NDA Maths · Vectors
Foundations: Vectors, Operations, and Position
What a vector is, how to add and scale them, the standard i, j, k unit-vector basis that turns vectors into numbers, and how anchoring at an origin turns geometry into algebra.
Why this matters
Start here. The rest of the chapter — magnitude, dot product, cross product, vector geometry — is built on the eight ideas below. The first six are pure FOUNDATIONS (what a vector is, addition, scalar multiplication, components, types of vectors); the last two are the chapter's first geometric payoff — a collinearity test and the section formula for dividing a segment. The PYQ bank has 6 questions tagged on this subtopic (collinearity + section, three of them HARD) — but you can't drill those without the foundations underneath them. Read top-to-bottom.
Concept 1 of 8: What is a vector? (Scalars vs vectors)
Definition
A scalar is a real number — magnitude only. A vector is an entity with both magnitude (a non-negative real number) and direction (a way of pointing in space). Two vectors are equal if and only if they have the same magnitude AND the same direction — equality is independent of where the arrow is drawn on the page. We write vectors with an over-arrow, like , or in bold, like ; their magnitude is written .
Worked example
An arrow drawn anywhere on the page represents the same vector
Concept 2 of 8: Position vectors and displacement vectors
Definition
Fix an origin . The position vector of a point (often written ) is the vector from to ; its magnitude is the distance , its direction is from towards . The displacement vector from to is (head minus tail). Its magnitude is the distance from to .
Position vector → displacement
- position vectors of from the chosen origin
- displacement vector from to — head minus tail
Diagram · position vectors & displacement
From the origin O, the position vectors a and b locate points A and B. The displacement from A to B is AB = b − a — move it anywhere and shift the origin: the difference, and so AB, is unchanged.
Worked example
Practice this concept4 quick reps
Head minus tail — , not
Position vectors depend on the choice of origin; displacement vectors do NOT
Concept 3 of 8: Addition of vectors (triangle, parallelogram, polygon laws)
Definition
- Triangle law: place so its tail starts where 's head ends; then is the arrow from 's tail to 's head.
- Parallelogram law (equivalent): if and share a tail, is the diagonal of the parallelogram on from that shared tail.
- Polygon law (generalisation): the sum of any number of vectors placed tip-to-tail is the arrow from the very first tail to the very last head.
- Properties: addition is commutative (), associative, has identity , and inverse .
Vector addition properties
- tip-to-tail sum (a vector, not a number)
- zero vector — the additive identity
- same length as , opposite direction
Visualization · add two vectors tip-to-tail
The dashed amber arrow is b moved to the head of a — the resultant (indigo) runs from the shared tail to that head, which is also the diagonal of the parallelogram. Notice |a + b| equals |a| + |b| only when a and b point the same way.
Worked example
Practice this concept4 quick reps
Closed-polygon identity: if vectors form a closed loop, they sum to
Magnitudes don't add: in general
Concept 4 of 8: Scalar multiplication
Definition
For a scalar and a vector , the product is the vector with magnitude and direction the same as when , opposite when , and when . It is distributive over both vector and scalar addition: and . It is also associative with ordinary multiplication: .
Scalar multiplication
- a real number (positive, negative, or zero)
- absolute value of (gives the magnitude-scaling factor)
- sign of controls whether the direction is preserved or flipped
Visualization · slide k, scale the vector
Multiplying by k scales the length by |k| and keeps the same line. k > 1 stretches, 0 < k < 1 shrinks, k < 0 flips to the opposite direction, and k = 0 collapses it to the zero vector.
Worked example
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Sign of controls DIRECTION, not just signs of components
Concept 5 of 8: Component form: the i, j, k unit vectors
Definition
The standard basis of 3-D space is , , — unit-length, mutually perpendicular, along the positive axes. Any vector has a unique decomposition ; the triple is its component form. For 2-D vectors just drop the term. Componentwise rules: (equality) iff for every ; (addition) ; (scalar mult) .
Component form
- standard basis — unit vectors along positive axes
- components of — uniquely determined by the basis choice
Diagram · component form (drag to rotate)
Step along x (2.4 î), then y ( 1.6 ĵ), then z ( 2.0 k̂) to reach the tip: v = 2.4 î + 1.6 ĵ + 2.0 k̂. Any vector is the sum of its axis components, and |v| = √(x² + y² + z²).
Worked example
Practice this concept4 quick reps
Equality of vectors = ALL components match — that's 3 equations, not 1
Components depend on the basis; the vector itself does not
Concept 6 of 8: Types of vectors (zero, unit, equal, parallel, collinear, coplanar)
Definition
- Zero vector — magnitude 0, direction undefined. Acts as the additive identity.
