MHT-CET Maths · Line and Plane

Plane — Equation, Normal, and Construction

How to write the equation of a plane from whatever the question hands you — a point and a normal, three points, two lines or two planes it must respect — by always first nailing the normal vector, plus the family-of-planes lambda trick for planes through an intersection line.

Why this matters

This is the densest scoring subtopic in Line and Plane: roughly 36 PYQs, MODERATE-to-HARD, and the templates repeat hard — the 'plane through a point parallel to two lines' and the 'plane through an intersection line with a side condition' shapes each recur three or four times across 2023-2025. Almost every question reduces to ONE move: find the normal vector, then write n-dot-(r minus a) = 0. The normal comes either from a cross product (two directions the plane must contain) or from a family-of-planes lambda solved against a perpendicularity or parallelism condition. Learn those two engines — the cross-product normal and the lambda family — and the rest (intercepts, foot of perpendicular, mirror image) is bookkeeping.

Concept 1 of 12

Equation of a plane and its normal

Intuition

A plane is fixed by ONE point on it plus a direction perpendicular to it — the normal vector. Every plane equation, no matter how it is dressed up, is just "the normal dotted with the displacement from a known point is zero." Read the coefficients of x,y,zx, y, z and you have read off the normal.

Definition

A plane in space has three equivalent forms:

  • Cartesian form: ax+by+cz=dax + by + cz = d. The coefficients give the normal vector n=ai^+bj^+ck^\vec{n} = a\hat{i} + b\hat{j} + c\hat{k}.
  • Vector form: rn=d\vec{r}\cdot\vec{n} = d, where r=xi^+yj^+zk^\vec{r} = x\hat{i} + y\hat{j} + z\hat{k} is the position vector of a general point.
  • Point-normal form: through a point A(x0,y0,z0)A(x_0,y_0,z_0) with normal n=(a,b,c)\vec{n} = (a,b,c): a(xx0)+b(yy0)+c(zz0)=0a(x-x_0) + b(y-y_0) + c(z-z_0) = 0.

Two planes are parallel when their normals are parallel (proportional coefficients). Two planes are perpendicular when their normals are perpendicular: n1n2=0\vec{n_1}\cdot\vec{n_2} = 0.

The three equivalent forms

ax+by+cz=d    rn=d    n(ra)=0ax + by + cz = d \;\Longleftrightarrow\; \vec{r}\cdot\vec{n} = d \;\Longleftrightarrow\; \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • n=(a,b,c)\vec{n} = (a,b,c)normal — the coefficients of x,y,zx, y, z
  • a\vec{a}position vector of a known point on the plane
  • ddconstant, fixed by substituting the known point

Worked example

Write the equation of the plane through A(2,1,3)A(2,-1,3) with normal n=i^+4j^2k^\vec{n} = \hat{i} + 4\hat{j} - 2\hat{k}.
Practice this concept4 quick reps

The normal is the coefficient triple, not the point

In ax+by+cz=dax+by+cz=d the normal is (a,b,c)(a,b,c). Students sometimes grab the point's coordinates as the normal — those only fix dd. Read direction from the coefficients, position from the given point.

dd is found by substituting, never left at the wrong sign

After a(xx0)+b(yy0)+c(zz0)=0a(x-x_0)+b(y-y_0)+c(z-z_0)=0, expand fully before reading dd. A sign slip on bx0-bx_0 etc. flips the constant — the most common reason a correct normal still lands on the wrong option.

Concept 2 of 12

Direction cosines of the normal

Intuition

The angles a normal makes with the three axes are not free — their cosines must square-sum to 1. So if a question gives you two of the angles, the third is forced (up to sign), and that pins the normal direction completely.

Definition

If a normal n\vec{n} makes angles α,β,γ\alpha, \beta, \gamma with the X,Y,ZX, Y, Z axes, its direction cosines cosα,cosβ,cosγ\cos\alpha, \cos\beta, \cos\gamma satisfy:

cos2α+cos2β+cos2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1
A normal equally inclined to all three axes has cosα=cosβ=cosγ\cos\alpha = \cos\beta = \cos\gamma, so each =±13= \pm\tfrac{1}{\sqrt 3} and the direction is (1,1,1)(1,1,1). The word acute picks the positive root.

