NDA Maths · Vectors

Foundations: Vectors, Operations, and Position

What a vector is, how to add and scale them, the standard î-ĵ-k̂ basis that turns vectors into numbers, and how anchoring at an origin turns geometry into algebra.

Why this matters

Start here. The rest of the chapter — magnitude, dot product, cross product, vector geometry — is built on the eight ideas below. The first six are pure FOUNDATIONS (what a vector is, addition, scalar multiplication, components, types of vectors); the last two are the chapter's first geometric payoff — a collinearity test and the section formula for dividing a segment. The PYQ bank has 6 questions tagged on this subtopic (collinearity + section, three of them HARD) — but you can't drill those without the foundations underneath them. Read top-to-bottom.

Concept 1 of 8

What is a vector? (Scalars vs vectors)

Intuition

Mathematics splits quantities into two families. A scalar — temperature, mass, speed, electric charge — has only magnitude: one number tells you everything. A vector has both magnitude AND direction; one number is not enough. The classical contrast is speed vs velocity: \"60 km/h\" is a scalar (the speed); \"60 km/h east\" is a vector (the velocity). Pictorially we draw a vector as a directed arrow — the length encodes magnitude, the arrowhead encodes direction.

Definition

A scalar is a real number — magnitude only. A vector is an entity with both magnitude (a non-negative real number) and direction (a way of pointing in space). Two vectors are equal if and only if they have the same magnitude AND the same direction — equality is independent of where the arrow is drawn on the page. We write vectors with an over-arrow, like v\vec{v}, or in bold, like v\mathbf{v}; their magnitude is written v|\vec{v}|.

Worked example

Classify each as scalar or vector: (a) mass of an apple, (b) velocity of a falling stone, (c) temperature of a room, (d) electric current in a wire, (e) force pushing a box, (f) displacement from school to home.
  1. (a) Mass — a single positive number (grams). Direction is meaningless. Scalar.
  2. (b) Velocity — specifies both how fast AND in which direction. Vector.
  3. (c) Temperature — a single number (degrees). No direction. Scalar.
  4. (d) Electric current — a magnitude (amperes) with only a sign convention for flow along the wire, not a spatial direction. Scalar. (Current density IS a vector — but plain current is treated as scalar in school physics.)
  5. (e) Force — specified by both how strong and in what direction it pushes. Vector.
  6. (f) Displacement — \"5 km north-east\" needs both magnitude and direction. Vector.
Answer:Scalars: (a), (c), (d). Vectors: (b), (e), (f).

An arrow drawn anywhere on the page represents the same vector

Two arrows of the same length and direction, drawn in different places, denote the SAME vector — vectors are not tied to a starting point unless we explicitly anchor them. We'll see in concept 6 (Types of Vectors) when that distinction matters and the term \"localized vector\" applies.

Concept 2 of 8

Position vectors and displacement vectors

Intuition

To do geometry with vectors we need to anchor them. Pick any point in space and call it the origin OO. Every other point PP is then represented by its position vector OP\vec{OP} — the arrow from OO to PP. Once points have position vectors, geometry becomes algebra: the arrow from AA to BB (its displacement vector) is just the difference of their position vectors: AB=ba\vec{AB} = \vec{b} - \vec{a}. This single idea — point \leftrightarrow position vector — is the bridge that the entire rest of the chapter walks over.

Definition

Fix an origin OO. The position vector of a point PP (often written p\vec{p}) is the vector OP\vec{OP} from OO to PP; its magnitude is the distance OPOP, its direction is from OO towards PP. The displacement vector from AA to BB is AB=OBOA=ba\vec{AB} = \vec{OB} - \vec{OA} = \vec{b} - \vec{a} (head minus tail). Its magnitude AB|\vec{AB}| is the distance from AA to BB.

Position vector → displacement

AB=baAB=ba\vec{AB} = \vec{b} - \vec{a} \qquad AB = |\vec{b} - \vec{a}|
  • a,b\vec{a}, \vec{b}position vectors of A,BA, B from the chosen origin
  • AB\vec{AB}displacement vector from AA to BB — head minus tail

Diagram · position vectors & displacement

OABabb − a

From the origin O, the position vectors a and b locate points A and B. The displacement from A to B is AB = b − a — move it anywhere and shift the origin: the difference, and so AB, is unchanged.

Worked example

Points AA and BB have position vectors a=2i^+j^\vec{a} = 2\hat{i} + \hat{j} and b=5i^3j^\vec{b} = 5\hat{i} - 3\hat{j}. Find (i) the displacement AB\vec{AB}, (ii) the displacement BA\vec{BA}, and (iii) the distance ABAB.
  1. (i) Head minus tail: AB=ba=(52)i^+(31)j^=3i^4j^\vec{AB} = \vec{b} - \vec{a} = (5-2)\hat{i} + (-3-1)\hat{j} = 3\hat{i} - 4\hat{j}.
  2. (ii) Reverse the direction by negating: BA=AB=3i^+4j^\vec{BA} = -\vec{AB} = -3\hat{i} + 4\hat{j}. Equivalently BA=ab\vec{BA} = \vec{a} - \vec{b}.
  3. (iii) Distance = magnitude: AB=32+(4)2=9+16=25=5|\vec{AB}| = \sqrt{3^2 + (-4)^2} = \sqrt{9 + 16} = \sqrt{25} = 5.
Answer:AB=3i^4j^\vec{AB} = 3\hat{i} - 4\hat{j}; BA=3i^+4j^\vec{BA} = -3\hat{i} + 4\hat{j}; AB=5AB = 5 units.
Practice this concept4 quick reps

Practice — Level 1 (4 reps)

Quick reps to lock in the method. Try each, then check.

