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MHT-CET Maths · Line and Plane

Plane — Equation, Normal, and Construction

How to write the equation of a plane from whatever the question hands you — a point and a normal, three points, two lines or two planes it must respect — by always first nailing the normal vector, plus the family-of-planes lambda trick for planes through an intersection line.

Why this matters

This is the densest scoring subtopic in Line and Plane: roughly 66 PYQs, mostly MODERATE, and the templates repeat hard — the 'plane through a point parallel to two lines' and the 'plane through an intersection line with a side condition' shapes each recur three or four times across 2023-2025. Almost every question reduces to ONE move: find the normal vector, then write n-dot-(r minus a) = 0. The normal comes either from a cross product (two directions the plane must contain) or from a family-of-planes lambda solved against a perpendicularity or parallelism condition. Learn those two engines — the cross-product normal and the lambda family — and the rest (intercepts, foot of perpendicular, mirror image) is bookkeeping.

Concept 1 of 12: Equation of a plane and its normal

A plane is fixed by ONE point on it plus a direction perpendicular to it — the normal vector. Every plane equation, no matter how it is dressed up, is just "the normal dotted with the displacement from a known point is zero." Read the coefficients of x,y,zx, y, z and you have read off the normal.

Definition

A plane in space has three equivalent forms:

  • Cartesian form: ax+by+cz=dax + by + cz = d. The coefficients give the normal vector n⃗=ai^+bj^+ck^\vec{n} = a\hat{i} + b\hat{j} + c\hat{k}.
  • Vector form: r⃗⋅n⃗=d\vec{r}\cdot\vec{n} = d, where r⃗=xi^+yj^+zk^\vec{r} = x\hat{i} + y\hat{j} + z\hat{k} is the position vector of a general point.
  • Point-normal form: through a point A(x0,y0,z0)A(x_0,y_0,z_0) with normal n⃗=(a,b,c)\vec{n} = (a,b,c): a(x−x0)+b(y−y0)+c(z−z0)=0a(x-x_0) + b(y-y_0) + c(z-z_0) = 0.

Two planes are parallel when their normals are parallel (proportional coefficients). Two planes are perpendicular when their normals are perpendicular: n1⃗⋅n2⃗=0\vec{n_1}\cdot\vec{n_2} = 0.

The three equivalent forms

ax+by+cz=d  ⟺  r⃗⋅n⃗=d  ⟺  n⃗⋅(r⃗−a⃗)=0ax + by + cz = d \;\Longleftrightarrow\; \vec{r}\cdot\vec{n} = d \;\Longleftrightarrow\; \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • n⃗=(a,b,c)\vec{n} = (a,b,c)normal — the coefficients of x,y,zx, y, z
  • a⃗\vec{a}position vector of a known point on the plane
  • ddconstant, fixed by substituting the known point

Worked example

Write the equation of the plane through A(2,−1,3)A(2,-1,3) with normal n⃗=i^+4j^−2k^\vec{n} = \hat{i} + 4\hat{j} - 2\hat{k}.
Practise this concept4 quick reps

The normal is the coefficient triple, not the point

In ax+by+cz=dax+by+cz=d the normal is (a,b,c)(a,b,c). Students sometimes grab the point's coordinates as the normal — those only fix dd. Read direction from the coefficients, position from the given point.

dd is found by substituting, never left at the wrong sign

After a(x−x0)+b(y−y0)+c(z−z0)=0a(x-x_0)+b(y-y_0)+c(z-z_0)=0, expand fully before reading dd. A sign slip on −bx0-bx_0 etc. flips the constant — the most common reason a correct normal still lands on the wrong option.

Concept 2 of 12: Direction cosines of the normal

The angles a normal makes with the three axes are not free — their cosines must square-sum to 1. So if a question gives you two of the angles, the third is forced (up to sign), and that pins the normal direction completely.

Definition

If a normal n⃗\vec{n} makes angles α,β,γ\alpha, \beta, \gamma with the X,Y,ZX, Y, Z axes, its direction cosines cos⁡α,cos⁡β,cos⁡γ\cos\alpha, \cos\beta, \cos\gamma satisfy:

cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1
A normal equally inclined to all three axes has cos⁡α=cos⁡β=cos⁡γ\cos\alpha = \cos\beta = \cos\gamma, so each =±13= \pm\tfrac{1}{\sqrt 3} and the direction is (1,1,1)(1,1,1). The word acute picks the positive root.

