MHT-CET Maths · Free notes
Line and Plane — MHT-CET Mathematics
Line and Plane is the largest 3-D Geometry chapter in MHT-CET Maths and about a third of its questions are HARD. Almost everything reduces to two engines: writing a line or plane in the right form, and taking a DOT or CROSS product of direction vectors and normals. This chapter builds in teaching order: first how to write a LINE (direction cosines, symmetric and vector form), then a PLANE (normal, Cartesian, intercept and family forms), then the ANGLES and parallel/perpendicular conditions between them. From there the applications follow — DISTANCES in 3-D, the FOOT of a perpendicular with its IMAGE and PROJECTION, the INTERSECTION / coplanarity / shortest-distance machinery, and finally TETRAHEDRON centroid and volume. New to 3-D? Start with the Line page; every later page leans on the direction-vector and cross-product habits it builds.
The handout has every subtopic, worked example, formula and trap with answers shown. The formula sheet is the chapter’s formulas and traps alone, on one page.
Subtopic notes
Line — Equation, Direction Cosines, and Vector Form
50 PYQsHow to describe a straight line in 3-D — through direction ratios and direction cosines (with l² + m² + n² = 1), in symmetric Cartesian form and vector form r = a + λb, and — the MHT-CET workhorse — how to find a line's direction as the cross product of two given directions (perpendicular to two lines, or parallel to / the intersection of two planes).
Plane — Equation, Normal, and Construction
66 PYQsHow to write the equation of a plane from whatever the question hands you — a point and a normal, three points, two lines or two planes it must respect — by always first nailing the normal vector, plus the family-of-planes lambda trick for planes through an intersection line.
Angles — Line, Plane, and Direction Conditions
48 PYQsThe angle formulas of 3-D geometry — between two lines, two planes, and a line and a plane — plus the direction-ratio conditions for parallel, perpendicular, and line-lies-in-plane, run in the MHT-CET's favourite direction: set the formula equal to a given value and solve for an unknown.
Distances in 3-D
52 PYQsEvery length in 3-D space — a point from the origin or axes, a point from a plane, the gap between two parallel planes, a point from a line, the gap between parallel lines, and the shortest distance between skew lines — comes from the SAME shape: an absolute value on top divided by a square-root magnitude on the bottom.
Foot of Perpendicular, Image, and Projection
20 PYQsOne engine drives this whole subtopic: drop a perpendicular from a point to a line or a plane, locate its FOOT, and then either report the foot, double it across to get the mirror image (2F − P), or use a dot product to read off a projection length.
Intersection, Coplanarity, and Skew Lines
52 PYQsWhen do two 3-D lines meet, lie in one plane, or fly past each other? The single tool is the scalar-triple-product determinant of the joining vector and the two direction vectors — zero means coplanar (they intersect or are parallel), non-zero means skew, and dividing by the cross-product magnitude gives the shortest distance.
Tetrahedron Geometry — Centroid, Volume, and Vertices
16 PYQsAverage the four vertices to get a tetrahedron's centroid (or the three vertices for a triangle), reverse that average to recover a missing vertex or coordinate, and use one-sixth the scalar triple product to get a tetrahedron's volume — including the plane-cuts-the-axes volume of OABC.
