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CDS Physics · Formula sheet

Kinematics and Motion formulas

5 formulas, 1 reference table and 15 common traps for CDS Physics Kinematics and Motion, grouped by subtopic.

Full notes with worked examples

Motion in a Straight Line

Learn this subtopic in the notes

Distance, displacement and average speed

Average speed

vˉ=total distancetotal timevˉequal distances=2v1v2v1+v2vˉequal times=v1+v22\bar{v} = \dfrac{\text{total distance}}{\text{total time}} \qquad \bar{v}_{\text{equal distances}} = \dfrac{2v_1v_2}{v_1 + v_2} \qquad \bar{v}_{\text{equal times}} = \dfrac{v_1 + v_2}{2}
  • v₁, v₂the speeds on the two parts of the trip

Equations of motion for uniform acceleration

Equations of motion

v=u+ats=ut+12at2v2=u2+2ass=u+v2 tsn=u+a2(2n−1)v = u + at \qquad s = ut + \tfrac{1}{2}at^{2} \qquad v^{2} = u^{2} + 2as \qquad s = \dfrac{u + v}{2}\,t \qquad s_n = u + \dfrac{a}{2}(2n - 1)
  • u,vu, vstarting and final velocity
  • aaconstant acceleration (negative when slowing down)
  • ssdisplacement in time t
  • sₙdisplacement in the n-th second alone

Reading motion graphs

Graph and shapeWhat it means
Distance-time, horizontal lineThe body is at restQ
CDS 2019 (II): for a body at rest, the time-distance graph is horizontal.
Distance-time, steeper partHigher speed in that partQ
CDS 2023 (II): three parts of one journey are ranked by the slope of each part.
Velocity-time, horizontal lineConstant velocity, zero acceleration
Velocity-time, slopeAcceleration
Velocity-time, area under the lineDisplacementQ
CDS 2023 (I): the area under a velocity-time graph gives the net displacement.

Common traps

Half a lap gives the diameter, not half the circumference

Displacement is the straight line between start and finish. After half a lap that line is the diameter. Half the circumference is the distance walked, which is a different answer.

Average speed over equal distances is not the plain average

Over equal distances the slower part takes longer, so the average is pulled down: 2v1v2v1+v2\dfrac{2v_1v_2}{v_1 + v_2}. The plain average v1+v22\dfrac{v_1 + v_2}{2} is right only for equal times.

Count whole laps first

Divide the time by the time for one lap. A whole number of laps means zero displacement; a half lap left over means one diameter. Do this before any other working.

Change minutes into hours before dividing

If the speed is in km/h, the time must be in hours. Ten minutes is 16\tfrac{1}{6} h, not 10. Mixing the two gives an answer off by a factor of 60.

The n-th second is one second, not n seconds

The distance in the n-th second is u+a2(2n−1)u + \tfrac{a}{2}(2n - 1), the gap between the distance after n seconds and after (n − 1) seconds. Using 12an2\tfrac{1}{2}an^{2} gives the total from the start instead.

Retardation enters with a minus sign

When a body slows down, put aa in as a negative number in v=u+atv = u + at and v2=u2+2asv^{2} = u^{2} + 2as, or use the stopping form s=u22as = \dfrac{u^{2}}{2a} with the retardation as a positive number. Do not do both.

Flat on one graph is not flat on the other

A horizontal distance-time line means rest. A horizontal velocity-time line means constant velocity. Check which quantity is on the vertical axis before you read the shape.

Area gives displacement, not average velocity

The area under a velocity-time graph is the displacement. Divide it by the time if you want the average velocity. With part of the graph below the axis, the area gives the net displacement, not the total distance.

Motion in a Plane

Learn this subtopic in the notes

Adding vectors and resolving them

Resultant of two vectors

R=A2+B2+2ABcos⁡θ∣A−B∣≤R≤A+Bv⃗=dr⃗dt, a⃗=dv⃗dtR = \sqrt{A^{2} + B^{2} + 2AB\cos\theta} \qquad |A - B| \le R \le A + B \qquad \vec{v} = \dfrac{d\vec{r}}{dt}, \ \vec{a} = \dfrac{d\vec{v}}{dt}
  • A,BA, Bsizes of the two vectors
  • θθangle between them
  • RRsize of the resultant

Free fall and horizontal launch

h=12gt2t=2hgv=2ghR=u2hgh = \tfrac{1}{2}gt^{2} \qquad t = \sqrt{\dfrac{2h}{g}} \qquad v = \sqrt{2gh} \qquad R = u\sqrt{\dfrac{2h}{g}}
  • hhheight of the fall
  • ggacceleration due to gravity
  • uuhorizontal launch speed
  • RRhorizontal distance to the landing point

Uniform circular motion

Centripetal acceleration

a=v2r=ω2rv=ωrT=2πrva = \dfrac{v^{2}}{r} = \omega^{2}r \qquad v = \omega r \qquad T = \dfrac{2\pi r}{v}
  • vvspeed along the circle
  • rrradius of the circle
  • ωωangular speed in radians per second
  • TTtime for one round

Common traps

Sizes add only when the directions match

∣A⃗∣+∣B⃗∣|\vec{A}| + |\vec{B}| equals ∣A⃗+B⃗∣|\vec{A} + \vec{B}| only at 0°. At any other angle the resultant is smaller than the sum of the sizes, never larger.

Combine forces along one line first

When several forces act along two perpendicular lines, first add the forces on each line (same way: add; opposite ways: subtract). Only then join the two line totals with Pythagoras.

sin and cos swap with the angle you measure from

Measured from the x-axis, the x-part uses cos and the y-part sin. Measured from the z-axis (the polar angle), the z-part uses cos and the part in the xy-plane uses sin.

The launch speed does not change the time in the air

For a horizontal launch the time comes from the height alone, t=2h/gt = \sqrt{2h/g}. The horizontal speed changes where the body lands, not when.

Acceleration stays constant, speed does not

In free fall the acceleration gg is the one thing that stays uniform. Speed, momentum and kinetic energy all grow as the body falls.

Uniform circular motion is accelerated

Constant speed does not mean zero acceleration. The direction of the velocity keeps changing, so there is always an acceleration of size v2/rv^{2}/r.

Constant size is not constant acceleration

The centripetal acceleration has a fixed size but its direction turns with the body. A vector whose direction changes is not constant.

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