MHT-CET Maths · Line and Plane
Plane — Equation, Normal, and Construction
How to write the equation of a plane from whatever the question hands you — a point and a normal, three points, two lines or two planes it must respect — by always first nailing the normal vector, plus the family-of-planes lambda trick for planes through an intersection line.
Why this matters
This is the densest scoring subtopic in Line and Plane: roughly 36 PYQs, MODERATE-to-HARD, and the templates repeat hard — the 'plane through a point parallel to two lines' and the 'plane through an intersection line with a side condition' shapes each recur three or four times across 2023-2025. Almost every question reduces to ONE move: find the normal vector, then write n-dot-(r minus a) = 0. The normal comes either from a cross product (two directions the plane must contain) or from a family-of-planes lambda solved against a perpendicularity or parallelism condition. Learn those two engines — the cross-product normal and the lambda family — and the rest (intercepts, foot of perpendicular, mirror image) is bookkeeping.
Concept 1 of 12
Equation of a plane and its normal
Intuition
Definition
A plane in space has three equivalent forms:
- Cartesian form: . The coefficients give the normal vector .
- Vector form: , where is the position vector of a general point.
- Point-normal form: through a point with normal : .
Two planes are parallel when their normals are parallel (proportional coefficients). Two planes are perpendicular when their normals are perpendicular: .
The three equivalent forms
- normal — the coefficients of
- position vector of a known point on the plane
- constant, fixed by substituting the known point
Worked example
Practice this concept4 quick reps
The normal is the coefficient triple, not the point
is found by substituting, never left at the wrong sign
Concept 2 of 12
Direction cosines of the normal
Intuition
Definition
If a normal makes angles with the axes, its direction cosines satisfy:
Direction-cosine identity
- angles the normal makes with axes
Diagram · direction cosines (drag to rotate)
l, m, n are the cosines of the angles r makes with the x-, y-, z-axes — and the components of the unit vector along r. So l² + m² + n² = 1.00 = 1, always.
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q112 · 9th May Shift 1 · 2024]
"Acute angle" chooses the positive square root
Equally inclined means equal COSINES, not equal angles spread over 90 degrees
Concept 3 of 12
Planes parallel to a coordinate plane or to a given plane
Intuition
Definition
Parallel to a coordinate plane (normal along one axis):
- Parallel to XY-plane: . Parallel to YZ-plane: . Parallel to ZX-plane: .
Parallel to a given plane : the required plane is with the same normal ; substitute the given point to find .
Same normal, new constant
- normal copied from the given plane
- point the new plane passes through
Diagram · plane, normal & distance from origin (drag to rotate)
Shortest path from O to the plane runs along the normal to the foot N; its length is |d| / √(a²+b²+c²).
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q101 · 19 April Shift I · 2025]
Parallel to XY-plane is , not
Re-use the WHOLE normal when copying a plane
Concept 4 of 12
Plane from the foot of the perpendicular from the origin
Intuition
Definition
Let be the foot of perpendicular from the origin to the plane. Then:
- The normal is .
- The plane passes through , so the constant is .
Cartesian: . Vector: .
Plane from foot of perpendicular
- foot of perpendicular from the origin
- the normal vector to the plane
Diagram · unit normal n̂ = (a×b)/|a×b|
A plane has exactly two unit normals, ±n̂. The cross product a × b picks one by the right-hand rule; b × a gives the other. Dividing by |a × b| rescales it to length 1.
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q141 · 15th May Shift 2 · 2023]
The constant is , not
Don't move the foot to the wrong side of the equation
Concept 5 of 12
Plane through a point with normal fixed by axis angles
Intuition
Definition
Given the angles a normal makes with the axes, recover its direction ratio via , then write the plane through the point :
Point-normal with angle-derived normal
- normal recovered from the axis angles
- the given point on the plane
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q126 · 12th May Shift 1 · 2024]
Clear the irrational direction cosine into a clean ratio
Put the point into the expanded form, not the angle data
Concept 6 of 12
Plane perpendicular to two given planes
Intuition
Definition
To build a plane through a point perpendicular to planes with normals and :
- The required normal is (perpendicular to both, so both given normals lie IN the required plane).
- Then write the plane through : .
This is the cross-product-normal engine — one of the two HARD workhorses of this subtopic.
Normal from two perpendicular planes
- normals of the two given planes
- required normal = their cross product
Diagram · plane, normal & distance from origin (drag to rotate)
Shortest path from O to the plane runs along the normal to the foot N; its length is |d| / √(a²+b²+c²).
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q121 · 14th May Shift 1 · 2024]
Cross product, not dot product, for the normal
Keep the cross-product sign and middle-term flip straight
Concept 7 of 12
Plane through a point parallel to two lines
Intuition
Definition
For a plane through a point parallel to two lines with direction vectors :
- The normal is .
- Plane: .
Read each line's direction straight off its symmetric form : the direction is .
Normal from two parallel lines
- direction vectors of the two lines
- the point the plane passes through
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q110 · 4th May Shift 2 · 2023]
Parallel to two LINES uses their directions, parallel to two PLANES uses their normals
Read line directions from the denominators, signs included
Concept 8 of 12
Plane through three points
Intuition
Definition
For points :
- Form two in-plane vectors and .
- Normal ; plane through .
Determinant form (equivalent):
Three-point plane
- two edges from anchor
- normal = their cross product
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q135 · 2nd May Shift 1 · 2023]
Anchor BOTH edge vectors at the same point
"Parallel to an axis" kills exactly one coefficient
Concept 9 of 12
Perpendicular bisector plane of a segment
Intuition
Definition
For the plane perpendicular to segment and passing through its midpoint:
- Midpoint .