Formula & revision sheet
55 formulas · 118 gotchas across all subtopics — the exam-eve cheat-sheet
Formula & revision sheet
55 formulas · 118 gotchas across all subtopics — the exam-eve cheat-sheet
Formulas (8)
- Direction ratios, direction cosines, and the l² + m² + n² = 1 identity · Direction cosines and their identity
- Symmetric Cartesian form and vector form of a line · Symmetric and vector form
- Line through two points · Direction from two points
- Normalising a non-standard Cartesian equation · Reduce to symmetric form
- Direction as a cross product: ⊥ two lines, ∥ two planes, intersection of two planes · Cross product (determinant expansion)
- Unit vector perpendicular to two lines · Unit normal to two lines
- Angle a line makes with an axis; equal inclination · Angle with an axis
- Direction cosines from a linear + quadratic constraint pair · Method (linear eliminate, quadratic factor, normalise)
Watch out for (17)
- Direction ratios are NOT direction cosines until you normalise→ Direction ratios, direction cosines, and the l² + m² + n² = 1 identity
- The sign decides acute vs obtuse→ Direction ratios, direction cosines, and the l² + m² + n² = 1 identity
- Numerators give the point, denominators give the direction — don't swap them→ Symmetric Cartesian form and vector form of a line
- A fixed coordinate means a zero direction component→ Symmetric Cartesian form and vector form of a line
- Head minus tail — keep the order consistent→ Line through two points
- "Parallel to the line joining P, Q" ≠ "through P or Q"→ Line through two points
- You must factor BEFORE reading the point→ Normalising a non-standard Cartesian equation
- Direction ratios are the RECIPROCALS of the coefficients→ Normalising a non-standard Cartesian equation
- Parallel to two PLANES → cross the NORMALS, not the planes→ Direction as a cross product: ⊥ two lines, ∥ two planes, intersection of two planes
- The component flips sign→ Direction as a cross product: ⊥ two lines, ∥ two planes, intersection of two planes
- Direction ratios are only defined up to a scalar→ Direction as a cross product: ⊥ two lines, ∥ two planes, intersection of two planes
- Factor the cross product before normalising→ Unit vector perpendicular to two lines
- Both signs are valid — read the option set→ Unit vector perpendicular to two lines
- Divide by the magnitude — , not alone→ Angle a line makes with an axis; equal inclination
- "Equally inclined" means equal magnitudes, watch the signs→ Angle a line makes with an axis; equal inclination
- Solve for the RATIO first, then normalise — don't skip normalisation→ Direction cosines from a linear + quadratic constraint pair
- Two roots → two answers; report both if asked→ Direction cosines from a linear + quadratic constraint pair
Formulas (12)
- Equation of a plane and its normal · The three equivalent forms
- Direction cosines of the normal · Direction-cosine identity
- Planes parallel to a coordinate plane or to a given plane · Same normal, new constant
- Plane from the foot of the perpendicular from the origin · Plane from foot of perpendicular
- Plane through a point with normal fixed by axis angles · Point-normal with angle-derived normal
- Plane perpendicular to two given planes · Normal from two perpendicular planes
- Plane through a point parallel to two lines · Normal from two parallel lines
- Plane through three points · Three-point plane
- Perpendicular bisector plane of a segment · Perpendicular bisector plane
- Family of planes through a line of intersection (lambda engine) · Family of planes
- Intercept form, intercept triangle area and centroid · Intercept triangle: centroid and area
- Recovering a plane from a point and its mirror image · Plane from point and its image
Watch out for (25)
- The normal is the coefficient triple, not the point→ Equation of a plane and its normal
- is found by substituting, never left at the wrong sign→ Equation of a plane and its normal
- "Acute angle" chooses the positive square root→ Direction cosines of the normal
- Equally inclined means equal COSINES, not equal angles spread over 90 degrees→ Direction cosines of the normal
- Parallel to XY-plane is , not→ Planes parallel to a coordinate plane or to a given plane
- Re-use the WHOLE normal when copying a plane→ Planes parallel to a coordinate plane or to a given plane
- The constant is , not→ Plane from the foot of the perpendicular from the origin
- Don't move the foot to the wrong side of the equation→ Plane from the foot of the perpendicular from the origin
- Clear the irrational direction cosine into a clean ratio→ Plane through a point with normal fixed by axis angles
- Put the point into the expanded form, not the angle data→ Plane through a point with normal fixed by axis angles
- Cross product, not dot product, for the normal→ Plane perpendicular to two given planes
- Keep the cross-product sign and middle-term flip straight→ Plane perpendicular to two given planes
- Parallel to two LINES uses their directions, parallel to two PLANES uses their normals→ Plane through a point parallel to two lines