  1. 1.
    a=i^+j^\vec{a} = \hat{i} + \hat{j}, b=4i^+5j^\vec{b} = 4\hat{i} + 5\hat{j}. Find AB\vec{AB}.
  2. 2.
    For the same points, find the distance ABAB.
  3. 3.
    a=2i^\vec{a} = 2\hat{i}, b=2i^+3j^\vec{b} = 2\hat{i} + 3\hat{j}. Find BA\vec{BA}.
  4. 4.
    Find AB\vec{AB} for A(1,2,0)A(1,2,0), B(1,2,5)B(1,2,5).

Head minus tail — AB=ba\vec{AB} = \vec{b} - \vec{a}, not ab\vec{a} - \vec{b}

Reverse the subtraction and you compute BA\vec{BA} instead. The magnitudes match (AB=BA|\vec{AB}| = |\vec{BA}|), but the directions are opposite. Direction matters whenever the result feeds into a dot product, an angle, or a cross product downstream.

Position vectors depend on the choice of origin; displacement vectors do NOT

If you move the origin from OO to OO', every position vector changes (they all shift by the same fixed amount), but the displacement AB\vec{AB} is unchanged — that's why displacements are the more \"physical\" quantity and most theorems are stated in terms of them.

Concept 3 of 8

Addition of vectors (triangle, parallelogram, polygon laws)

Intuition

Two vectors add by joining them tip-to-tail. Place the second arrow's tail at the first arrow's head, then draw a new arrow from the very first tail to the very last head — that resultant arrow is the sum. Equivalently, if you draw both vectors from a common tail, the sum is the diagonal of the parallelogram they span. Subtraction is just addition of the negative: ab=a+(b)\vec{a} - \vec{b} = \vec{a} + (-\vec{b}).

Definition

  • Triangle law: place b\vec{b} so its tail starts where a\vec{a}'s head ends; then a+b\vec{a} + \vec{b} is the arrow from a\vec{a}'s tail to b\vec{b}'s head.
  • Parallelogram law (equivalent): if a\vec{a} and b\vec{b} share a tail, a+b\vec{a} + \vec{b} is the diagonal of the parallelogram on a,b\vec{a}, \vec{b} from that shared tail.
  • Polygon law (generalisation): the sum of any number of vectors placed tip-to-tail is the arrow from the very first tail to the very last head.
  • Properties: addition is commutative (a+b=b+a\vec{a} + \vec{b} = \vec{b} + \vec{a}), associative, has identity a+0=a\vec{a} + \vec{0} = \vec{a}, and inverse a+(a)=0\vec{a} + (-\vec{a}) = \vec{0}.

Vector addition properties

a+b=b+aab=a+(b)\vec{a} + \vec{b} = \vec{b} + \vec{a} \qquad \vec{a} - \vec{b} = \vec{a} + (-\vec{b})
  • a+b\vec{a} + \vec{b}tip-to-tail sum (a vector, not a number)
  • 0\vec{0}zero vector — the additive identity
  • a-\vec{a}same length as a\vec{a}, opposite direction

Visualization · add two vectors tip-to-tail

aba+b
a + b = (5, 4)|a + b| = 6.40|a| + |b| = 7.29

The dashed amber arrow is b moved to the head of a — the resultant (indigo) runs from the shared tail to that head, which is also the diagonal of the parallelogram. Notice |a + b| equals |a| + |b| only when a and b point the same way.

Worked example

A particle is displaced first by a=3i^+2j^\vec{a} = 3\hat{i} + 2\hat{j}, then by b=i^+4j^\vec{b} = -\hat{i} + 4\hat{j}. Find its total displacement from the starting point and its distance from the start.
  1. Total displacement = sum of the two displacement vectors (tip-to-tail): R=a+b\vec{R} = \vec{a} + \vec{b}.
  2. Add componentwise: R=(3+(1))i^+(2+4)j^=2i^+6j^\vec{R} = (3 + (-1))\hat{i} + (2 + 4)\hat{j} = 2\hat{i} + 6\hat{j}.
  3. Distance from start = magnitude of the resultant: R=22+62=4+36=40=210|\vec{R}| = \sqrt{2^2 + 6^2} = \sqrt{4 + 36} = \sqrt{40} = 2\sqrt{10}.
Answer:Total displacement R=2i^+6j^\vec{R} = 2\hat{i} + 6\hat{j}; distance from start =210= 2\sqrt{10} units.
Practice this concept4 quick reps

Practice — Level 1 (4 reps)

Quick reps to lock in the method. Try each, then check.

