unit / scaled perpendicular
- Solving a vector equation: a cross condition plus a scalar condition · Cross plus scalar condition
- Finding unknown components from a given cross product · Component matching
- Parallelism, collinearity, and a vector along a×b · Parallel via zero cross product
- Vector triple product — the BAC-CAB rule · BAC-CAB rule
- Magnitude of a vector triple product with a given angle · Triple-product magnitude
- Angle and cross-magnitude from a vector constraint · Perpendicularity of a cross product
Watch out for (28)
- The cross product is a VECTOR, not a scalar→ The cross product — definition and determinant form
- Watch the SIGN on the -component→ The cross product — definition and determinant form
- does NOT mean both vectors are zero→ The cross product — definition and determinant form
- is the same for and→ Magnitude of the cross product, angle, and the Lagrange identity
- Use Lagrange to skip finding the angle→ Magnitude of the cross product, angle, and the Lagrange identity
- The HALF is on the triangle, not the parallelogram→ Area of a triangle from two side vectors
- When area is GIVEN, expect TWO values of the unknown→ Area of a triangle from two side vectors
- Cross edges from the SAME vertex→ Area of a triangle from two side vectors
- SIDES use no ; DIAGONALS do→ Area of a parallelogram — from sides, diagonals, or a side and a diagonal
- A diagonal is the SUM of the two sides, not one of them→ Area of a parallelogram — from sides, diagonals, or a side and a diagonal
- Keep the cross-terms in order→ Bilinear expansion and area-scaling identities
- Area takes the ABSOLUTE value of the coefficient→ Bilinear expansion and area-scaling identities
- Both signs are valid answers→ Unit (and given-magnitude) vector perpendicular to two vectors
- For perpendicular to and , use the shortcut→ Unit (and given-magnitude) vector perpendicular to two vectors
- Confirm the magnitude is actually→ Unit (and given-magnitude) vector perpendicular to two vectors
- One cross equation is NOT enough on its own→ Solving a vector equation: a cross condition plus a scalar condition
- does NOT mean→ Solving a vector equation: a cross condition plus a scalar condition
- Pick the component that isolates the unknown→ Finding unknown components from a given cross product
- Use the right datum for the right unknown→ Finding unknown components from a given cross product
- Track the sign of the dot product→ Parallelism, collinearity, and a vector along a×b
- Normal parallel means PLANES parallel, not perpendicular→ Parallelism, collinearity, and a vector along a×b
- Grouping matters — the two triple products differ→ Vector triple product — the BAC-CAB rule
- BAC-CAB is for VECTOR triple products only→ Vector triple product — the BAC-CAB rule
- When comparing a×(a×c) problems, isolate→ Vector triple product — the BAC-CAB rule
- Compute FIRST, then treat it as one vector→ Magnitude of a vector triple product with a given angle
- Recover from the side conditions before using→ Magnitude of a vector triple product with a given angle
- A cross product contributes ZERO to a dot with its own factor→ Angle and cross-magnitude from a vector constraint
- Square the constraint to get dot products→ Angle and cross-magnitude from a vector constraint
Formulas (11)
- The scalar triple product — dot-cross and determinant form · Scalar triple product as a determinant
- Cyclic and sign properties of the scalar triple product · Cyclic and swap rules
- Computing the value of a scalar triple product · STP when one vector is perpendicular to the other two
- Coplanarity of three vectors (and solving for a parameter) · Coplanarity criterion
- Scalar triple product of linear combinations · Linear-combination identities
- Volume of a parallelepiped (and min/max problems) · Parallelepiped volume
- Volume of a tetrahedron · Tetrahedron volume
- Reciprocal-basis identities and the STP-squared rule · Reciprocal pairings and STP-squared
- Vector triple product (BAC-CAB rule) · BAC-CAB rule
- Vector orthogonal to one vector and coplanar with two others · Orthogonal-and-coplanar vector
- Solving a vector equation: a cross condition plus a magnitude/dot condition · Cross condition reduces to a parallel offset
Watch out for (24)
- The scalar triple product is a SCALAR→ The scalar triple product — dot-cross and determinant form
- Dot and cross can swap, but keep the order of the three vectors→ The scalar triple product — dot-cross and determinant form
- Cyclic keeps the value; ANY single swap negates it→ Cyclic and sign properties of the scalar triple product
- A repeated vector kills the product — spot it early→ Cyclic and sign properties of the scalar triple product
- Perpendicular to BOTH means parallel to the cross product→ Computing the value of a scalar triple product
- "Depends on x and y" — expand the determinant first→ Computing the value of a scalar triple product
- Coplanar ⇒ STP = 0, NOT "two of them are parallel"→ Coplanarity of three vectors (and solving for a parameter)
- A squared parameter can give TWO coplanarity values→ Coplanarity of three vectors (and solving for a parameter)
- , not→ Scalar triple product of linear combinations
- Track every sign through the swaps→ Scalar triple product of linear combinations
- Volume is the MODULUS — never a negative number→ Volume of a parallelepiped (and min/max problems)
- Min vs max: check the second derivative→ Volume of a parallelepiped (and min/max problems)
- The one-sixth is on the tetrahedron, not the parallelepiped→ Volume of a tetrahedron
- Build all three edges from the SAME vertex→ Volume of a tetrahedron
- Matched pairs are 1, mismatched pairs are 0→ Reciprocal-basis identities and the STP-squared rule
- Cross-of-pairs box is the SQUARE, not the cube→ Reciprocal-basis identities and the STP-squared rule
- Inner pair sets the plane: is in the - plane→ Vector triple product (BAC-CAB rule)
- Match coefficients only when the basis vectors are independent→ Vector triple product (BAC-CAB rule)
- Two crosses ⇒ BAC-CAB; one cross + one dot ⇒ scalar triple product→ Vector triple product (BAC-CAB rule)
- Coplanar means a COMBINATION, not just "in the same plane"→ Vector orthogonal to one vector and coplanar with two others
- Both signs of the UNIT answer are valid→ Vector orthogonal to one vector and coplanar with two others
- Confirm orthogonality AND coplanarity at the end→ Vector orthogonal to one vector and coplanar with two others
- You cannot cancel the cross product→ Solving a vector equation: a cross condition plus a magnitude/dot condition
- The cross condition alone leaves one free scalar→ Solving a vector equation: a cross condition plus a magnitude/dot condition