Direction-cosine identity

cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1
  • α,β,γ\alpha, \beta, \gammaangles the normal makes with X,Y,ZX, Y, Z axes

Diagram · direction cosines (drag to rotate)

xyzr
α ≈ 49° · l = 0.66β ≈ 62° · m = 0.48γ ≈ 54° · n = 0.58

l, m, n are the cosines of the angles r makes with the x-, y-, z-axes — and the components of the unit vector along r. So l² + m² + n² = 1.00 = 1, always.

Worked example

A normal makes 45∘45^\circ with the X-axis, 60∘60^\circ with the Y-axis, and an acute angle with the Z-axis. Find a direction ratio of the normal.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2024 · 9th May Shift 1 · Q112Hard

Example 2 · Line and Plane · Plane — Equation, Normal, and Construction

A vector n⃗\vec{n} is inclined to X-axis at 45∘45^\circ, Y-axis at 60∘60^\circ and at an acute angle to Z-axis. If n⃗\vec{n} is normal to a plane passing through the point (−2,1,1)(-\sqrt{2},1,1), then equation of the plane is

"Acute angle" chooses the positive square root

cos⁡2γ=14\cos^2\gamma = \tfrac14 gives cos⁡γ=±12\cos\gamma = \pm\tfrac12. The word acute forces the ++ sign, so the Z-component of the normal is positive. Miss this and you may build the plane from the mirror-flipped normal.

Equally inclined means equal COSINES, not equal angles spread over 90 degrees

Equal inclination gives (1,1,1)(1,1,1), not (1,1,0)(1,1,0). All three cosines equal forces 13\tfrac{1}{\sqrt3} each — don't assume one axis drops out.

Concept 3 of 12: Planes parallel to a coordinate plane or to a given plane

A plane parallel to the XY-plane is just z=kz = k — its normal points straight up the Z-axis. More generally, a plane parallel to a given plane keeps the SAME normal, so it has the same left-hand side; only the constant changes, and the given point fixes it.

Definition

Parallel to a coordinate plane (normal along one axis):

  • Parallel to XY-plane: z=kz = k. Parallel to YZ-plane: x=kx = k. Parallel to ZX-plane: y=ky = k.

Parallel to a given plane ax+by+cz=dax+by+cz = d: the required plane is ax+by+cz=d′ax+by+cz = d' with the same normal (a,b,c)(a,b,c); substitute the given point to find d′d'.

Same normal, new constant

ax+by+cz=d′where d′=ax0+by0+cz0ax + by + cz = d' \quad\text{where } d' = a x_0 + b y_0 + c z_0
  • (a,b,c)(a,b,c)normal copied from the given plane
  • (x0,y0,z0)(x_0,y_0,z_0)point the new plane passes through

Diagram · plane, normal & distance from origin (drag to rotate)

n⃗ON

Shortest path from O to the plane runs along the normal to the foot N; its length is |d| / √(a²+b²+c²).

Worked example

Find the equation of the plane through (1,4,−2)(1,4,-2) parallel to the plane −2x+y−3z=9-2x + y - 3z = 9.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2025 · 19 April Shift I · Q101Easy

Example 3 · Line and Plane · Plane — Equation, Normal, and Construction

The Cartesian equation of plane through A(7,8,6)A(7,8,6) and parallel to the XY plane is

Parallel to XY-plane is z=kz = k, not x+y=kx + y = k

The XY-plane is z=0z = 0; any plane parallel to it freezes zz. Match the right coordinate: parallel to YZ freezes xx, parallel to ZX freezes yy.

Re-use the WHOLE normal when copying a plane

A parallel plane shares all three coefficients, signs included. Substitute the point only into the constant — do not rescale or re-sign the normal, or it stops being parallel.

Concept 4 of 12: Plane from the foot of the perpendicular from the origin

If MM is the foot of the perpendicular dropped from the origin onto a plane, then OM→\overrightarrow{OM} IS the normal direction, and MM lies on the plane. So the plane is r⃗⋅OM→=∣OM→∣2\vec{r}\cdot\overrightarrow{OM} = |\overrightarrow{OM}|^2 — the constant comes out as the squared length of MM.