- Unit vector — magnitude exactly 1. Any non-zero has a unique unit vector along it: .
- Equal vectors — same magnitude AND direction; position on the page is irrelevant.
- Negative of — same magnitude, opposite direction, written .
- Parallel vectors — same OR opposite direction; equivalently, one is a non-zero scalar multiple of the other: for some .
- Collinear points — three or more points lying on one straight line (a stronger condition than just having parallel direction vectors).
- Coplanar vectors / points — all lying in one flat plane.
- Free vs localized vector — a free vector cares only about magnitude and direction; a localized vector additionally has a fixed application point (e.g. a force at a specific point on a body). Most NDA questions treat vectors as free.
Unit vector and parallelism
- unit vector along — pure direction, magnitude 1
- non-zero scalar; sign of tells whether the parallel vectors agree or oppose
Worked example
Practice this concept4 quick reps
Parallel VECTORS vs collinear POINTS — different conditions
Zero vector is parallel to everything and to nothing
Concept 7 of 8: Collinearity of three points (and vector relations in regular figures)
Definition
Points with position vectors are collinear if and only if there exist scalars (not all zero) with and . Equivalently with . Regular hexagon (centre , the shape NDA actually asks about): the long diagonals are twice the parallel sides — , , ; opposite sides are anti-parallel and equal, ; and , style sums reduce by writing every vector in terms of and : , , , . A regular polygon's vectors from one vertex to all the others sum to .
Collinearity test
- position vectors of the three points
- scalars; both the linear-combo and the sum vanish
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 7 · Vectors · Position Vectors and Section
Coefficient sum must be zero — don't skip the check
means collinear, not coplanar
Concept 8 of 8: Section Formula — Internal and External Division
Definition
If divides internally in ratio , then . If divides externally in ratio , then . Midpoint is the special case : .
Section formula (internal / external)
- position vectors of the endpoints
- ratio in which divides
- position vector of the dividing point
Diagram · section formula (internal vs external), m : n = 2 : 1
Internal: P = (m·b + n·a)/(m + n) sits between A and B. External: Q = (m·b − n·a)/(m − n) sits beyond B — the minus sign is what pushes it outside. The midpoint is the m = n case, (a + b)/2.
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 8 · Vectors · Position Vectors and Section
External division: denominator is , not
Watch the ratio order — means , not
Summary — formulas & gotchas at a glance
A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.
Formulas (7)
- Position vectors and displacement vectors
Position vector → displacement
- Addition of vectors (triangle, parallelogram, polygon laws)
Vector addition properties
- Scalar multiplication
Scalar multiplication
- Component form: the i, j, k unit vectors
Component form
- Types of vectors (zero, unit, equal, parallel, collinear, coplanar)
Unit vector and parallelism
- Collinearity of three points (and vector relations in regular figures)
Collinearity test
- Section Formula — Internal and External Division
Section formula (internal / external)
Watch out for (14)
- An arrow drawn anywhere on the page represents the same vector→ What is a vector? (Scalars vs vectors)
- Head minus tail — , not→ Position vectors and displacement vectors
- Position vectors depend on the choice of origin; displacement vectors do NOT→ Position vectors and displacement vectors
- Closed-polygon identity: if vectors form a closed loop, they sum to→ Addition of vectors (triangle, parallelogram, polygon laws)
- Magnitudes don't add: in general→ Addition of vectors (triangle, parallelogram, polygon laws)
- Sign of controls DIRECTION, not just signs of components→ Scalar multiplication
- Equality of vectors = ALL components match — that's 3 equations, not 1→ Component form: the i, j, k unit vectors
- Components depend on the basis; the vector itself does not→ Component form: the i, j, k unit vectors
- Parallel VECTORS vs collinear POINTS — different conditions→ Types of vectors (zero, unit, equal, parallel, collinear, coplanar)
- Zero vector is parallel to everything and to nothing→ Types of vectors (zero, unit, equal, parallel, collinear, coplanar)
- Coefficient sum must be zero — don't skip the check→ Collinearity of three points (and vector relations in regular figures)
- means collinear, not coplanar→ Collinearity of three points (and vector relations in regular figures)
- External division: denominator is , not→ Section Formula — Internal and External Division
- Watch the ratio order — means , not→ Section Formula — Internal and External Division
Test yourself on Vectors
20 past NDA questions from this chapter, timed at 25 minutes and marked the way the exam marks it. You see your score and every answer the moment you finish. Free to start.