CDS Physics · Kinematics and Motion
Motion in a Plane
Adding vectors and splitting them into components, a body falling or launched sideways under gravity, and why uniform circular motion is accelerated.
Why this matters
Eight CDS questions from 2018 (II) to 2026 (II), and all three of the chapter's HARD questions are here: spherical polar components, the velocity and acceleration of a position vector, and the largest and smallest resultant of four forces.
Concept 1 of 3: Adding vectors and resolving them
Definition
Rules for vectors:
- Resultant of and at angle : .
- is largest, , at ; smallest, , at ; at 90°.
- So for any angle other than 0°, .
- Components in a plane: a vector of size at angle to the x-axis has along x and along y.
- In spherical polar form (polar angle from the z-axis, azimuth from the x-axis): , , .
- Velocity is the rate of change of the position vector and acceleration the rate of change of velocity: differentiate each component separately. A constant component disappears.
Resultant of two vectors
- A, Bsizes of the two vectors
- θangle between them
- Rsize of the resultant
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 1 · Kinematics and Motion · Motion in a Plane
Sizes add only when the directions match
Combine forces along one line first
sin and cos swap with the angle you measure from
Concept 2 of 3: Free fall and horizontal launch
Definition
Motion under gravity alone (air resistance ignored):
- The acceleration stays constant at (about 9.8 m/s², often taken as 10 m/s²). Speed, momentum and kinetic energy increase; potential energy decreases.
- Dropped from height : , so , and it lands at .
- Launched horizontally with speed from height : the time to land is the same , whatever is.
- The horizontal speed stays throughout, so the body lands at a horizontal distance .
Free fall and horizontal launch
- hheight of the fall
- gacceleration due to gravity
- uhorizontal launch speed
- Rhorizontal distance to the landing point
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 2 · Kinematics and Motion · Motion in a Plane
The launch speed does not change the time in the air
Acceleration stays constant, speed does not
Concept 3 of 3: Uniform circular motion
Definition
For a body moving in a circle of radius at constant speed :
- The speed is constant but the velocity changes, because its direction changes.
- The acceleration is centripetal: it points to the centre, perpendicular to the velocity.
- Its size is , with the angular speed.
- Its size is constant but its direction changes, so the acceleration is non-zero and not constant.
- Time for one round: .
Centripetal acceleration
- vspeed along the circle
- rradius of the circle
- ωangular speed in radians per second
- Ttime for one round
Worked example
Practice this conceptself-check · 4 quick reps
The same idea in a real exam question:
Example 3 · Kinematics and Motion · Motion in a Plane
Uniform circular motion is accelerated
Constant size is not constant acceleration
Summary — formulas & gotchas at a glance
A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.
Formulas (3)
- Adding vectors and resolving them
Resultant of two vectors
- Free fall and horizontal launch
Free fall and horizontal launch
- Uniform circular motion
Centripetal acceleration
Watch out for (7)
- Sizes add only when the directions match→ Adding vectors and resolving them
- Combine forces along one line first→ Adding vectors and resolving them
- sin and cos swap with the angle you measure from→ Adding vectors and resolving them
- The launch speed does not change the time in the air→ Free fall and horizontal launch
- Acceleration stays constant, speed does not→ Free fall and horizontal launch
- Uniform circular motion is accelerated→ Uniform circular motion
- Constant size is not constant acceleration→ Uniform circular motion
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