Definition

Let M(x0,y0,z0)M(x_0,y_0,z_0) be the foot of perpendicular from the origin to the plane. Then:

  • The normal is n⃗=OM→=(x0,y0,z0)\vec{n} = \overrightarrow{OM} = (x_0,y_0,z_0).
  • The plane passes through MM, so the constant is n⃗⋅OM→=x02+y02+z02\vec{n}\cdot\overrightarrow{OM} = x_0^2 + y_0^2 + z_0^2.

Cartesian: x0x+y0y+z0z=x02+y02+z02x_0 x + y_0 y + z_0 z = x_0^2 + y_0^2 + z_0^2. Vector: r⃗⋅(x0i^+y0j^+z0k^)=x02+y02+z02\vec{r}\cdot(x_0\hat{i} + y_0\hat{j} + z_0\hat{k}) = x_0^2 + y_0^2 + z_0^2.

Plane from foot of perpendicular

r⃗⋅OM→=∣OM→∣2=x02+y02+z02\vec{r}\cdot\overrightarrow{OM} = |\overrightarrow{OM}|^2 = x_0^2 + y_0^2 + z_0^2
  • M(x0,y0,z0)M(x_0,y_0,z_0)foot of perpendicular from the origin
  • OM→\overrightarrow{OM}the normal vector to the plane

Diagram · unit normal n̂ = (a×b)/|a×b|

abn̂−n̂

A plane has exactly two unit normals, ±n̂. The cross product a × b picks one by the right-hand rule; b × a gives the other. Dividing by |a × b| rescales it to length 1.

Worked example

The foot of the perpendicular from the origin to a plane is M(2,1,−2)M(2,1,-2). Find the vector equation of the plane.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2023 · 15th May Shift 2 · Q141Moderate

Example 4 · Line and Plane · Plane — Equation, Normal, and Construction

The foot of the perpendicular drawn from origin to a plane is M(2,1,−2)M(2,1,-2), then vector equation of the plane is

The constant is ∣OM→∣2|\overrightarrow{OM}|^2, not ∣OM→∣|\overrightarrow{OM}|

For foot (2,1,−2)(2,1,-2) the constant is 99 (the squared length), not 33 (the distance). The distance 9=3\sqrt9 = 3 is the perpendicular length; the plane equation uses the squared value.

Don't move the foot to the wrong side of the equation

The form is r⃗⋅OM→=+∣OM→∣2\vec{r}\cdot\overrightarrow{OM} = +|\overrightarrow{OM}|^2, a POSITIVE constant. Distractors flip it to ⋯+45=0\dots + 45 = 0; that plane no longer passes through MM.

Concept 5 of 12: Plane through a point with normal fixed by axis angles

Combine the direction-cosine identity with the point-normal form. The angles (or the 'equal acute angles' phrasing) give you the normal direction; the point gives you the constant. Two foundations clicking together.

Definition

Given the angles a normal makes with the axes, recover its direction ratio via cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1, then write the plane through the point AA:

a(x−x0)+b(y−y0)+c(z−z0)=0a(x-x_0) + b(y-y_0) + c(z-z_0) = 0
When the normal is equally inclined to all axes the direction is (1,1,1)(1,1,1), giving a plane of the form x+y+z=kx + y + z = k.

Point-normal with angle-derived normal

a(x−x0)+b(y−y0)+c(z−z0)=0a(x - x_0) + b(y - y_0) + c(z - z_0) = 0
  • (a,b,c)(a,b,c)normal recovered from the axis angles
  • (x0,y0,z0)(x_0,y_0,z_0)the given point on the plane

Worked example

Find the plane through (−1,1,2)(-1,1,2) whose normal makes equal acute angles with the coordinate axes.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2024 · 12th May Shift 1 · Q126Easy

Example 5 · Line and Plane · Plane — Equation, Normal, and Construction

The equation of the plane through (−1,1,2)(-1,1,2) whose normal makes equal acute angles with coordinate axes is

Clear the irrational direction cosine into a clean ratio

Direction cosines (12,12,12)\left(\tfrac{1}{\sqrt2}, \tfrac12, \tfrac12\right) become the ratio (2,1,1)(2,1,1) — double everything until the 2\sqrt2 is gone. Writing the normal as (1,1,1)(1,1,1) here is wrong; only EQUAL angles give (1,1,1)(1,1,1).

Put the point into the expanded form, not the angle data

The angles fix only the normal's DIRECTION; the point alone fixes the constant. Don't try to use an angle to find kk.

