NDA Physics · Teaching notes
Kinematics and Motion — NDA Physics
Kinematics is the description of motion — position, displacement, velocity, and acceleration — without yet asking what causes it. It is a steady NDA earner (about a quarter of its questions are HARD), and the marks split cleanly into four movements: (1) Foundations — the scalar/vector distinction, distance versus displacement, speed versus velocity, and the position-vector form r(t); (2) Equations of motion and graphs — the three uniform-acceleration equations (v = u + at, s = ut + ½at², v² = u² + 2as), the distance-in-the-nth-second rule, and how to read a motion graph (slope = acceleration, area = displacement); (3) Projectile and vertical motion — straight-up throws and horizontal projectiles, treating the vertical and horizontal motions independently; (4) Circular motion — constant speed but changing velocity, and centripetal acceleration v²/r. Most marks come from plugging numbers into the three equations correctly and from not confusing a vector with its magnitude. Drill the formulas, watch the signs, walk out with the marks.
Subtopic notes
Foundations: Vectors, Distance, Displacement, and Position
5 PYQsMotion is described with scalars (magnitude only — distance, speed) and vectors (magnitude and direction — displacement, velocity, acceleration); the position vector r(t) packages where a particle is at every instant.
Open note
Equations of Motion and Motion Graphs
13 PYQsFor motion with constant acceleration the three equations v = u + at, s = ut + ½at², and v² = u² + 2as link the five quantities u, v, a, s, t; a motion graph reads the same physics off slopes (acceleration) and areas (displacement).
Open note
Projectile and Vertical Motion
3 PYQsVertical throws and projectiles are constant-acceleration motion under gravity; the key idea is that horizontal and vertical motions are independent, so each is handled with the same equations of motion using g.
Open note
Circular Motion
3 PYQsIn uniform circular motion the speed is constant but the velocity changes continuously because its direction keeps turning; this change is a centripetal acceleration of magnitude v²/r directed toward the centre.
Open note
PYQ weightage by concept
15 concepts · 24 PYQs — where the marks actually sit, so you know what to drill first
PYQ weightage by concept
15 concepts · 24 PYQs — where the marks actually sit, so you know what to drill first
| Concept | PYQs | Share |
|---|---|---|
| Position vector r(t) and net displacement | 2 | 8% |
| Scalars vs vectors | 1 | 4% |
| Distance vs displacement | 1 | 4% |
| Speed, velocity, and their averages | 1 | 4% |
| Concept | PYQs | Share |
|---|---|---|
| The three equations of motion | 4 | 17% |
| Reading a velocity-time graph | 4 | 17% |
| Interpreting motion: shapes and statements | 3 | 13% |
| Acceleration — rate of change of velocity | 1 | 4% |
| Reading a position-time graph | 1 | 4% |
| Distance covered in the nth secondfoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Vertical throw — straight up under gravity | 2 | 8% |
| Horizontal projectile — independence of motions | 1 | 4% |
| Concept | PYQs | Share |
|---|---|---|
| Uniform circular motion — constant speed, changing velocity | 1 | 4% |
| Centripetal acceleration — v²/r toward the centre | 1 | 4% |
| Average acceleration over part of a circle | 1 | 4% |
Formula & revision sheet
12 formulas · 1 reference tables · 17 gotchas across all subtopics — the exam-eve cheat-sheet
Formula & revision sheet
12 formulas · 1 reference tables · 17 gotchas across all subtopics — the exam-eve cheat-sheet
Formulas (3)
Reference tables (1)
Scalars vs vectors5 rows
| Quantity | Type | Why |
|---|---|---|
| Distance | Scalar | Total path length — no direction |
| Displacement | Vector | Straight-line change in position, with direction |
| Speed | Scalar | Rate of distance — magnitude onlyQ NDA 2022 — speed is scalar, velocity is vector. The single most-tested line of this subtopic. |
| Velocity | Vector | Rate of displacement — has direction |
| Acceleration | Vector | Rate of change of velocity — has direction |
Watch out for (5)
- Speed is the scalar; velocity is the vector→ Scalars vs vectors
- Round trip: distance is non-zero, displacement is zero→ Distance vs displacement
- Average speed is NOT |average velocity| in general→ Speed, velocity, and their averages
- Add perpendicular legs as vectors, not as numbers→ Position vector r(t) and net displacement
- Force ∥ momentum needs both vectors checked→ Position vector r(t) and net displacement
Formulas (5)
Watch out for (7)
- Deceleration is negative acceleration, not 'no' acceleration→ Acceleration — rate of change of velocity
- v² − u² = 2as, with the right sign→ The three equations of motion
- These equations need CONSTANT acceleration→ The three equations of motion
- The nth-second distance is not the total distance→ Distance covered in the nth second
- Slope is acceleration; AREA is displacement — don't swap them→ Reading a velocity-time graph
- Check which axis is which before reading the slope→ Reading a position-time graph
- Quadratic, not linear, distance growth→ Interpreting motion: shapes and statements
Formulas (2)
Watch out for (2)
- Velocity is zero at the top, acceleration is NOT→ Vertical throw — straight up under gravity
- Horizontal speed never affects the fall time→ Horizontal projectile — independence of motions
Formulas (2)
Watch out for (3)
- Constant speed is not constant velocity→ Uniform circular motion — constant speed, changing velocity
- Centripetal acceleration does not change the speed→ Centripetal acceleration — v²/r toward the centre
- Average acceleration is not the instantaneous v²/r→ Average acceleration over part of a circle