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NDA Physics · Formula sheet

Kinematics and Motion formulas

12 formulas, 1 reference table and 17 common traps for NDA Physics Kinematics and Motion, grouped by subtopic.

Full notes with worked examples

Foundations: Vectors, Distance, Displacement, and Position

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Distance vs displacement

Distance and displacement

∣s⃗∣≤ds⃗round trip=0|\vec{s}| \leq d \qquad \vec{s}_{\text{round trip}} = 0
  • dddistance (total path length, scalar)
  • s⃗\vec{s}displacement (start → finish, vector)

Speed, velocity, and their averages

Average speed and velocity

vˉspeed=dtvˉvelocity=s⃗t\bar{v}_{\text{speed}} = \dfrac{d}{t} \qquad \bar{v}_{\text{velocity}} = \dfrac{\vec{s}}{t}
  • ddtotal distance
  • s⃗\vec{s}total displacement
  • tttotal time

Position vector r(t) and net displacement

Position vector and its derivatives

v⃗=dr⃗dt,a⃗=dv⃗dt,∣s⃗net∣=sx2+sy2\vec{v} = \dfrac{d\vec{r}}{dt}, \quad \vec{a} = \dfrac{d\vec{v}}{dt}, \quad |\vec{s}_{\text{net}}| = \sqrt{s_x^2 + s_y^2}
  • r⃗\vec{r}position vector
  • v⃗\vec{v}velocity vector
  • a⃗\vec{a}acceleration vector

Scalars vs vectors

QuantityTypeWhy
DistanceScalarTotal path length — no direction
DisplacementVectorStraight-line change in position, with direction
SpeedScalarRate of distance — magnitude onlyQ
NDA 2022 — speed is scalar, velocity is vector. The single most-tested line of this subtopic.
VelocityVectorRate of displacement — has direction
AccelerationVectorRate of change of velocity — has direction
Pair each scalar with its vector cousin: distance/displacement, speed/velocity. The vector member always carries a direction.

Common traps

Speed is the scalar; velocity is the vector

The dominant distractor swaps them or calls both vectors. Speed is the magnitude of velocity (no direction); velocity carries a direction. A change in direction alone changes the velocity even when the speed is unchanged.

Round trip: distance is non-zero, displacement is zero

On any out-and-back trip the displacement is 0, so the average VELOCITY is 0 — but the distance and the average SPEED are not. The 50 km out-and-back PYQ tests exactly this: average velocity = 0, average speed = total distance / time.

Average speed is NOT |average velocity| in general

Average speed uses total distance; average velocity uses displacement. They match only for straight-line, no-reversal motion. Whenever a path curves or reverses, average speed > |average velocity|.

Add perpendicular legs as vectors, not as numbers

A common error sums the two leg distances arithmetically (100 + 200√2 ≈ 383 m). Perpendicular displacements must be combined with Pythagoras: √(100² + (200√2)²) = 300 m. Only collinear legs add directly.

Force ∥ momentum needs both vectors checked

For r⃗=3t2i^+2tj^+5k^\vec{r} = \sqrt{3}t^2\hat{i} + \sqrt{2}t\hat{j} + \sqrt{5}\hat{k}, the force is ma⃗=23m i^m\vec{a} = 2\sqrt{3}m\,\hat{i} (pure i^\hat{i}) while at t=0t=0 the momentum is m2 j^m\sqrt{2}\,\hat{j} (pure j^\hat{j}). They are perpendicular at that instant — differentiate twice and compare directions, do not assume force is along motion.

Equations of Motion and Motion Graphs

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Acceleration — rate of change of velocity

Acceleration

a=v−uta = \dfrac{v - u}{t}
  • aaacceleration (m/s²)
  • uuinitial velocity
  • vvfinal velocity
  • tttime interval

The three equations of motion

Equations of motion (constant a)

v=u+ats=ut+12at2v2=u2+2asv = u + at \qquad s = ut + \tfrac{1}{2}at^2 \qquad v^2 = u^2 + 2as
  • uuinitial velocity
  • vvfinal velocity
  • aaacceleration (constant)
  • ssdisplacement
  • tttime

Distance covered in the nth second

Distance in the nth second

sn=u+12a(2n−1)s_n = u + \tfrac{1}{2}a(2n - 1)
  • sns_ndistance during the nth second
  • uuinitial velocity
  • aaacceleration
  • nnthe second of interest

Reading a velocity-time graph

Velocity-time graph readings

a=slope=ΔvΔt,s=area under the grapha = \text{slope} = \dfrac{\Delta v}{\Delta t}, \qquad s = \text{area under the graph}
  • Δv\Delta vchange in velocity
  • Δt\Delta ttime interval
  • ssdisplacement