  1. 1.
    a=2i^+j^\vec{a} = 2\hat{i} + \hat{j}, b=i^+3j^\vec{b} = \hat{i} + 3\hat{j}. Find a+b\vec{a} + \vec{b}.
  2. 2.
    a=3i^j^\vec{a} = 3\hat{i} - \hat{j}, b=3i^+j^\vec{b} = -3\hat{i} + \hat{j}. Find a+b\vec{a} + \vec{b}.
  3. 3.
    Find ab\vec{a} - \vec{b} for a=5i^+2j^\vec{a} = 5\hat{i} + 2\hat{j}, b=i^+2j^\vec{b} = \hat{i} + 2\hat{j}.
  4. 4.
    a=3|\vec{a}| = 3, b=4|\vec{b}| = 4, same direction. Find a+b|\vec{a} + \vec{b}|.

Closed-polygon identity: if vectors form a closed loop, they sum to 0\vec{0}

Tip-to-tail vectors that return to the starting point span a closed polygon, so their sum is the zero vector. The triangle identity AB+BC+CA=0\vec{AB} + \vec{BC} + \vec{CA} = \vec{0} is exactly this rule for a triangle — used heavily in the Vector Geometry subtopic later.

Magnitudes don't add: a+ba+b|\vec{a} + \vec{b}| \neq |\vec{a}| + |\vec{b}| in general

Two arrows of length 3 don't always combine to length 6 — they combine to length 6 only if perfectly aligned, length 0 if perfectly opposed, and anything in between otherwise. The triangle inequality a+ba+b|\vec{a} + \vec{b}| \leq |\vec{a}| + |\vec{b}| is the correct bound.

Concept 4 of 8

Scalar multiplication

Intuition

Multiplying a vector by a real number scales its length. If k>0k > 0, kvk\vec{v} points the SAME way as v\vec{v} but is kk times as long. If k<0k < 0, kvk\vec{v} points the OPPOSITE way and has length k|k| times the original. If k=0k = 0, you get the zero vector. Combined with addition, this single operation is the engine behind every vector expression in the chapter — every formula you'll meet is some combination of a+b\vec{a} + \vec{b} and kvk\vec{v}.

Definition

For a scalar kRk \in \mathbb{R} and a vector v\vec{v}, the product kvk\vec{v} is the vector with magnitude kv|k|\,|\vec{v}| and direction the same as v\vec{v} when k>0k > 0, opposite when k<0k < 0, and 0\vec{0} when k=0k = 0. It is distributive over both vector and scalar addition: k(a+b)=ka+kbk(\vec{a} + \vec{b}) = k\vec{a} + k\vec{b} and (k+l)a=ka+la(k + l)\vec{a} = k\vec{a} + l\vec{a}. It is also associative with ordinary multiplication: k(la)=(kl)ak(l\vec{a}) = (kl)\vec{a}.

Scalar multiplication

kv=kvk(a+b)=ka+kb|k\vec{v}| = |k|\,|\vec{v}| \qquad k(\vec{a} + \vec{b}) = k\vec{a} + k\vec{b}
  • kka real number (positive, negative, or zero)
  • k|k|absolute value of kk (gives the magnitude-scaling factor)
  • sign of kkcontrols whether the direction is preserved or flipped

Visualization · slide k, scale the vector

vk·v
k·v = (4.0, 2.0)|k·v| = |k|·|v| = 4.47

Multiplying by k scales the length by |k| and keeps the same line. k > 1 stretches, 0 < k < 1 shrinks, k < 0 flips to the opposite direction, and k = 0 collapses it to the zero vector.

Worked example

Given a=4i^+3j^\vec{a} = 4\hat{i} + 3\hat{j}, compute 2a2\vec{a} and 12a-\tfrac{1}{2}\vec{a}, and verify both magnitudes satisfy kv=kv|k\vec{v}| = |k|\,|\vec{v}|.
  1. Scale each component: 2a=8i^+6j^2\vec{a} = 8\hat{i} + 6\hat{j}; 12a=2i^32j^-\tfrac{1}{2}\vec{a} = -2\hat{i} - \tfrac{3}{2}\hat{j}.
  2. Original magnitude: a=42+32=25=5|\vec{a}| = \sqrt{4^2 + 3^2} = \sqrt{25} = 5.
  3. Check 2a=82+62=100=10=25|2\vec{a}| = \sqrt{8^2 + 6^2} = \sqrt{100} = 10 = 2 \cdot 5. \checkmark
  4. Check 12a=(2)2+(3/2)2=4+9/4=25/4=5/2=125|-\tfrac{1}{2}\vec{a}| = \sqrt{(-2)^2 + (-3/2)^2} = \sqrt{4 + 9/4} = \sqrt{25/4} = 5/2 = \tfrac{1}{2} \cdot 5. \checkmark
Answer:2a=8i^+6j^2\vec{a} = 8\hat{i} + 6\hat{j}; 12a=2i^32j^-\tfrac{1}{2}\vec{a} = -2\hat{i} - \tfrac{3}{2}\hat{j}. Both magnitudes confirm the scaling rule.
Practice this concept4 quick reps

Practice — Level 1 (4 reps)

Quick reps to lock in the method. Try each, then check.