- Read line directions from the denominators, signs included→ Plane through a point parallel to two lines
- Anchor BOTH edge vectors at the same point→ Plane through three points
- "Parallel to an axis" kills exactly one coefficient→ Plane through three points
- Pass through the MIDPOINT, not through or→ Perpendicular bisector plane of a segment
- Simplify the normal before substituting→ Perpendicular bisector plane of a segment
- Perpendicular to the XY-plane means the Z-coefficient vanishes→ Family of planes through a line of intersection (lambda engine)
- Parallel-to-axis kills the SAME-named coefficient→ Family of planes through a line of intersection (lambda engine)
- Clear the fractions before matching options→ Family of planes through a line of intersection (lambda engine)
- Read intercepts from the form→ Intercept form, intercept triangle area and centroid
- Use the squared intercepts in the area formula→ Intercept form, intercept triangle area and centroid
- The normal is the segment, the plane is at the midpoint→ Recovering a plane from a point and its mirror image
- Simplify the messy normal before testing option-points→ Recovering a plane from a point and its mirror image
Formulas (8)
- Direction ratios, direction cosines, and the dot/cross toolkit · The toolkit
- Angle between two lines · Angle between two lines
- Angle between two planes (and solving for an unknown coefficient) · Angle between two planes
- Angle between a line and a plane (the solve-for-lambda variant) · Angle between a line and a plane
- Parallel and perpendicular conditions (lines, and line-parallel-to-plane) · Perpendicular / parallel conditions
- Line lies in a plane (two conditions, solve the unknowns) · Line-lies-in-plane conditions
- Direction-cosine systems and equal-angle lines · Direction-cosine identity
- Line of intersection of two planes, and its angle with an axis · Line of intersection
Watch out for (16)
- Direction RATIOS are not direction COSINES→ Direction ratios, direction cosines, and the dot/cross toolkit
- A zero denominator is a valid direction ratio→ Direction ratios, direction cosines, and the dot/cross toolkit
- Drop the modulus and you may report the obtuse angle→ Angle between two lines
- Lines need DIRECTIONS, not points→ Angle between two lines
- Plane angle uses normals, not the plane's 'direction'→ Angle between two planes (and solving for an unknown coefficient)
- The question may want the DIFFERENCE of roots, not a root→ Angle between two planes (and solving for an unknown coefficient)
- Use SINE for line–plane, COSINE for line–line and plane–plane→ Angle between a line and a plane (the solve-for-lambda variant)
- Convert a given-angle to first→ Angle between a line and a plane (the solve-for-lambda variant)
- Line PARALLEL to a plane means direction ⟂ NORMAL→ Parallel and perpendicular conditions (lines, and line-parallel-to-plane)
- Normalise messy ratios before dotting→ Parallel and perpendicular conditions (lines, and line-parallel-to-plane)
- BOTH conditions are required — one is not enough→ Line lies in a plane (two conditions, solve the unknowns)
- Read the point off the numerators correctly→ Line lies in a plane (two conditions, solve the unknowns)
- Use the identity , not→ Direction-cosine systems and equal-angle lines
- A two-constraint system gives TWO directions — find the angle BETWEEN them→ Direction-cosine systems and equal-angle lines
- The intersection direction is the CROSS product of the normals→ Line of intersection of two planes, and its angle with an axis
- Plane 'parallel to two vectors' ⟹ normal is THEIR cross product→ Line of intersection of two planes, and its angle with an axis
Formulas (8)
- Distance of a point from the axes and the origin · Distance from origin and axes
- Distance of a point from a plane · Point-to-plane distance
- Equidistant points and the gap between parallel planes · Distance between parallel planes
- Distance of a point from a line · Point-to-line distance
- Distance between two parallel lines · Distance between parallel lines
- Shortest distance between skew lines (and solving backwards for a parameter) · Shortest distance between skew lines
- Build a plane from conditions, then take a distance · Plane normal from a cross product
- Where a line meets a plane, and distance measured along a line · Line in parametric form
Watch out for (16)
- Axis distance DROPS one coordinate, origin distance keeps all three→ Distance of a point from the axes and the origin
- Sum-of-squares from axes is TWICE the origin-squared, not equal→ Distance of a point from the axes and the origin
- Move every term to one side first — the constant must be in form→ Distance of a point from a plane
- Absolute value on top — distance is never negative→ Distance of a point from a plane
- Equidistant gives TWO cases — keep both signs→ Equidistant points and the gap between parallel planes
- Parallel-plane gap needs MATCHING normals→ Equidistant points and the gap between parallel planes
- Divide by , not by→ Distance of a point from a line