Direction-cosine identity

cos2α+cos2β+cos2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1
  • α,β,γ\alpha, \beta, \gammaangles the normal makes with X,Y,ZX, Y, Z axes

Diagram · direction cosines (drag to rotate)

xyzr
α ≈ 49° · l = 0.66β ≈ 62° · m = 0.48γ ≈ 54° · n = 0.58

l, m, n are the cosines of the angles r makes with the x-, y-, z-axes — and the components of the unit vector along r. So l² + m² + n² = 1.00 = 1, always.

Worked example

A normal makes 4545^\circ with the X-axis, 6060^\circ with the Y-axis, and an acute angle with the Z-axis. Find a direction ratio of the normal.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 2Line and PlaneHARD
A vector n\vec{n} is inclined to X-axis at 4545^\circ, Y-axis at 6060^\circ and at an acute angle to Z-axis. If n\vec{n} is normal to a plane passing through the point (2,1,1)(-2,1,1), then equation of the plane is

[Q112 · 9th May Shift 1 · 2024]

"Acute angle" chooses the positive square root

cos2γ=14\cos^2\gamma = \tfrac14 gives cosγ=±12\cos\gamma = \pm\tfrac12. The word *acute* forces the ++ sign, so the Z-component of the normal is positive. Miss this and you may build the plane from the mirror-flipped normal.

Equally inclined means equal COSINES, not equal angles spread over 90 degrees

Equal inclination gives (1,1,1)(1,1,1), not (1,1,0)(1,1,0). All three cosines equal forces 13\tfrac{1}{\sqrt3} each — don't assume one axis drops out.

Concept 3 of 12

Planes parallel to a coordinate plane or to a given plane

Intuition

A plane parallel to the XY-plane is just z=kz = k — its normal points straight up the Z-axis. More generally, a plane parallel to a given plane keeps the SAME normal, so it has the same left-hand side; only the constant changes, and the given point fixes it.

Definition

Parallel to a coordinate plane (normal along one axis):

  • Parallel to XY-plane: z=kz = k. Parallel to YZ-plane: x=kx = k. Parallel to ZX-plane: y=ky = k.

Parallel to a given plane ax+by+cz=dax+by+cz = d: the required plane is ax+by+cz=dax+by+cz = d' with the same normal (a,b,c)(a,b,c); substitute the given point to find dd'.

Same normal, new constant

ax+by+cz=dwhere d=ax0+by0+cz0ax + by + cz = d' \quad\text{where } d' = a x_0 + b y_0 + c z_0
  • (a,b,c)(a,b,c)normal copied from the given plane
  • (x0,y0,z0)(x_0,y_0,z_0)point the new plane passes through

Diagram · plane, normal & distance from origin (drag to rotate)

n⃗ON

Shortest path from O to the plane runs along the normal to the foot N; its length is |d| / √(a²+b²+c²).

Worked example

Find the equation of the plane through (1,4,2)(1,4,-2) parallel to the plane 2x+y3z=9-2x + y - 3z = 9.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 3Line and PlaneEASY
The Cartesian equation of plane through A(7,8,6)A(7,8,6) and parallel to the XY plane is

[Q101 · 19 April Shift I · 2025]

Parallel to XY-plane is z=kz = k, not x+y=kx + y = k

The XY-plane is z=0z = 0; any plane parallel to it freezes zz. Match the right coordinate: parallel to YZ freezes xx, parallel to ZX freezes yy.

Re-use the WHOLE normal when copying a plane

A parallel plane shares all three coefficients, signs included. Substitute the point only into the constant — do not rescale or re-sign the normal, or it stops being parallel.

Concept 4 of 12

Plane from the foot of the perpendicular from the origin

Intuition

If MM is the foot of the perpendicular dropped from the origin onto a plane, then OM\overrightarrow{OM} IS the normal direction, and MM lies on the plane. So the plane is rOM=OM2\vec{r}\cdot\overrightarrow{OM} = |\overrightarrow{OM}|^2 — the constant comes out as the squared length of MM.

Definition

Let M(x0,y0,z0)M(x_0,y_0,z_0) be the foot of perpendicular from the origin to the plane. Then:

  • The normal is n=OM=(x0,y0,z0)\vec{n} = \overrightarrow{OM} = (x_0,y_0,z_0).
  • The plane passes through MM, so the constant is nOM=x02+y02+z02\vec{n}\cdot\overrightarrow{OM} = x_0^2 + y_0^2 + z_0^2.