  1. 1.
    a=2i^3j^\vec{a} = 2\hat{i} - 3\hat{j}. Find 3a3\vec{a}.
  2. 2.
    a=4i^+2j^\vec{a} = 4\hat{i} + 2\hat{j}. Find 12a-\tfrac{1}{2}\vec{a}.
  3. 3.
    If a=5|\vec{a}| = 5, find 3a|3\vec{a}|.
  4. 4.
    If a=6|\vec{a}| = 6, find 2a|-2\vec{a}|.

Sign of kk controls DIRECTION, not just signs of components

k=1k = -1 does more than negate components arithmetically — geometrically it FLIPS the arrow (180180^\circ rotation). That's the same operation as v-\vec{v}, which is why subtraction reads as ab=a+(1)b\vec{a} - \vec{b} = \vec{a} + (-1)\vec{b}.

Concept 5 of 8

Component form: the î, ĵ, k̂ basis

Intuition

Pick three mutually-perpendicular unit vectors i^,j^,k^\hat{i}, \hat{j}, \hat{k} along the positive x,y,zx, y, z axes. Every 3-D vector can be uniquely written as v=v1i^+v2j^+v3k^\vec{v} = v_1\hat{i} + v_2\hat{j} + v_3\hat{k} — the numbers v1,v2,v3v_1, v_2, v_3 are its components along those axes. In component form, vector addition becomes componentwise addition; scalar multiplication becomes scalar-times-each-component; equality becomes \"components match one-by-one\". This is why component form is so powerful — every operation reduces to elementary arithmetic on three numbers.

Definition

The standard basis of 3-D space is i^=(1,0,0)\hat{i} = (1, 0, 0), j^=(0,1,0)\hat{j} = (0, 1, 0), k^=(0,0,1)\hat{k} = (0, 0, 1) — unit-length, mutually perpendicular, along the positive x,y,zx, y, z axes. Any vector has a unique decomposition v=v1i^+v2j^+v3k^\vec{v} = v_1\hat{i} + v_2\hat{j} + v_3\hat{k}; the triple (v1,v2,v3)(v_1, v_2, v_3) is its component form. For 2-D vectors just drop the k^\hat{k} term. Componentwise rules: (equality) a=b\vec{a} = \vec{b} iff ai=bia_i = b_i for every ii; (addition) a+b=(a1+b1)i^+(a2+b2)j^+(a3+b3)k^\vec{a} + \vec{b} = (a_1+b_1)\hat{i} + (a_2+b_2)\hat{j} + (a_3+b_3)\hat{k}; (scalar mult) ka=(ka1)i^+(ka2)j^+(ka3)k^k\vec{a} = (ka_1)\hat{i} + (ka_2)\hat{j} + (ka_3)\hat{k}.

Component form

v=v1i^+v2j^+v3k^a+b=(a1+b1)i^+(a2+b2)j^+(a3+b3)k^\vec{v} = v_1\hat{i} + v_2\hat{j} + v_3\hat{k} \qquad \vec{a} + \vec{b} = (a_1+b_1)\hat{i} + (a_2+b_2)\hat{j} + (a_3+b_3)\hat{k}
  • i^,j^,k^\hat{i}, \hat{j}, \hat{k}standard basis — unit vectors along positive x,y,zx, y, z axes
  • v1,v2,v3v_1, v_2, v_3components of v\vec{v} — uniquely determined by the basis choice

Diagram · component form (drag to rotate)

xyzv

Step along x (2.4 î), then y ( 1.6 ĵ), then z ( 2.0 k̂) to reach the tip: v = 2.4 î + 1.6 ĵ + 2.0 k̂. Any vector is the sum of its axis components, and |v| = √(x² + y² + z²).

Worked example

Given a=2i^j^+3k^\vec{a} = 2\hat{i} - \hat{j} + 3\hat{k} and b=i^+4j^+2k^\vec{b} = -\hat{i} + 4\hat{j} + 2\hat{k}, compute 3a2b3\vec{a} - 2\vec{b} in component form.
  1. Apply scalar multiplication componentwise: 3a=6i^3j^+9k^3\vec{a} = 6\hat{i} - 3\hat{j} + 9\hat{k} and 2b=2i^+8j^+4k^2\vec{b} = -2\hat{i} + 8\hat{j} + 4\hat{k}.
  2. Subtract componentwise: 3a2b=(6(2))i^+(38)j^+(94)k^3\vec{a} - 2\vec{b} = (6 - (-2))\hat{i} + (-3 - 8)\hat{j} + (9 - 4)\hat{k}.
  3. Simplify: 8i^11j^+5k^8\hat{i} - 11\hat{j} + 5\hat{k}.
Answer:3a2b=8i^11j^+5k^3\vec{a} - 2\vec{b} = 8\hat{i} - 11\hat{j} + 5\hat{k}
Practice this concept4 quick reps

Practice — Level 1 (4 reps)

Quick reps to lock in the method. Try each, then check.