Concept 6 of 12: Plane perpendicular to two given planes

A plane perpendicular to two given planes must contain BOTH their normals as directions lying in it. So the required normal is perpendicular to both given normals — exactly what the cross product delivers: n⃗=n1⃗×n2⃗\vec{n} = \vec{n_1}\times\vec{n_2}.

Definition

To build a plane through a point AA perpendicular to planes with normals n1⃗\vec{n_1} and n2⃗\vec{n_2}:

  • The required normal is n⃗=n1⃗×n2⃗\vec{n} = \vec{n_1}\times\vec{n_2} (perpendicular to both, so both given normals lie IN the required plane).
  • Then write the plane through AA: n⃗⋅(r⃗−a⃗)=0\vec{n}\cdot(\vec{r} - \vec{a}) = 0.

This is the cross-product-normal engine — one of the two HARD workhorses of this subtopic.

Normal from two perpendicular planes

n⃗=n1⃗×n2⃗,n⃗⋅(r⃗−a⃗)=0\vec{n} = \vec{n_1}\times\vec{n_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • n1⃗,n2⃗\vec{n_1}, \vec{n_2}normals of the two given planes
  • n⃗\vec{n}required normal = their cross product

Diagram · plane, normal & distance from origin (drag to rotate)

n⃗ON

Shortest path from O to the plane runs along the normal to the foot N; its length is |d| / √(a²+b²+c²).

Worked example

Find the plane through (2,0,−1)(2,0,-1) perpendicular to the planes x+y+z=3x + y + z = 3 and 2x−y+3z=12x - y + 3z = 1.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2024 · 14th May Shift 1 · Q121Moderate

Example 6 · Line and Plane · Plane — Equation, Normal, and Construction

Equation of the plane passing through (1,−1,2)(1,-1,2) and perpendicular to the planes x+2y−2z=4x+2y-2z=4 and 3x+2y+z=63x+2y+z=6 is:

Cross product, not dot product, for the normal

Perpendicular-to-two-planes needs a direction perpendicular to BOTH normals — that is n1⃗×n2⃗\vec{n_1}\times\vec{n_2}. A dot product gives a number, not a direction; reaching for it here is the classic wrong start.

Keep the cross-product sign and middle-term flip straight

The j^\hat{j} component carries a minus sign in the determinant expansion. A sign error there sends you to a sibling option with the middle coefficient flipped (e.g. 6x+7y…6x+7y\dots instead of 6x−7y…6x-7y\dots).

Concept 7 of 12: Plane through a point parallel to two lines

If a plane is parallel to two lines, both line directions lie IN the plane — so the normal is perpendicular to both directions. Same engine as before: n⃗=d1⃗×d2⃗\vec{n} = \vec{d_1}\times\vec{d_2}. This is the single most repeated template in the subtopic.

Definition

For a plane through a point AA parallel to two lines with direction vectors d1⃗,d2⃗\vec{d_1}, \vec{d_2}:

  • The normal is n⃗=d1⃗×d2⃗\vec{n} = \vec{d_1}\times\vec{d_2}.
  • Plane: n⃗⋅(r⃗−a⃗)=0\vec{n}\cdot(\vec{r} - \vec{a}) = 0.

Read each line's direction straight off its symmetric form x−x1p=y−y1q=z−z1s\frac{x - x_1}{p} = \frac{y - y_1}{q} = \frac{z - z_1}{s}: the direction is (p,q,s)(p, q, s).

Normal from two parallel lines

n⃗=d1⃗×d2⃗,n⃗⋅(r⃗−a⃗)=0\vec{n} = \vec{d_1}\times\vec{d_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • d1⃗,d2⃗\vec{d_1}, \vec{d_2}direction vectors of the two lines
  • a⃗\vec{a}the point the plane passes through

Worked example

Find the plane through (1,0,2)(1,0,2) parallel to the lines x−21=y+12=z−33\frac{x-2}{1} = \frac{y+1}{2} = \frac{z-3}{3} and x+12=y1=z−4−1\frac{x+1}{2} = \frac{y}{1} = \frac{z-4}{-1}.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2023 · 4th May Shift 2 · Q110Hard

Example 7 · Line and Plane · Plane — Equation, Normal, and Construction

The equation of the plane, passing through the point (−1,2,−3)(-1,2,-3) and parallel to the lines x−13=y−22=z−4\frac{x-1}{3}=\frac{y-2}{2}=\frac{z}{-4} and x2=y−1−3=z−22\frac{x}{2}=\frac{y-1}{-3}=\frac{z-2}{2}, is

Parallel to two LINES uses their directions, parallel to two PLANES uses their normals

Both reduce to a cross product, but read the right vectors: a line gives a direction (p,q,s)(p,q,s) from its denominators; a plane gives a normal (a,b,c)(a,b,c) from its coefficients. Mixing them up cross-products the wrong pair.