Cartesian: x0x+y0y+z0z=x02+y02+z02x_0 x + y_0 y + z_0 z = x_0^2 + y_0^2 + z_0^2. Vector: r(x0i^+y0j^+z0k^)=x02+y02+z02\vec{r}\cdot(x_0\hat{i} + y_0\hat{j} + z_0\hat{k}) = x_0^2 + y_0^2 + z_0^2.

Plane from foot of perpendicular

rOM=OM2=x02+y02+z02\vec{r}\cdot\overrightarrow{OM} = |\overrightarrow{OM}|^2 = x_0^2 + y_0^2 + z_0^2
  • M(x0,y0,z0)M(x_0,y_0,z_0)foot of perpendicular from the origin
  • OM\overrightarrow{OM}the normal vector to the plane

Diagram · unit normal n̂ = (a×b)/|a×b|

ab−n̂

A plane has exactly two unit normals, ±n̂. The cross product a × b picks one by the right-hand rule; b × a gives the other. Dividing by |a × b| rescales it to length 1.

Worked example

The foot of the perpendicular from the origin to a plane is M(2,1,2)M(2,1,-2). Find the vector equation of the plane.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 4Line and PlaneMODERATE
The foot of the perpendicular drawn from origin to a plane is M(2,1,2)M(2,1,-2), then vector equation of the plane is

[Q141 · 15th May Shift 2 · 2023]

The constant is OM2|\overrightarrow{OM}|^2, not OM|\overrightarrow{OM}|

For foot (2,1,2)(2,1,-2) the constant is 99 (the squared length), not 33 (the distance). The distance 9=3\sqrt9 = 3 is the perpendicular *length*; the plane equation uses the squared value.

Don't move the foot to the wrong side of the equation

The form is rOM=+OM2\vec{r}\cdot\overrightarrow{OM} = +|\overrightarrow{OM}|^2, a POSITIVE constant. Distractors flip it to +45=0\dots + 45 = 0; that plane no longer passes through MM.

Concept 5 of 12

Plane through a point with normal fixed by axis angles

Intuition

Combine the direction-cosine identity with the point-normal form. The angles (or the 'equal acute angles' phrasing) give you the normal direction; the point gives you the constant. Two foundations clicking together.

Definition

Given the angles a normal makes with the axes, recover its direction ratio via cos2α+cos2β+cos2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1, then write the plane through the point AA:

a(xx0)+b(yy0)+c(zz0)=0a(x-x_0) + b(y-y_0) + c(z-z_0) = 0
When the normal is equally inclined to all axes the direction is (1,1,1)(1,1,1), giving a plane of the form x+y+z=kx + y + z = k.

Point-normal with angle-derived normal

a(xx0)+b(yy0)+c(zz0)=0a(x - x_0) + b(y - y_0) + c(z - z_0) = 0
  • (a,b,c)(a,b,c)normal recovered from the axis angles
  • (x0,y0,z0)(x_0,y_0,z_0)the given point on the plane

Worked example

Find the plane through (1,1,2)(-1,1,2) whose normal makes equal acute angles with the coordinate axes.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 5Line and PlaneEASY
The equation of the plane through (1,1,2)(-1,1,2) whose normal makes equal acute angles with coordinate axes is

[Q126 · 12th May Shift 1 · 2024]

Clear the irrational direction cosine into a clean ratio

Direction cosines (12,12,12)\left(\tfrac{1}{\sqrt2}, \tfrac12, \tfrac12\right) become the ratio (2,1,1)(2,1,1) — double everything until the 2\sqrt2 is gone. Writing the normal as (1,1,1)(1,1,1) here is wrong; only EQUAL angles give (1,1,1)(1,1,1).

Put the point into the expanded form, not the angle data

The angles fix only the normal's DIRECTION; the point alone fixes the constant. Don't try to use an angle to find kk.

Concept 6 of 12

Plane perpendicular to two given planes

Intuition

A plane perpendicular to two given planes must contain BOTH their normals as directions lying in it. So the required normal is perpendicular to both given normals — exactly what the cross product delivers: n=n1×n2\vec{n} = \vec{n_1}\times\vec{n_2}.

Definition

To build a plane through a point AA perpendicular to planes with normals n1\vec{n_1} and n2\vec{n_2}:

  • The required normal is n=n1×n2\vec{n} = \vec{n_1}\times\vec{n_2} (perpendicular to both, so both given normals lie IN the required plane).
  • Then write the plane through AA: n(ra)=0\vec{n}\cdot(\vec{r} - \vec{a}) = 0.

