Formulas
The 65 formulas CDS Maths actually tests
One page, grouped by chapter in strategy order — cornerstone first. Each entry has the formula, what the symbols mean, and a note where a slip is common. At 1.2 minutes a question, a formula you have to work out in the hall costs you a question.
- formulas
- 65
- chapters covered
- 22
- per question in the hall
- 1.2 min
- papers of PYQs behind it
- 21
How to use this page
- First read: mark every formula you do not know cold. The chapters at the top carry the most questions, so start there.
- Read the notes: most of them name the slip that produces a wrong option — a formula that holds for two numbers only, a term that is easy to drop.
- Active recall: cover the formula, read only its name, and write it from memory. Anything you miss goes on tomorrow’s list. Each chapter header links to its playbook.
Trigonometric Ratios and Identities
PlaybookThe three identities
sin²θ + cos²θ = 1 sec²θ − tan²θ = 1 cosec²θ − cot²θ = 1
- θ = any angle
The reciprocal pairs
(sec θ + tan θ)(sec θ − tan θ) = 1 (cosec θ + cot θ)(cosec θ − cot θ) = 1
- from the identities above
Note:If sec θ + tan θ = p, then sec θ − tan θ = 1/p.
Complementary angles
sin(90° − θ) = cos θ tan(90° − θ) = cot θ sec(90° − θ) = cosec θ
- θ = acute angle
Note:tan 1° · tan 2° · … · tan 89° = 1, because each tan θ pairs with tan(90° − θ) = cot θ.
Greatest and least values
−√(a² + b²) ≤ a sin θ + b cos θ ≤ √(a² + b²) x + 1/x ≥ 2 for x > 0
- a, b = constants
Note:sin θ and cos θ never exceed 1 in size, so values like sin θ = 1.2 are impossible.
Number System
PlaybookHCF and LCM of two numbers
HCF × LCM = a × b
- a, b = two positive integers
Note:True for TWO numbers only.
Number of divisors
N = pᵃ qᵇ rᶜ ⇒ divisors = (a + 1)(b + 1)(c + 1)
- p, q, r = distinct primes
Trailing zeros of n!
⌊n/5⌋ + ⌊n/25⌋ + ⌊n/125⌋ + …
- ⌊ ⌋ = whole-number part
Unit digits of powers
unit digit of aⁿ repeats every 4 powers; use n mod 4 (0 → 4)
- a = base, n = exponent
Mensuration 2D
PlaybookHeron's formula
Area = √(s(s − a)(s − b)(s − c)), s = (a + b + c)/2
- a, b, c = sides
Equilateral triangle
Area = (√3/4) a² height = (√3/2) a inradius = a/(2√3) circumradius = a/√3
- a = side
Sector and arc
Arc = (θ/360) × 2πr Sector area = (θ/360) × πr²
- θ = angle at centre in degrees
Note:A sector's perimeter adds two radii to the arc.
Inradius of any triangle
r = Area / s
- s = semi-perimeter
Mensuration 3D
PlaybookCuboid
V = lbh TSA = 2(lb + bh + hl) diagonal = √(l² + b² + h²)
- l, b, h = length, breadth, height
Cylinder and cone
Cylinder: V = πr²h, CSA = 2πrh Cone: V = ⅓πr²h, CSA = πrl, l = √(r² + h²)
- r = radius, h = height, l = slant height
Sphere and hemisphere
Sphere: V = ⁴⁄₃πr³, SA = 4πr² Solid hemisphere: V = ⅔πr³, TSA = 3πr²
- r = radius
Frustum
V = ⅓πh(R² + r² + Rr) CSA = πl(R + r)
- R, r = end radii, h = height, l = slant height
Scaling
lengths × k ⇒ areas × k², volumes × k³
- k = scale factor
Triangles
PlaybookClassify by the largest side
c² = a² + b²: right c² < a² + b²: acute c² > a² + b²: obtuse
- c = largest side
Altitude to the hypotenuse
h² = pq h = ab/c
- p, q = parts of the hypotenuse; a, b = legs; c = hypotenuse
Apollonius (median)
AB² + AC² = 2(AD² + BD²)
- D = midpoint of BC
Note:The centroid divides each median 2 : 1 from the vertex.