Read line directions from the denominators, signs included

In z−4\frac{z}{-4} the Z-direction is −4-4, not 44. A dropped minus on a single component changes the whole cross product.

Concept 8 of 12: Plane through three points

Three non-collinear points fix a plane. Build two direction vectors inside the plane from one anchor point, cross them to get the normal, then write the point-normal form — or expand the standard 3-by-3 determinant directly.

Definition

For points A,B,CA, B, C:

  • Form two in-plane vectors AB→=b⃗−a⃗\overrightarrow{AB} = \vec{b} - \vec{a} and AC→=c⃗−a⃗\overrightarrow{AC} = \vec{c} - \vec{a}.
  • Normal n⃗=AB→×AC→\vec{n} = \overrightarrow{AB}\times\overrightarrow{AC}; plane through AA.

Determinant form (equivalent):

∣x−x1y−y1z−z1x2−x1y2−y1z2−z1x3−x1y3−y1z3−z1∣=0\begin{vmatrix} x - x_1 & y - y_1 & z - z_1 \\ x_2 - x_1 & y_2 - y_1 & z_2 - z_1 \\ x_3 - x_1 & y_3 - y_1 & z_3 - z_1 \end{vmatrix} = 0

Three-point plane

n⃗=AB→×AC→,n⃗⋅(r⃗−a⃗)=0\vec{n} = \overrightarrow{AB}\times\overrightarrow{AC}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • AB→,AC→\overrightarrow{AB}, \overrightarrow{AC}two edges from anchor AA
  • n⃗\vec{n}normal = their cross product

Worked example

Find the Cartesian equation of the plane through (1,1,2)(1,1,2), (2,3,1)(2,3,1) and (0,1,4)(0,1,4).
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2023 · 2nd May Shift 1 · Q135Moderate

Example 8 · Line and Plane · Plane — Equation, Normal, and Construction

The Cartesian equation of the plane, passing through the points (3,1,1)(3,1,1), (1,2,3)(1,2,3) and (−1,4,2)(-1,4,2), is

Anchor BOTH edge vectors at the same point

Use AB→\overrightarrow{AB} and AC→\overrightarrow{AC} (both from AA), not AB→\overrightarrow{AB} and BC→\overrightarrow{BC} mixed with the wrong anchor for the point-normal step. The normal is fine either way, but the substituted point must lie on the plane.

"Parallel to an axis" kills exactly one coefficient

Parallel to X-axis sets the xx-coefficient to 00 (the axis direction must lie in the plane, so the normal has no i^\hat{i} part). Don't also zero yy or zz.

Concept 9 of 12: Perpendicular bisector plane of a segment

The plane that perpendicularly bisects segment PQPQ passes through the MIDPOINT of PQPQ and has PQ→\overrightarrow{PQ} as its normal — every point on it is equidistant from PP and QQ.

Definition

For the plane perpendicular to segment PQPQ and passing through its midpoint:

  • Midpoint M=(x1+x22,y1+y22,z1+z22)M = \left(\frac{x_1+x_2}{2}, \frac{y_1+y_2}{2}, \frac{z_1+z_2}{2}\right).
  • Normal n⃗=PQ→=(x2−x1,y2−y1,z2−z1)\vec{n} = \overrightarrow{PQ} = (x_2 - x_1, y_2 - y_1, z_2 - z_1).
  • Plane: n⃗⋅(r⃗−m⃗)=0\vec{n}\cdot(\vec{r} - \vec{m}) = 0.

Perpendicular bisector plane

n⃗=PQ→,M=12(p⃗+q⃗),n⃗⋅(r⃗−m⃗)=0\vec{n} = \overrightarrow{PQ}, \quad M = \tfrac{1}{2}(\vec{p} + \vec{q}), \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0
  • MMmidpoint of PQPQ — the plane passes through it
  • PQ→\overrightarrow{PQ}segment direction = the normal

Worked example

Find the plane through the midpoint of P(2,−1,4)P(2,-1,4) and Q(4,3,−2)Q(4,3,-2) and perpendicular to PQPQ.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2023 · 2nd May Shift 2 · Q122Moderate

Example 9 · Line and Plane · Plane — Equation, Normal, and Construction

The equation of the plane passing through the midpoint of the line segment joining P(1,2,5)P(1,2,5) and Q(3,4,3)Q(3,4,3) and perpendicular to it, is

Pass through the MIDPOINT, not through PP or QQ

The perpendicular bisector plane goes through MM, the midpoint. Substituting PP or QQ gives a parallel plane with the wrong constant.

