NDA Physics · Kinematics and Motion
Projectile and Vertical Motion
Vertical throws and projectiles are constant-acceleration motion under gravity; the key idea is that horizontal and vertical motions are independent, so each is handled with the same equations of motion using g.
Why this matters
Three PYQs, all EASY-to-MODERATE, and they reward a single habit: treat the vertical motion (with acceleration g) and the horizontal motion (constant velocity) separately. Straight-up throws use v² = u² − 2gh and v = u − gt with v = 0 at the top; horizontal projectiles get their fall time from the height alone and their range from that time. Take g = 10 m/s² unless told otherwise, and the marks fall out.
Concept 1 of 2: Vertical throw — straight up under gravity
Definition
For a body thrown straight up with speed (take up as positive, ):
- velocity: , which is 0 at the maximum height;
- maximum height: ;
- time to the top: . The ascent and descent times are equal.
Vertical throw (up positive, a = −g)
- ulaunch speed (upward)
- gacceleration due to gravity (≈ 10 m/s²)
- maximum height
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 1 · Kinematics and Motion · Projectile and Vertical Motion
Velocity is zero at the top, acceleration is NOT
Concept 2 of 2: Horizontal projectile — independence of motions
Definition
A projectile launched horizontally with speed from height :
- vertical motion is free fall: time to land (independent of );
- horizontal motion is uniform: range .
The horizontal and vertical motions are independent — they share only the time .
Horizontal projectile
- uhorizontal launch speed
- hlaunch height
- ttime of flight
- Rhorizontal range
Horizontal velocity stays constant; vertical velocity falls to zero at the peak then reverses. The two motions are independent.
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 2 · Kinematics and Motion · Projectile and Vertical Motion
Horizontal speed never affects the fall time
Summary — formulas & gotchas at a glance
A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.
Formulas (2)
- Vertical throw — straight up under gravity
Vertical throw (up positive, a = −g)
- Horizontal projectile — independence of motions
Horizontal projectile
Watch out for (2)
- Velocity is zero at the top, acceleration is NOT→ Vertical throw — straight up under gravity
- Horizontal speed never affects the fall time→ Horizontal projectile — independence of motions
Test yourself on Kinematics and Motion
10 past NDA questions from this chapter, timed at 10 minutes and marked the way the exam marks it. You see your score and every answer the moment you finish. Free to start.