- Normal .
- Plane: .
Perpendicular bisector plane
- midpoint of — the plane passes through it
- segment direction = the normal
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q122 · 2nd May Shift 2 · 2023]
Pass through the MIDPOINT, not through or
Simplify the normal before substituting
Concept 10 of 12
Family of planes through a line of intersection (lambda engine)
Intuition
Definition
The family of planes through the line of intersection of and is:
- Perpendicular to XY-plane → -coefficient : .
- Parallel to X / Y / Z-axis → the matching coefficient (e.g. parallel to Y-axis → ).
- Perpendicular to a third plane with normal → family-normal .
- Parallel to a line with direction → family-normal .
- Through a point → substitute the point.
Family of planes
- scalar fixed by the one extra condition
- the family's normal, a function of
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Shift || · 2025]
Perpendicular to the XY-plane means the Z-coefficient vanishes
Parallel-to-axis kills the SAME-named coefficient
Clear the fractions before matching options
Concept 11 of 12
Intercept form, intercept triangle area and centroid
Intuition
Definition
Intercept form: , with axis points .
- Centroid of : .
- Area of : .
Intercept triangle: centroid and area
- intercepts on the axes
- centroid of the triangle of intercepts
Diagram · coordinate planes & octants (drag to rotate)
Three planes (XY, YZ, ZX), each splitting space in two → 2 × 2 × 2 = 8 octants. P sits in the first octant (all coordinates positive).
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q139 · 20 April Shift I · 2025]
Read intercepts from the form
Use the squared intercepts in the area formula
Concept 12 of 12
Recovering a plane from a point and its mirror image
Intuition
Definition
Given a point and its mirror image in an unknown plane:
- The plane passes through the midpoint .
- Its normal is (the segment is perpendicular to the plane).
Build the plane, then test which option-point satisfies it. (The fuller treatment of finding an image or foot of perpendicular lives on the *Foot of Perpendicular, Image, and Projection* page; here we only need this reverse construction.)
Plane from point and its image
- the point and its mirror image
- midpoint — lies on the plane
Worked example
Practice this conceptself-check · 4 quick reps
From the bank · past-year question
[Q116 · 11th May Shift 1 · 2024]
The normal is the segment, the plane is at the midpoint
Simplify the messy normal before testing option-points
Summary — formulas & gotchas at a glance
A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.
Formulas (12)
- Equation of a plane and its normal
The three equivalent forms
- Direction cosines of the normal
Direction-cosine identity
- Planes parallel to a coordinate plane or to a given plane
Same normal, new constant
- Plane from the foot of the perpendicular from the origin
Plane from foot of perpendicular
- Plane through a point with normal fixed by axis angles
Point-normal with angle-derived normal
- Plane perpendicular to two given planes
Normal from two perpendicular planes
- Plane through a point parallel to two lines
Normal from two parallel lines
- Plane through three points
Three-point plane
- Perpendicular bisector plane of a segment
Perpendicular bisector plane
- Family of planes through a line of intersection (lambda engine)
Family of planes
- Intercept form, intercept triangle area and centroid
Intercept triangle: centroid and area
- Recovering a plane from a point and its mirror image
Plane from point and its image
Watch out for (25)
- The normal is the coefficient triple, not the point→ Equation of a plane and its normal
- is found by substituting, never left at the wrong sign→ Equation of a plane and its normal
- "Acute angle" chooses the positive square root→ Direction cosines of the normal
- Equally inclined means equal COSINES, not equal angles spread over 90 degrees→ Direction cosines of the normal
- Parallel to XY-plane is , not→ Planes parallel to a coordinate plane or to a given plane
- Re-use the WHOLE normal when copying a plane→ Planes parallel to a coordinate plane or to a given plane
- The constant is , not→ Plane from the foot of the perpendicular from the origin
- Don't move the foot to the wrong side of the equation→ Plane from the foot of the perpendicular from the origin
- Clear the irrational direction cosine into a clean ratio→ Plane through a point with normal fixed by axis angles
- Put the point into the expanded form, not the angle data→ Plane through a point with normal fixed by axis angles
- Cross product, not dot product, for the normal→ Plane perpendicular to two given planes
- Keep the cross-product sign and middle-term flip straight→ Plane perpendicular to two given planes
- Parallel to two LINES uses their directions, parallel to two PLANES uses their normals→ Plane through a point parallel to two lines
- Read line directions from the denominators, signs included→ Plane through a point parallel to two lines
- Anchor BOTH edge vectors at the same point→ Plane through three points
- "Parallel to an axis" kills exactly one coefficient→ Plane through three points
- Pass through the MIDPOINT, not through or→ Perpendicular bisector plane of a segment
- Simplify the normal before substituting→ Perpendicular bisector plane of a segment
- Perpendicular to the XY-plane means the Z-coefficient vanishes→ Family of planes through a line of intersection (lambda engine)
- Parallel-to-axis kills the SAME-named coefficient→ Family of planes through a line of intersection (lambda engine)
- Clear the fractions before matching options→ Family of planes through a line of intersection (lambda engine)
- Read intercepts from the form→ Intercept form, intercept triangle area and centroid
- Use the squared intercepts in the area formula→ Intercept form, intercept triangle area and centroid
- The normal is the segment, the plane is at the midpoint→ Recovering a plane from a point and its mirror image
- Simplify the messy normal before testing option-points→ Recovering a plane from a point and its mirror image
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