Simplify the normal before substituting

PQ→=(2,2,−2)\overrightarrow{PQ} = (2,2,-2) is fine, but (1,1,−1)(1,1,-1) is cleaner — just keep the constant consistent. Either way, the direction (signs) must match PQ→\overrightarrow{PQ}.

Concept 10 of 12: Family of planes through a line of intersection (lambda engine)

Any plane through the intersection line of two planes P1=0P_1 = 0 and P2=0P_2 = 0 can be written as P1+λP2=0P_1 + \lambda P_2 = 0 for some scalar λ\lambda. You then impose ONE extra condition — perpendicular to a coordinate plane, parallel to an axis or a line, perpendicular to a third plane, or passing through a point — to solve for λ\lambda. This single trick is the most repeated HARD shape in the subtopic.

Definition

The family of planes through the line of intersection of P1:a1x+b1y+c1z+d1=0P_1: a_1x+b_1y+c_1z+d_1 = 0 and P2:a2x+b2y+c2z+d2=0P_2: a_2x+b_2y+c_2z+d_2 = 0 is:

P1+λP2=0P_1 + \lambda P_2 = 0
Its normal is (a1+λa2,  b1+λb2,  c1+λc2)(a_1 + \lambda a_2,\; b_1 + \lambda b_2,\; c_1 + \lambda c_2). Pin λ\lambda with the side condition:

  • Perpendicular to XY-plane → zz-coefficient =0= 0: c1+λc2=0c_1 + \lambda c_2 = 0.
  • Parallel to X / Y / Z-axis → the matching coefficient =0= 0 (e.g. parallel to Y-axis → b1+λb2=0b_1 + \lambda b_2 = 0).
  • Perpendicular to a third plane with normal m⃗\vec{m} → family-normal ⋅ m⃗=0\cdot\, \vec{m} = 0.
  • Parallel to a line with direction d⃗\vec{d} → family-normal ⋅ d⃗=0\cdot\, \vec{d} = 0.
  • Through a point → substitute the point.

Family of planes

P1+λP2=0,n⃗λ=(a1+λa2,  b1+λb2,  c1+λc2)P_1 + \lambda P_2 = 0, \qquad \vec{n}_\lambda = \big(a_1 + \lambda a_2,\; b_1 + \lambda b_2,\; c_1 + \lambda c_2\big)
  • λ\lambdascalar fixed by the one extra condition
  • n⃗λ\vec{n}_\lambdathe family's normal, a function of λ\lambda

Worked example

Find the plane through the intersection of 2x+y−z=32x + y - z = 3 and x−y+2z=1x - y + 2z = 1 that passes through the point (1,0,1)(1,0,1).
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2025 · 19 April Shift II · Q130Moderate

Example 10 · Line and Plane · Plane — Equation, Normal, and Construction

The equation of the plane passing through the line of intersection of the planes x+y+z=1x+y+z= 1 and 3x+4y+5z=23x+ 4y+ 5z= 2 and perpendicular to the XY - plane is

Perpendicular to the XY-plane means the Z-coefficient vanishes

A plane perpendicular to the XY-plane is 'vertical' — its normal lies IN the XY-plane, so it has no zz-part: set c1+λc2=0c_1 + \lambda c_2 = 0. Students often confuse this with parallel (which would set a,ba, b to make the normal point along Z). Vertical → kill zz; horizontal → keep only zz.

Parallel-to-axis kills the SAME-named coefficient

Parallel to the Y-axis means j^\hat{j} lies in the plane, so the normal has no j^\hat{j}: b1+λb2=0b_1 + \lambda b_2 = 0. Don't confuse 'parallel to Y-axis' (kill bb) with 'perpendicular to ZX-plane' even though they coincide.

Clear the fractions before matching options

Solving for λ\lambda leaves fractional coefficients like 25x+15y\tfrac25 x + \tfrac15 y. Multiply through (here by 5) to reach 2x+y−3=02x + y - 3 = 0; the un-cleared version matches no option.