- — point minus the line's point→ Distance of a point from a line
- Use the JOIN vector , not a single point→ Distance between two parallel lines
- Confirm parallel FIRST→ Distance between two parallel lines
- Numerator is a scalar (dot of difference with the cross), denominator is the cross's MAGNITUDE→ Shortest distance between skew lines (and solving backwards for a parameter)
- Backwards problems often hide TWO roots — pick by the stated constraint→ Shortest distance between skew lines (and solving backwards for a parameter)
- The normal is the CROSS product, then the plane passes through the GIVEN point→ Build a plane from conditions, then take a distance
- Simplify the normal before plugging in→ Build a plane from conditions, then take a distance
- 'Measured along the line' ≠ perpendicular distance→ Where a line meets a plane, and distance measured along a line
- Equal angles with the axes fixes the direction to→ Where a line meets a plane, and distance measured along a line
Formulas (7)
- Foot of the perpendicular from a point to a line · Foot on a line
- Foot of the perpendicular from a point to a plane · Foot on a plane
- Mirror image of a point in a plane · Image in a plane
- Mirror image of a point in a line · Image in a line (forward and backward)
- Image of a line in a plane (and planes through an image) · Image line — reflect point, preserve direction
- Projection of a segment onto a line · Projection onto a line
- Projection of a segment onto a plane · Projection onto a plane
Watch out for (16)
- Perpendicularity is , NOT→ Foot of the perpendicular from a point to a line
- Use the symmetric form's parameter consistently→ Foot of the perpendicular from a point to a line
- Don't forget to substitute back→ Foot of the perpendicular from a point to a line
- Carry the constant with its correct sign→ Foot of the perpendicular from a point to a plane
- Divide by , not by→ Foot of the perpendicular from a point to a plane
- Image is , the foot is only halfway→ Mirror image of a point in a plane
- , not or→ Mirror image of a point in a plane
- Backward problems use TWO conditions, not one→ Mirror image of a point in a line
- Reflect in the LINE, not the line's fixed point→ Mirror image of a point in a line
- Preserve the direction ratios — don't negate them→ Image of a line in a plane (and planes through an image)
- Reflect a point ON the line, then reattach the direction→ Image of a line in a plane (and planes through an image)
- Divide by , not→ Projection of a segment onto a line
- — direction matters inside the dot product→ Projection of a segment onto a line
- Plane projection SUBTRACTS the normal part; line projection KEEPS the direction part→ Projection of a segment onto a plane
- Use the UNIT normal inside the square→ Projection of a segment onto a plane
- Answer is , not→ Projection of a segment onto a plane
Formulas (9)
- A general point on a line · General point on a line
- Point where a line meets a plane · Line meets plane
- Point of intersection of two lines · Intersection by equating
- Coplanarity and intersect-find-k by the scalar triple product · Coplanarity / intersection determinant = 0
- Four points coplanar · Four points coplanar
- Shortest distance between skew lines · Shortest distance (skew lines)
- Direction of the line of intersection of two planes · Direction of line of intersection of two planes
- Transversal intersecting two given lines · Transversal condition
- Condition for a line to lie in a plane · Line lies in plane (both conditions)
Watch out for (19)
- A NEGATIVE denominator is a negative direction ratio→ A general point on a line
- Use DIFFERENT parameters for two different lines→ A general point on a line
- XZ-plane is , not→ Point where a line meets a plane
- The question may want a derived quantity, not the point itself→ Point where a line meets a plane
- Always verify the THIRD equation→ Point of intersection of two lines
- Read the FINAL ask→ Point of intersection of two lines
- The QUADRATIC trap — there are usually TWO values of k→ Coplanarity and intersect-find-k by the scalar triple product
- Joining vector is , and it is ROW 1→ Coplanarity and intersect-find-k by the scalar triple product
- 'Intersect' uses the SAME determinant as 'coplanar'→ Coplanarity and intersect-find-k by the scalar triple product
- All edge vectors must start from the SAME base point→ Four points coplanar
- Four-point coplanarity is usually LINEAR in the unknown→ Four points coplanar
- Divide by , and take the ABSOLUTE value on top→ Shortest distance between skew lines
- 'SD given, find the parameter' is a QUADRATIC — expect two values→ Shortest distance between skew lines
- Use the NORMALS, not the planes' constants→ Direction of the line of intersection of two planes
- Cross-product sign — keep the middle term's minus→ Direction of the line of intersection of two planes
- VERIFY the parallel condition after solving→ Transversal intersecting two given lines
- Two SEPARATE parameters, one per line→ Transversal intersecting two given lines