Similar triangles
area ratio = (side ratio)²
Statistics
PlaybookMean under a change
x → x + c: mean + c x → kx: mean × k Σ(x − x̄) = 0
- c, k = constants
Median of grouped data
Median = l + ((n/2 − cf) / f) × h
- l = lower limit of median class
- cf = cumulative frequency before it
- f = its frequency, h = class width
Mean, median and mode
Mode ≈ 3 Median − 2 Mean
- for a moderately skewed distribution
Ratio, Proportion and Variation
PlaybookComponendo-dividendo
a/b = c/d ⇒ (a + b)/(a − b) = (c + d)/(c − d)
Variation
x ∝ y: x = ky x ∝ 1/y: xy = k
- k = constant
Alligation
cheaper : dearer = (d − m) : (m − c)
- c, d = prices of the two; m = mean price
Time, Speed and Distance
PlaybookAverage speed over equal distances
2uv / (u + v)
- u, v = the two speeds
Note:Not (u + v)/2.
Relative speed
towards each other: u + v same direction: u − v
Boats and streams
boat = (down + up)/2 stream = (down − up)/2
Clock hands
angle = |30H − 5.5M|
- H = hour, M = minutes
Percentage, Profit and Loss
PlaybookTwo successive changes
net % = a + b + ab/100
- a, b = the changes (negative for a fall)
Reversing a percentage
x is r% more than y ⇒ y is (r/(100 + r)) × 100% less than x
Profit and discount
SP = CP(1 + p/100) SP = MP(1 − d/100)
- p = profit %, d = discount %
Data Interpretation
PlaybookPie-chart share
share = angle / 360° value = share × total
Percentage change
(new − old) / old × 100
Averages
PlaybookMean and total
total = mean × count
Combined mean
(n₁x̄₁ + n₂x̄₂) / (n₁ + n₂)
- n = group sizes, x̄ = group means
Time and Work
PlaybookTwo workers together
time = ab / (a + b)
- a, b = days each takes alone
Man-days
M₁D₁H₁ / W₁ = M₂D₂H₂ / W₂
- M = men, D = days, H = hours, W = work
Simple and Compound Interest
PlaybookSimple interest
SI = PRT / 100
- P = principal, R = rate %, T = years
Compound amount
A = P(1 + R/100)ⁿ
- n = years (half-yearly: R/2 and 2n)
CI − SI for 2 years
P(R/100)²
Algebraic Identities and Simplification
PlaybookReciprocal sums
x + 1/x = k ⇒ x² + 1/x² = k² − 2, x³ + 1/x³ = k³ − 3k
The cube identity
a³ + b³ + c³ − 3abc = (a + b + c)(a² + b² + c² − ab − bc − ca)
Note:If a + b + c = 0, then a³ + b³ + c³ = 3abc.
Square of a trinomial
(a + b + c)² = a² + b² + c² + 2(ab + bc + ca)
Quadratic Equations
PlaybookSum and product of roots
α + β = −b/a αβ = c/a
- ax² + bx + c = 0
Nature of roots
D = b² − 4ac: D > 0 real and distinct, D = 0 equal, D < 0 not real
Forming an equation
x² − (α + β)x + αβ = 0
Surds, Indices and Simplification
PlaybookLaws of indices
aᵐ · aⁿ = aᵐ⁺ⁿ (aᵐ)ⁿ = aᵐⁿ a⁻ⁿ = 1/aⁿ a⁰ = 1
Rationalising
1/(√a + √b) = (√a − √b)/(a − b)
Square root of a surd
√(a + 2√b) = √x + √y where x + y = a, xy = b
Polynomials
PlaybookRemainder and factor theorems
remainder of p(x) ÷ (x − a) = p(a); (x − a) is a factor ⇔ p(a) = 0
Sum and difference of cubes
a³ ± b³ = (a ± b)(a² ∓ ab + b²)
Circles
PlaybookChord and distance
r² = d² + (c/2)²
- d = distance of chord from centre, c = chord
Tangent length
PT = √(OP² − r²)
- O = centre, P = external point
Power of a point
PA × PB = PC × PD = PT²
- chords or secants through P; PT = tangent
Common tangents
direct: √(d² − (r₁ − r₂)²) transverse: √(d² − (r₁ + r₂)²)
- d = distance between centres
Quadrilaterals
PlaybookRhombus
area = ½ d₁d₂ side² = (d₁/2)² + (d₂/2)²
- d₁, d₂ = diagonals
Trapezium
area = ½(a + b)h
- a, b = parallel sides
Heights and Distances
PlaybookOne line of sight
height = distance × tan θ
- θ = angle of elevation
Complementary elevations
height = √(ab)
- a, b = distances with elevations α and 90° − α
Logarithms
PlaybookLaws of logarithms
log ab = log a + log b log aⁿ = n log a log_b a = log a / log b
Number of digits
digits of N = ⌊log₁₀ N⌋ + 1
Linear Equations
PlaybookTwo equations in two unknowns
a₁/a₂ ≠ b₁/b₂: one solution a₁/a₂ = b₁/b₂ ≠ c₁/c₂: none all equal: infinitely many