Concept 11 of 12: Intercept form, intercept triangle area and centroid

A plane cuts the axes at (a,0,0),(0,b,0),(0,0,c)(a,0,0), (0,b,0), (0,0,c) — the intercepts. Those three points form a triangle whose area and centroid have clean closed forms, so a question that mentions where a plane 'meets the axes' is almost always testing one of these two formulas.

Definition

Intercept form: xa+yb+zc=1\dfrac{x}{a} + \dfrac{y}{b} + \dfrac{z}{c} = 1, with axis points A(a,0,0),B(0,b,0),C(0,0,c)A(a,0,0), B(0,b,0), C(0,0,c).

  • Centroid of △ABC\triangle ABC: (a3,b3,c3)\left(\dfrac{a}{3}, \dfrac{b}{3}, \dfrac{c}{3}\right).
  • Area of △ABC\triangle ABC: 12a2b2+b2c2+c2a2\dfrac{1}{2}\sqrt{a^2 b^2 + b^2 c^2 + c^2 a^2}.

Intercept triangle: centroid and area

G=(a3,b3,c3),Area=12a2b2+b2c2+c2a2G = \left(\tfrac{a}{3}, \tfrac{b}{3}, \tfrac{c}{3}\right), \qquad \text{Area} = \tfrac{1}{2}\sqrt{a^2 b^2 + b^2 c^2 + c^2 a^2}
  • a,b,ca, b, cintercepts on the X,Y,ZX, Y, Z axes
  • GGcentroid of the triangle of intercepts

Diagram · coordinate planes & octants (drag to rotate)

xyzP(+,+,+)O

Three planes (XY, YZ, ZX), each splitting space in two → 2 × 2 × 2 = 8 octants. P sits in the first octant (all coordinates positive).

Worked example

The plane x3+y2−z4=1\frac{x}{3} + \frac{y}{2} - \frac{z}{4} = 1 cuts the axes at A,B,CA, B, C. Find the area of △ABC\triangle ABC.
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2025 · 20 April Shift I · Q139Moderate

Example 11 · Line and Plane · Plane — Equation, Normal, and Construction

If the plane x3+y2−z4=1\frac{x}{3}+\frac{y}{2}-\frac{z}{4}= 1 cuts the co-ordinate axes at points A,BA,B and C , then the area of the triangle ABC is

Read intercepts from the form xa+yb+zc=1\frac{x}{a} + \frac{y}{b} + \frac{z}{c} = 1

For 2x+3y+4z=12x + 3y + 4z = 1, the X-intercept is 12\tfrac12, NOT 22. Divide through to make the RHS exactly 11, then the denominators are the intercepts.

Use the squared intercepts in the area formula

Area =12a2b2+b2c2+c2a2= \tfrac12\sqrt{a^2b^2 + b^2c^2 + c^2a^2} — pairwise PRODUCTS of squares. A negative intercept like c=−4c = -4 contributes c2=16c^2 = 16; the sign drops out, but don't forget to square it.

Concept 12 of 12: Recovering a plane from a point and its mirror image

If a point and its mirror image in a plane are both given, the plane is the perpendicular bisector of the segment joining them: it passes through their midpoint and has the segment as its normal. So this reduces to the perpendicular-bisector construction, run in reverse.

Definition

Given a point PP and its mirror image P′P' in an unknown plane:

  • The plane passes through the midpoint M=12(P+P′)M = \tfrac12(P + P').
  • Its normal is PP′→=P′−P\overrightarrow{PP'} = P' - P (the segment is perpendicular to the plane).

Build the plane, then test which option-point satisfies it. (The fuller treatment of finding an image or foot of perpendicular lives on the Foot of Perpendicular, Image, and Projection page; here we only need this reverse construction.)

Plane from point and its image

M=12(P+P′),n⃗=P′−P,n⃗⋅(r⃗−m⃗)=0M = \tfrac12(P + P'), \quad \vec{n} = P' - P, \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0
  • P,P′P, P'the point and its mirror image
  • MMmidpoint — lies on the plane

Worked example

The mirror image of (1,2,3)(1,2,3) in a plane is (−73,−43,−13)\left(-\tfrac73, -\tfrac43, -\tfrac13\right). Find the plane, and verify it passes through (1,−1,1)(1,-1,1).
Practise this conceptself-check · 4 quick reps

The same idea in a real exam question:

MHT-CET · 2024 · 11th May Shift 1 · Q116Hard

Example 12 · Line and Plane · Plane — Equation, Normal, and Construction

The mirror image of the point (1,2,3)(1,2,3) in a plane is (−73,−43,−13)\left(-\frac{7}{3},-\frac{4}{3},-\frac{1}{3}\right). Thus, the point lies on this plane.