- BOTH conditions are required→ Condition for a line to lie in a plane
- Perpendicular DIRECTIONS, parallel LINE→ Condition for a line to lie in a plane
Formulas (3)
Watch out for (9)
- Divide by 4 for a tetrahedron, by 3 for a triangle→ Centroid of a tetrahedron and a triangle
- Inverse problems: rearrange, don't re-guess→ Centroid of a tetrahedron and a triangle
- Watch which coordinate the puzzle reuses→ Centroid of a tetrahedron and a triangle
- It's for a tetrahedron, not or 1→ Volume of a tetrahedron via the scalar triple product
- Build edges from ONE common vertex→ Volume of a tetrahedron via the scalar triple product
- Set , not→ Volume of a tetrahedron via the scalar triple product
- Normal = cross product, then the constant comes from the POINT→ Volume of OABC from a plane cutting the axes
- Volume of OABC is , not or→ Volume of OABC from a plane cutting the axes
- Simplify the cross-product normal before reading intercepts→ Volume of OABC from a plane cutting the axes
PYQ weightage by concept
55 concepts · 304 PYQs — where the marks actually sit, so you know what to drill first
PYQ weightage by concept
55 concepts · 304 PYQs — where the marks actually sit, so you know what to drill first
| Concept | PYQs | Share |
|---|---|---|
| Direction as a cross product: ⊥ two lines, ∥ two planes, intersection of two planes | 7 | 2% |
| Unit vector perpendicular to two lines | 4 | 1% |
| Direction ratios, direction cosines, and the l² + m² + n² = 1 identity | 3 | 1% |
| Normalising a non-standard Cartesian equation | 3 | 1% |
| Angle a line makes with an axis; equal inclination | 2 | 1% |
| Symmetric Cartesian form and vector form of a line | 1 | 0% |
| Line through two points | 1 | 0% |
| Direction cosines from a linear + quadratic constraint pair | 1 | 0% |
| Concept | PYQs | Share |
|---|---|---|
| Plane perpendicular to two given planes | 7 | 2% |
| Family of planes through a line of intersection (lambda engine) | 6 | 2% |
| Plane through a point parallel to two lines | 5 | 2% |
| Plane through three points | 3 | 1% |
| Planes parallel to a coordinate plane or to a given plane | 2 | 1% |
| Plane from the foot of the perpendicular from the origin | 2 | 1% |
| Intercept form, intercept triangle area and centroid | 2 | 1% |
| Direction cosines of the normal | 1 | 0% |
| Plane through a point with normal fixed by axis angles | 1 | 0% |
| Perpendicular bisector plane of a segment | 1 | 0% |
| Recovering a plane from a point and its mirror image | 1 | 0% |
| Equation of a plane and its normalfoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Line lies in a plane (two conditions, solve the unknowns) | 7 | 2% |
| Parallel and perpendicular conditions (lines, and line-parallel-to-plane) | 4 | 1% |
| Angle between a line and a plane (the solve-for-lambda variant) | 3 | 1% |
| Angle between two lines | 2 | 1% |
| Direction-cosine systems and equal-angle lines | 2 | 1% |
| Line of intersection of two planes, and its angle with an axis | 2 | 1% |
| Angle between two planes (and solving for an unknown coefficient) | 1 | 0% |
| Direction ratios, direction cosines, and the dot/cross toolkitfoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Distance of a point from a line | 5 | 2% |
| Where a line meets a plane, and distance measured along a line | 5 | 2% |
| Build a plane from conditions, then take a distance | 4 | 1% |
| Distance of a point from a plane | 2 | 1% |
| Distance between two parallel lines | 2 | 1% |
| Shortest distance between skew lines (and solving backwards for a parameter) | 2 | 1% |
| Distance of a point from the axes and the origin | 1 | 0% |
| Equidistant points and the gap between parallel planes | 1 | 0% |
| Concept | PYQs | Share |
|---|---|---|
| Mirror image of a point in a plane | 3 | 1% |
| Foot of the perpendicular from a point to a line | 2 | 1% |
| Image of a line in a plane (and planes through an image) | 2 | 1% |
| Projection of a segment onto a plane | 2 | 1% |
| Foot of the perpendicular from a point to a plane | 1 | 0% |
| Mirror image of a point in a line | 1 | 0% |
| Projection of a segment onto a line | 1 | 0% |
| Concept | PYQs | Share |
|---|---|---|
| Coplanarity and intersect-find-k by the scalar triple product | 10 | 3% |
| Point where a line meets a plane | 5 | 2% |
| Shortest distance between skew lines | 5 | 2% |
| Point of intersection of two lines | 2 | 1% |
| Four points coplanar | 1 | 0% |
| Direction of the line of intersection of two planes | 1 | 0% |
| Transversal intersecting two given lines | 1 | 0% |
| Condition for a line to lie in a plane | 1 | 0% |
| A general point on a linefoundation | — | — |
| Concept | PYQs | Share |
|---|---|---|
| Centroid of a tetrahedron and a triangle | 4 | 1% |
| Volume of OABC from a plane cutting the axes | 3 | 1% |
| Volume of a tetrahedron via the scalar triple product | 1 | 0% |
Test yourself on Line and Plane
20 past MHT-CET questions from this chapter, timed at 36 minutes and marked the way the exam marks it. You see your score and every answer the moment you finish. Free to start.