  1. 1.
    a=i^+2j^+3k^\vec{a} = \hat{i} + 2\hat{j} + 3\hat{k}, b=2i^j^+k^\vec{b} = 2\hat{i} - \hat{j} + \hat{k}. Find a+b\vec{a} + \vec{b}.
  2. 2.
    Find 2a2\vec{a} for a=i^j^+2k^\vec{a} = \hat{i} - \hat{j} + 2\hat{k}.
  3. 3.
    If xi^+3j^=5i^+yj^x\hat{i} + 3\hat{j} = 5\hat{i} + y\hat{j}, find xx and yy.
  4. 4.
    Find ab\vec{a} - \vec{b} for a=3i^+k^\vec{a} = 3\hat{i} + \hat{k}, b=i^+j^+k^\vec{b} = \hat{i} + \hat{j} + \hat{k}.

Equality of vectors = ALL components match — that's 3 equations, not 1

A statement \"a=b\vec{a} = \vec{b}\" with unknowns hidden in the components is implicitly giving you a SYSTEM of equations (one per component). PYQs use this often: given a=b\vec{a} = \vec{b} and unknowns x,y,zx, y, z in the components, equate a1=b1a_1 = b_1, a2=b2a_2 = b_2, a3=b3a_3 = b_3 and solve.

Components depend on the basis; the vector itself does not

Rotate the coordinate axes and the components (v1,v2,v3)(v_1, v_2, v_3) change, but the underlying vector (the arrow in space) is the same. All NDA questions stick with the standard i^,j^,k^\hat{i}, \hat{j}, \hat{k} basis, so this is rarely an issue in practice — but it explains why some identities are \"basis-free\" (magnitudes, dot products, angles).

Concept 6 of 8

Types of vectors (zero, unit, equal, parallel, collinear, coplanar)

Intuition

Before going further, give names to the special kinds of vectors you'll keep meeting. The zero vector has no length and no defined direction. A unit vector has length exactly 1. Two vectors are parallel if their directions agree or are exactly opposite. Three or more vectors are coplanar if you can draw them all in one flat plane. These names are not optional vocabulary — every PYQ uses them as shorthand for an entire concept.

Definition

  • Zero vector 0\vec{0} — magnitude 0, direction undefined. Acts as the additive identity.
  • Unit vector u^\hat{u} — magnitude exactly 1. Any non-zero v\vec{v} has a unique unit vector along it: v^=v/v\hat{v} = \vec{v}/|\vec{v}|.
  • Equal vectors — same magnitude AND direction; position on the page is irrelevant.
  • **Negative of v\vec{v}** — same magnitude, opposite direction, written v-\vec{v}.
  • Parallel vectors ab\vec{a} \parallel \vec{b} — same OR opposite direction; equivalently, one is a non-zero scalar multiple of the other: a=kb\vec{a} = k\vec{b} for some k0k \neq 0.
  • Collinear points — three or more points lying on one straight line (a stronger condition than just having parallel direction vectors).
  • Coplanar vectors / points — all lying in one flat plane.
  • Free vs localized vector — a free vector cares only about magnitude and direction; a localized vector additionally has a fixed application point (e.g. a force at a specific point on a body). Most NDA questions treat vectors as free.

Unit vector and parallelism

v^=vvab    a=kb for some k0\hat{v} = \dfrac{\vec{v}}{|\vec{v}|} \qquad \vec{a} \parallel \vec{b} \iff \vec{a} = k\vec{b} \text{ for some } k \neq 0
  • v^\hat{v}unit vector along v\vec{v} — pure direction, magnitude 1
  • kknon-zero scalar; sign of kk tells whether the parallel vectors agree or oppose

Worked example

Let a=2i^j^\vec{a} = 2\hat{i} - \hat{j} and b=6i^+3j^\vec{b} = -6\hat{i} + 3\hat{j}. (i) Are a,b\vec{a}, \vec{b} parallel? (ii) Is either a unit vector? (iii) Find the unit vector along a\vec{a}.
  1. (i) Test parallelism by looking for a scalar kk with b=ka\vec{b} = k\vec{a}. Component 1: 6=2kk=3-6 = 2k \Rightarrow k = -3. Component 2: 3=1k=k3 = -1 \cdot k = -k, so k=3k = -3. Both give the same kk; the vectors are parallel (specifically anti-parallel, since k<0k < 0).
  2. (ii) Magnitudes: a=4+1=51|\vec{a}| = \sqrt{4 + 1} = \sqrt{5} \neq 1; b=36+9=451|\vec{b}| = \sqrt{36 + 9} = \sqrt{45} \neq 1. Neither is a unit vector.
  3. (iii) Divide a\vec{a} by its magnitude: a^=a/a=(2i^j^)/5\hat{a} = \vec{a}/|\vec{a}| = (2\hat{i} - \hat{j})/\sqrt{5}. Quick check: a^2=(4+1)/5=1|\hat{a}|^2 = (4 + 1)/5 = 1. \checkmark
Answer:(i) Parallel (anti-parallel, b=3a\vec{b} = -3\vec{a}). (ii) Neither is a unit vector. (iii) a^=(2i^j^)/5\hat{a} = (2\hat{i} - \hat{j})/\sqrt{5}.
Practice this concept4 quick reps

Practice — Level 1 (4 reps)

Quick reps to lock in the method. Try each, then check.

