NDA Physics · Formula sheet
Laws of Motion and Forces formulas
13 formulas, 5 reference tables and 19 common traps for NDA Physics Laws of Motion and Forces, grouped by subtopic.
Types of Forces — the Vocabulary of the Chapter
Learn this subtopic in the notesWhat a force is — the foundation
Definition of the newton (from Newton's second law)
- newton, the SI unit of force
- kilogram, the SI unit of mass
- m s⁻²metre per second squared, the SI unit of acceleration
Fundamental forces vs contact forces
| Force | Type | Range / note |
|---|---|---|
| Gravitational | Fundamental, non-contact | Always attractive; infinite range; weakest of the four |
| Electromagnetic | Fundamental, non-contact | Source of friction, tension, normal, contact forces at large scale |
| Strong nuclear | Fundamental | Binds protons and neutrons in the nucleus; very short range |
| Weak nuclear | Fundamental | Responsible for radioactive (beta) decay; very short range |
| Friction / Normal / Tension | Contact (derived) | Need physical contact; obey Newton's third law; can act solid-fluid NDA 2024 — contact forces (1) need contact, (2) obey the third law, (3) can act between a solid and a fluid: all three statements are correct. |
Conservative vs non-conservative forces; central forces
| Force | Conservative? | Central? |
|---|---|---|
| Gravitational | Conservative | Central |
| Electrostatic | Conservative | Central |
| Spring (elastic restoring) | Conservative | Central (along the spring) |
| Friction | Non-conservative | Non-central NDA 2019 — the force that is BOTH non-central AND non-conservative is friction (electric and gravitational are central and conservative). |
| Air resistance / viscous drag | Non-conservative | Non-central |
Equilibrium and restoring forces
| Type | Response to small push | Example |
|---|---|---|
| Stable | Returns to original position | Ball at the bottom of a bowl; pendulum bob |
| Unstable | Moves further away | Ball balanced on top of a vertical rod NDA 2018 — a ball balanced on a vertical rod is in UNSTABLE equilibrium. |
| Neutral | Stays in the new position | Ball resting on a flat horizontal table |
Common traps
Force is a vector — direction matters
Friction is a contact force; magnetism is non-contact — ALWAYS
Gravity acts as the RESTORING force for a pendulum
Newton's Three Laws of Motion
Learn this subtopic in the notesFirst law — inertia
Condition for the first law (equilibrium of motion)
- net (resultant) external force on the body
- acceleration; zero means rest or constant velocity
Second law — F = ma
Newton's second law
- net force (N)
- linear momentum (kg m/s)
- mass (kg) — the constant of proportionality
- acceleration (m/s²)
Third law — action and reaction
Newton's third law (force pair)
- force exerted by A on B (action)
- force exerted by B on A (reaction)
Combining forces — the parallelogram law
Magnitude of the resultant of two forces
- magnitude of the resultant force
- magnitudes of the two forces
- angle between the two forces
Rotational inertia — moment of inertia of common bodies
Moment of inertia of common bodies (mass M, radius R)
- moment of inertia (kg m²)
- mass of the body
- radius about the central axis
Mass vs weight
| Property | Mass | Weight |
|---|---|---|
| What it is | Amount of matter / inertia | Gravitational force on the body |
| Formula | — | W = mg |
| SI unit | kilogram (kg) | newton (N) |
| Scalar or vector | Scalar | Vector (downward) |
| Varies with location? | No — same everywhere | Yes — changes with g NDA 2018 — mass is "the same everywhere"; NDA 2021 — mass is the constant of proportionality in F = ma. |
Common traps
Constant velocity does NOT mean changing speed
Force is proportional to rate of change of momentum, NOT to momentum itself
Watch the units when computing F = ma
Action-reaction pairs act on DIFFERENT bodies
Two equal forces with a resultant equal to each: θ = 120°
Don't add force magnitudes arithmetically
Mass is the constant of proportionality, NOT weight
Same mass + radius, different I — distribution decides
Impulse and Momentum
Learn this subtopic in the notesLinear momentum, p = mv
Linear momentum
- linear momentum (kg m/s), a vector
- mass (kg)
- velocity (m/s), a vector
Impulse = change in momentum; the cushioning principle
Impulse-momentum theorem
- impulse (N·s, equivalently kg m/s)
- (average) force
- time over which the force acts
- change in momentum
Common traps
On an elastic bounce, momentum changes but speed and KE don't
Cushioning increases TIME to reduce FORCE
Net force on the floor in a bounce includes weight
Conservation of Momentum and Collisions
Learn this subtopic in the notesConservation of linear momentum
Conservation of momentum (two bodies)
- m₁, m₂masses of the two bodies
- u₁, u₂velocities before
- v₁, v₂velocities after
Force when mass is added or ejected (variable mass)
Force to maintain speed while loading mass at rate dm/dt
- force needed to keep speed constant
- (constant) speed of the body
- rate at which mass is added
Collisions — elastic and the equal-mass result
Equal-mass elastic head-on collision (m₂ initially at rest)
- u₁speed of the incoming body (mass m)
- v₁'speed of body 1 after — it stops
- v₂'speed of body 2 after — it takes the full speed
Common traps
Internal forces can't move the centre of mass
Vertically-falling mass adds no horizontal momentum
Equal-mass elastic collision: velocities are EXCHANGED
Use momentum (not KE) to find the unknown speed
Friction
Learn this subtopic in the notesLimiting (maximum) friction, f = μN
Limiting friction
- maximum (limiting) friction force
- coefficient of friction (dimensionless)
- normal force (= mg on flat ground)
Friction as the only horizontal force — stopping a block
Friction from stopping (work-energy form)
- frictional force
- stopping distance
- initial speed
- mass of the block
Static, kinetic, and rolling friction
| Type | When it acts | Relative size |
|---|---|---|
| Static | Before sliding starts | Largest (up to μ_s N) |
| Kinetic / sliding | While the body slides | Intermediate (μ_k N) |
| Rolling | While the body rolls | Smallest NDA 2024 — the correct ordering is Static friction > Kinetic friction > Rolling friction. |
Common traps
Use the correct normal force, not always mg