Reading a position-time graph

Position-time slope

v=dxdt=slope of the x-t graphv = \dfrac{dx}{dt} = \text{slope of the } x\text{-}t \text{ graph}
  • xxposition
  • tttime
  • vvvelocity (slope)

Common traps

Deceleration is negative acceleration, not 'no' acceleration

Slowing down is still acceleration — just opposite to the velocity, so it carries a minus sign in the direction of motion. From a velocity-time graph, average acceleration over an interval = (change in velocity) / (time), e.g. (4 − 8)/(12 − 8) = −1 m/s².

v² − u² = 2as, with the right sign

The third equation is v2−u2=2asv^2 - u^2 = 2as, i.e. v2=u2+2asv^2 = u^2 + 2as. A common wrong form writes u2−v2=2asu^2 - v^2 = 2as — that flips the sign and is the false option the bank tests. When decelerating, keep aa negative rather than reordering uu and vv.

These equations need CONSTANT acceleration

v = u + at and friends apply only while a is constant. For a journey in two phases with different accelerations, apply the equations to each phase separately and add the results (as in the 'first t s at 2 m/s², next 10 s at 5 m/s²' problem).

The nth-second distance is not the total distance

sₙ = u + ½a(2n−1) gives the distance in a 1-second slice, not the cumulative s = ut + ½at². The valid NDA form is u + ½a(2n−1); options that drop the ½ or write (2n+1) are wrong.

Slope is acceleration; AREA is displacement — don't swap them

On a velocity-time graph the slope gives acceleration and the area gives displacement. A frequent error reads the area as a velocity or the slope as a distance. Also: a segment with positive slope (CD) is the accelerated part, a negative-slope segment (AB) is decelerated.

Check which axis is which before reading the slope

On the usual x-t graph the slope is the velocity directly. But if the figure plots TIME on the vertical axis against position, then speed = 1/slope, so the steepest line is the SLOWEST object — the reverse of the instinct.

Quadratic, not linear, distance growth

Under constant acceleration the distance grows as t² (a parabola), so 'distance increases linearly with time' is false. And it depends on the initial velocity u, not on any starting position.

Projectile and Vertical Motion

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Vertical throw — straight up under gravity

Vertical throw (up positive, a = −g)

v=u−gt,hmax⁡=u22g,tup=ugv = u - gt, \qquad h_{\max} = \dfrac{u^2}{2g}, \qquad t_{\text{up}} = \dfrac{u}{g}
  • uulaunch speed (upward)
  • ggacceleration due to gravity (≈ 10 m/s²)
  • hmax⁡h_{\max}maximum height

Horizontal projectile — independence of motions

Horizontal projectile

t=2hg,R=u tt = \sqrt{\dfrac{2h}{g}}, \qquad R = u\,t
  • uuhorizontal launch speed
  • hhlaunch height
  • tttime of flight
  • RRhorizontal range

Common traps

Velocity is zero at the top, acceleration is NOT

At the highest point the velocity is momentarily 0, but the acceleration is still g downward — gravity never switches off. Use v = 0 only for the velocity, never set a = 0 at the top.

Horizontal speed never affects the fall time

A faster horizontal throw lands farther away but takes the SAME time to fall, because the vertical motion is independent free fall. Get the time from the height (t = √(2h/g)) first, then multiply by u for the range.

Circular Motion

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Centripetal acceleration — v²/r toward the centre

Centripetal acceleration

ac=v2ra_c = \dfrac{v^2}{r}
  • aca_ccentripetal acceleration (toward centre)
  • vvspeed
  • rrradius of the circular path

Average acceleration over part of a circle

Average acceleration over half a circle

aˉ=∣Δv⃗∣Δt=2vπr/v=2v2πr\bar{a} = \dfrac{|\Delta \vec{v}|}{\Delta t} = \dfrac{2v}{\pi r / v} = \dfrac{2v^2}{\pi r}
  • Δv⃗\Delta \vec{v}vector change in velocity (= 2v over half a circle)
  • Δt\Delta ttime for the half circle (= πr/v)
  • vvconstant speed

Common traps

Constant speed is not constant velocity

The single most common error in circular motion: treating 'uniform speed' as 'no acceleration'. The direction of velocity changes every instant, so the velocity is changing and there IS an acceleration — directed toward the centre.

Centripetal acceleration does not change the speed

The centripetal acceleration is perpendicular to the velocity (it points inward, velocity is tangent), so it changes only the DIRECTION of motion, never the speed. An option claiming 'centripetal acceleration causes the object to slow down' is false.

Average acceleration is not the instantaneous v²/r

v²/r is the instantaneous centripetal acceleration. The AVERAGE over half a circle uses |Δv|/Δt = 2v ÷ (πr/v) = 2v²/πr — a different expression. And over a full revolution the average acceleration is zero (Δv = 0), even though the instantaneous value is never zero.

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