  1. 1.
    Find the unit vector along v=3i^+4j^\vec{v} = 3\hat{i} + 4\hat{j}.
  2. 2.
    Are a=i^2j^\vec{a} = \hat{i} - 2\hat{j} and b=2i^+4j^\vec{b} = -2\hat{i} + 4\hat{j} parallel?
  3. 3.
    Is v=12(i^+j^)\vec{v} = \tfrac{1}{\sqrt{2}}(\hat{i} + \hat{j}) a unit vector?
  4. 4.
    What is the magnitude of the zero vector 0\vec{0}?

Parallel VECTORS vs collinear POINTS — different conditions

Two vectors are parallel when they share a DIRECTION (regardless of where they start). Three or more points are collinear when they all lie on one LINE — a stricter condition that requires them to share a line, not just share a direction. Points A,B,CA, B, C are collinear iff ABAC\vec{AB} \parallel \vec{AC} (the next concept turns this into a usable test).

Zero vector is parallel to everything and to nothing

Because 0=0v\vec{0} = 0 \cdot \vec{v} for any v\vec{v}, the zero vector technically satisfies the scalar-multiple definition for every direction. PYQs sidestep the ambiguity by implicitly assuming non-zero vectors when talking about parallelism — read the question carefully if the hypothesis is loose.

Concept 7 of 8

Collinearity of three points (and vector relations in regular figures)

Intuition

Three points are collinear when the line through two of them passes through the third. In vector language that means one displacement vector is a scalar multiple of another, or equivalently any third point on the line is a weighted average of the first two where the weights add to one. The same coefficient-sum-to-one identity hides in many disguises — including the famous (a×b)+(b×c)+(c×a)=0(\vec{a}\times\vec{b})+(\vec{b}\times\vec{c})+(\vec{c}\times\vec{a})=\vec{0} test. Regular polygons obey similar fixed identities — every diagonal and side can be expressed as a known scalar multiple of any other.

Definition

Points A,B,CA, B, C with position vectors a,b,c\vec{a}, \vec{b}, \vec{c} are collinear if and only if there exist scalars α,β,γ\alpha, \beta, \gamma (not all zero) with α+β+γ=0\alpha + \beta + \gamma = 0 and αa+βb+γc=0\alpha\vec{a} + \beta\vec{b} + \gamma\vec{c} = \vec{0}. Equivalently c=λa+μb\vec{c} = \lambda\vec{a} + \mu\vec{b} with λ+μ=1\lambda + \mu = 1.

Collinearity test

αa+βb+γc=0   with   α+β+γ=0\alpha\vec{a} + \beta\vec{b} + \gamma\vec{c} = \vec{0} \;\text{ with }\; \alpha + \beta + \gamma = 0
  • a,b,c\vec{a},\vec{b},\vec{c}position vectors of the three points
  • α,β,γ\alpha,\beta,\gammascalars; both the linear-combo and the sum vanish

Worked example

Three points have position vectors a,b,c\vec{a}, \vec{b}, \vec{c} with 2a3b+c=02\vec{a} - 3\vec{b} + \vec{c} = \vec{0}. Show they are collinear and find the ratio in which BB divides ACAC.
  1. The coefficients are 2,3,12, -3, 1. Check their sum: 2+(3)+1=02 + (-3) + 1 = 0. Since both the linear combination and the coefficient sum vanish, the three points are collinear.
  2. Rewrite to isolate b\vec{b}: 3b=2a+c3\vec{b} = 2\vec{a} + \vec{c}, so b=2a+c3\vec{b} = \dfrac{2\vec{a} + \vec{c}}{3}.
  3. Compare with the internal section formula b=mc+nam+n\vec{b} = \dfrac{m\vec{c} + n\vec{a}}{m + n}. Matching gives m=1m = 1, n=2n = 2, so BB divides ACAC internally in the ratio AB:BC=m:n=1:2AB : BC = m : n = 1 : 2.
Answer:Collinear; BB divides ACAC internally in the ratio 1:21 : 2.
Practice this conceptself-check · 4 quick reps

Try it yourself

Position vectors satisfy a+3b4c=0\vec{a} + 3\vec{b} - 4\vec{c} = \vec{0}. Show the points are collinear and find the ratio in which CC divides ABAB.

Practice — Level 1 (4 reps)

Quick reps to lock in the method. Try each, then check.