The normal is the segment, the plane is at the midpoint

Use PP′→\overrightarrow{PP'} as the normal and the MIDPOINT as the through-point — not PP or P′P'. Substituting an endpoint gives a plane parallel to the true one.

Simplify the messy normal before testing option-points

(−103,−103,−103)\left(-\tfrac{10}{3}, -\tfrac{10}{3}, -\tfrac{10}{3}\right) is just (1,1,1)(1,1,1). Reduce first; then substituting each option-point to find which lies on x+y+z=1x + y + z = 1 is trivial arithmetic.

Summary — formulas & gotchas at a glance

A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.

Formulas (12)

  • Equation of a plane and its normal

    The three equivalent forms

    ax+by+cz=d  ⟺  r⃗⋅n⃗=d  ⟺  n⃗⋅(r⃗−a⃗)=0ax + by + cz = d \;\Longleftrightarrow\; \vec{r}\cdot\vec{n} = d \;\Longleftrightarrow\; \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Direction cosines of the normal

    Direction-cosine identity

    cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1
  • Planes parallel to a coordinate plane or to a given plane

    Same normal, new constant

    ax+by+cz=d′where d′=ax0+by0+cz0ax + by + cz = d' \quad\text{where } d' = a x_0 + b y_0 + c z_0
  • Plane from the foot of the perpendicular from the origin

    Plane from foot of perpendicular

    r⃗⋅OM→=∣OM→∣2=x02+y02+z02\vec{r}\cdot\overrightarrow{OM} = |\overrightarrow{OM}|^2 = x_0^2 + y_0^2 + z_0^2
  • Plane through a point with normal fixed by axis angles

    Point-normal with angle-derived normal

    a(x−x0)+b(y−y0)+c(z−z0)=0a(x - x_0) + b(y - y_0) + c(z - z_0) = 0
  • Plane perpendicular to two given planes

    Normal from two perpendicular planes

    n⃗=n1⃗×n2⃗,n⃗⋅(r⃗−a⃗)=0\vec{n} = \vec{n_1}\times\vec{n_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Plane through a point parallel to two lines

    Normal from two parallel lines

    n⃗=d1⃗×d2⃗,n⃗⋅(r⃗−a⃗)=0\vec{n} = \vec{d_1}\times\vec{d_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Plane through three points

    Three-point plane

    n⃗=AB→×AC→,n⃗⋅(r⃗−a⃗)=0\vec{n} = \overrightarrow{AB}\times\overrightarrow{AC}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Perpendicular bisector plane of a segment

    Perpendicular bisector plane

    n⃗=PQ→,M=12(p⃗+q⃗),n⃗⋅(r⃗−m⃗)=0\vec{n} = \overrightarrow{PQ}, \quad M = \tfrac{1}{2}(\vec{p} + \vec{q}), \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0
  • Family of planes through a line of intersection (lambda engine)

    Family of planes

    P1+λP2=0,n⃗λ=(a1+λa2,  b1+λb2,  c1+λc2)P_1 + \lambda P_2 = 0, \qquad \vec{n}_\lambda = \big(a_1 + \lambda a_2,\; b_1 + \lambda b_2,\; c_1 + \lambda c_2\big)
  • Intercept form, intercept triangle area and centroid

    Intercept triangle: centroid and area

    G=(a3,b3,c3),Area=12a2b2+b2c2+c2a2G = \left(\tfrac{a}{3}, \tfrac{b}{3}, \tfrac{c}{3}\right), \qquad \text{Area} = \tfrac{1}{2}\sqrt{a^2 b^2 + b^2 c^2 + c^2 a^2}
  • Recovering a plane from a point and its mirror image

    Plane from point and its image

    M=12(P+P′),n⃗=P′−P,n⃗⋅(r⃗−m⃗)=0M = \tfrac12(P + P'), \quad \vec{n} = P' - P, \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0

Watch out for (25)

Test yourself on Line and Plane

20 past MHT-CET questions from this chapter, timed at 36 minutes and marked the way the exam marks it. You see your score and every answer the moment you finish. Free to start.

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