  1. 1.
    Coefficients in αa+βb+γc=0\alpha\vec{a} + \beta\vec{b} + \gamma\vec{c} = \vec{0} are 1,3,21, -3, 2. Collinear?
  2. 2.
    Coefficients 2,1,12, 1, 1. Collinear?
  3. 3.
    If c=12a+12b\vec{c} = \tfrac{1}{2}\vec{a} + \tfrac{1}{2}\vec{b}, are A,B,CA, B, C collinear?
  4. 4.
    Three points are collinear when one displacement is a ___ of another.

From the bank · past-year question

Example 7VectorsMODERATE
The position vectors of three points A, B and C are a,b\vec{a}, \vec{b} and c\vec{c} respectively such that 3a4b+c=03\vec{a} - 4\vec{b} + \vec{c} = \vec{0}. What is AB : BC equal to?

[Q68 · Apr · 2025]

Coefficient sum must be zero — don't skip the check

If the scalars in αa+βb+γc=0\alpha\vec{a}+\beta\vec{b}+\gamma\vec{c}=\vec{0} do NOT sum to zero, the three points are coplanar with the origin (i.e. a,b,c\vec{a},\vec{b},\vec{c} are linearly dependent) but generally NOT collinear. The sum-to-zero condition is what forces them onto one line.

(a×b)+(b×c)+(c×a)=0(\vec{a}\times\vec{b})+(\vec{b}\times\vec{c})+(\vec{c}\times\vec{a})=\vec{0} means collinear, not coplanar

A common HARD-paper trap: this cross-product identity vanishes precisely when the three points are collinear. If a question gives c=cos2θa+sin2θb\vec{c} = \cos^2\theta\,\vec{a} + \sin^2\theta\,\vec{b} the coefficients sum to cos2θ+sin2θ=1\cos^2\theta + \sin^2\theta = 1, so CC lies on line ABAB and the cross-product sum is forced to zero.

Concept 8 of 8

Section Formula — Internal and External Division

Intuition

A point that divides a segment ABAB in a ratio m:nm : n is a weighted average of the endpoints. When the dividing point lies between AA and BB, the division is internal and the weights add normally. When it lies on the extension outside, the division is external and one weight gets a negative sign — that single sign-flip is the most-tested trap in this subtopic.

Definition

If PP divides ABAB internally in ratio m:nm : n, then p=mb+nam+n\vec{p} = \dfrac{m\vec{b} + n\vec{a}}{m + n}. If PP divides externally in ratio m:nm : n, then p=mbnamn\vec{p} = \dfrac{m\vec{b} - n\vec{a}}{m - n}. Midpoint is the special case m=nm = n: p=(a+b)/2\vec{p} = (\vec{a} + \vec{b})/2.

Section formula (internal / external)

pint=mb+nam+npext=mbnamn\vec{p}_{\text{int}} = \dfrac{m\vec{b} + n\vec{a}}{m + n} \qquad \vec{p}_{\text{ext}} = \dfrac{m\vec{b} - n\vec{a}}{m - n}
  • a,b\vec{a}, \vec{b}position vectors of the endpoints A,BA, B
  • m:nm : nratio in which PP divides ABAB
  • p\vec{p}position vector of the dividing point

Diagram · section formula (internal vs external), m : n = 2 : 1

internalABP21externalABQ

Internal: P = (m·b + n·a)/(m + n) sits between A and B. External: Q = (m·b − n·a)/(m − n) sits beyond B — the minus sign is what pushes it outside. The midpoint is the m = n case, (a + b)/2.

Worked example

Points AA and BB have position vectors a=2i^+j^\vec{a} = 2\hat{i} + \hat{j} and b=4i^+5j^\vec{b} = 4\hat{i} + 5\hat{j}. Find the position vector of the point PP that divides ABAB externally in the ratio 3:13 : 1.
  1. Identify the ratio: m=3m = 3 (towards BB), n=1n = 1 (towards AA). External division so use the minus-sign formula.
  2. Apply p=mbnamn=3(4i^+5j^)1(2i^+j^)31\vec{p} = \dfrac{m\vec{b} - n\vec{a}}{m - n} = \dfrac{3(4\hat{i}+5\hat{j}) - 1(2\hat{i}+\hat{j})}{3 - 1}.
  3. Numerator: 12i^+15j^2i^j^=10i^+14j^12\hat{i} + 15\hat{j} - 2\hat{i} - \hat{j} = 10\hat{i} + 14\hat{j}. Denominator: 22.
  4. Divide: p=5i^+7j^\vec{p} = 5\hat{i} + 7\hat{j}.
Answer:p=5i^+7j^\vec{p} = 5\hat{i} + 7\hat{j}
Practice this conceptself-check · 4 quick reps

Try it yourself

Find the midpoint of the segment joining A(3i^j^)A(3\hat{i} - \hat{j}) and B(5i^+3j^)B(5\hat{i} + 3\hat{j}).

Practice — Level 1 (4 reps)

Quick reps to lock in the method. Try each, then check.

  1. 1.
    Midpoint of A(2i^)A(2\hat{i}) and B(4i^)B(4\hat{i})?
  2. 2.
    PP divides A(0)A(\vec{0}), B(6i^)B(6\hat{i}) internally 1:21:2. Find p\vec{p}.
  3. 3.
    Internal-division denominator for ratio m:nm:n?
  4. 4.
    External-division denominator for ratio m:nm:n?

From the bank · past-year question

Example 8VectorsHARD
Let p\vec{p}, q\vec{q} be position vectors of P,Q. R and S divide PQ internally/externally in ratio 2:3. If OR and OS are perpendicular, which is correct?

[Q67 · Apr · 2018]

External division: denominator is mnm - n, not m+nm + n

The most common bug. The external-section formula reverses one sign in the numerator AND swaps the denominator's plus for a minus. If m=nm = n, external division is undefined (the point is at infinity) — another way to spot you've mis-set up an internal problem as external.

Watch the ratio order — m:nm : n means AP:PBAP : PB, not AP:ABAP : AB

PYQs often phrase it as \"divides ABAB in ratio 2:32 : 3\" — that is AP:PB=2:3AP : PB = 2 : 3, so m=2m = 2 (the part nearer BB) and n=3n = 3 (the part nearer AA). Reversing them gives the wrong answer.

Summary — formulas & gotchas at a glance

A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.

Formulas (7)

  • Position vectors and displacement vectors

    Position vector → displacement

    AB=baAB=ba\vec{AB} = \vec{b} - \vec{a} \qquad AB = |\vec{b} - \vec{a}|
  • Addition of vectors (triangle, parallelogram, polygon laws)

    Vector addition properties

    a+b=b+aab=a+(b)\vec{a} + \vec{b} = \vec{b} + \vec{a} \qquad \vec{a} - \vec{b} = \vec{a} + (-\vec{b})
  • Scalar multiplication

    Scalar multiplication

    kv=kvk(a+b)=ka+kb|k\vec{v}| = |k|\,|\vec{v}| \qquad k(\vec{a} + \vec{b}) = k\vec{a} + k\vec{b}
  • Component form: the î, ĵ, k̂ basis

    Component form

    v=v1i^+v2j^+v3k^a+b=(a1+b1)i^+(a2+b2)j^+(a3+b3)k^\vec{v} = v_1\hat{i} + v_2\hat{j} + v_3\hat{k} \qquad \vec{a} + \vec{b} = (a_1+b_1)\hat{i} + (a_2+b_2)\hat{j} + (a_3+b_3)\hat{k}
  • Types of vectors (zero, unit, equal, parallel, collinear, coplanar)

    Unit vector and parallelism

    v^=vvab    a=kb for some k0\hat{v} = \dfrac{\vec{v}}{|\vec{v}|} \qquad \vec{a} \parallel \vec{b} \iff \vec{a} = k\vec{b} \text{ for some } k \neq 0
  • Collinearity of three points (and vector relations in regular figures)

    Collinearity test

    αa+βb+γc=0   with   α+β+γ=0\alpha\vec{a} + \beta\vec{b} + \gamma\vec{c} = \vec{0} \;\text{ with }\; \alpha + \beta + \gamma = 0
  • Section Formula — Internal and External Division

    Section formula (internal / external)

    pint=mb+nam+npext=mbnamn\vec{p}_{\text{int}} = \dfrac{m\vec{b} + n\vec{a}}{m + n} \qquad \vec{p}_{\text{ext}} = \dfrac{m\vec{b} - n\vec{a}}{m - n}

Watch out for (14)

Mastery check — 4 interleaved questions

Try each one before clicking. Questions are interleaved across the concepts above, not grouped — interleaving sharpens transfer.

Example 1VectorsEASY
If 4i^+j^3k^4\hat{i}+\hat{j}-3\hat{k} and pi^+qj^2k^p\hat{i}+q\hat{j}-2\hat{k} are collinear vectors, then what are the possible values of pp and qq respectively?

[Q96 · Apr · 2022]

Example 2VectorsMODERATE
Let ABCDEFABCDEF be a regular hexagon. If AD=mBC\overrightarrow{AD}=m\overrightarrow{BC} and CF=nAB\overrightarrow{CF}=n\overrightarrow{AB}, then what is mnmn equal to?

[Q54 · Sep · 2024]

Example 3VectorsHARD
The position vectors of three points A, B and C are a,b\vec{a}, \vec{b} and c\vec{c} respectively, where c=cos2θa+sin2θb\vec{c} = \cos^2\theta\,\vec{a} + \sin^2\theta\,\vec{b}. What is (a×b)+(b×c)+(c×a)(\vec{a}\times\vec{b})+(\vec{b}\times\vec{c})+(\vec{c}\times\vec{a}) equal to?

[Q69 · Apr · 2025]

Example 4VectorsHARD
The vectors 60i^+3j^60\hat{i}+3\hat{j}, 40i^8j^40\hat{i}-8\hat{j} and βi^52j^\beta\hat{i}-52\hat{j} are collinear if:

[Q94 · Sep · 2023]

Drill every past-year question on this subtopic

6 questions from the bank — paginated, with cart and Word-export support.

Related notes