This is the cross-product-normal engine — one of the two HARD workhorses of this subtopic.

Normal from two perpendicular planes

n=n1×n2,n(ra)=0\vec{n} = \vec{n_1}\times\vec{n_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • n1,n2\vec{n_1}, \vec{n_2}normals of the two given planes
  • n\vec{n}required normal = their cross product

Diagram · plane, normal & distance from origin (drag to rotate)

n⃗ON

Shortest path from O to the plane runs along the normal to the foot N; its length is |d| / √(a²+b²+c²).

Worked example

Find the plane through (2,0,1)(2,0,-1) perpendicular to the planes x+y+z=3x + y + z = 3 and 2xy+3z=12x - y + 3z = 1.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 6Line and PlaneMODERATE
Equation of the plane passing through (1,1,2)(1,-1,2) and perpendicular to the planes x+2y2z=4x+2y-2z=4 and 3x+2y+z=63x+2y+z=6 is:

[Q121 · 14th May Shift 1 · 2024]

Cross product, not dot product, for the normal

Perpendicular-to-two-planes needs a direction perpendicular to BOTH normals — that is n1×n2\vec{n_1}\times\vec{n_2}. A dot product gives a number, not a direction; reaching for it here is the classic wrong start.

Keep the cross-product sign and middle-term flip straight

The j^\hat{j} component carries a minus sign in the determinant expansion. A sign error there sends you to a sibling option with the middle coefficient flipped (e.g. 6x+7y6x+7y\dots instead of 6x7y6x-7y\dots).

Concept 7 of 12

Plane through a point parallel to two lines

Intuition

If a plane is parallel to two lines, both line directions lie IN the plane — so the normal is perpendicular to both directions. Same engine as before: n=d1×d2\vec{n} = \vec{d_1}\times\vec{d_2}. This is the single most repeated template in the subtopic.

Definition

For a plane through a point AA parallel to two lines with direction vectors d1,d2\vec{d_1}, \vec{d_2}:

  • The normal is n=d1×d2\vec{n} = \vec{d_1}\times\vec{d_2}.
  • Plane: n(ra)=0\vec{n}\cdot(\vec{r} - \vec{a}) = 0.

Read each line's direction straight off its symmetric form xx1p=yy1q=zz1s\frac{x - x_1}{p} = \frac{y - y_1}{q} = \frac{z - z_1}{s}: the direction is (p,q,s)(p, q, s).

Normal from two parallel lines

n=d1×d2,n(ra)=0\vec{n} = \vec{d_1}\times\vec{d_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • d1,d2\vec{d_1}, \vec{d_2}direction vectors of the two lines
  • a\vec{a}the point the plane passes through

Worked example

Find the plane through (1,0,2)(1,0,2) parallel to the lines x21=y+12=z33\frac{x-2}{1} = \frac{y+1}{2} = \frac{z-3}{3} and x+12=y1=z41\frac{x+1}{2} = \frac{y}{1} = \frac{z-4}{-1}.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 7Line and PlaneHARD
The equation of the plane, passing through the point (1,2,3)(-1,2,-3) and parallel to the lines x13=y22=z4\frac{x-1}{3}=\frac{y-2}{2}=z-4 and x2=y13=z22\frac{x}{2}=\frac{y-1}{-3}=\frac{z-2}{2}, is

[Q110 · 4th May Shift 2 · 2023]

Parallel to two LINES uses their directions, parallel to two PLANES uses their normals

Both reduce to a cross product, but read the right vectors: a line gives a direction (p,q,s)(p,q,s) from its denominators; a plane gives a normal (a,b,c)(a,b,c) from its coefficients. Mixing them up cross-products the wrong pair.

Read line directions from the denominators, signs included

In z4\frac{z}{-4} the Z-direction is 4-4, not 44. A dropped minus on a single component changes the whole cross product.

Concept 8 of 12

Plane through three points

Intuition

Three non-collinear points fix a plane. Build two direction vectors inside the plane from one anchor point, cross them to get the normal, then write the point-normal form — or expand the standard 3-by-3 determinant directly.

Definition

For points A,B,CA, B, C:

  • Form two in-plane vectors AB=ba\overrightarrow{AB} = \vec{b} - \vec{a} and AC=ca\overrightarrow{AC} = \vec{c} - \vec{a}.
  • Normal n=AB×AC\vec{n} = \overrightarrow{AB}\times\overrightarrow{AC}; plane through AA.

Determinant form (equivalent):

xx1yy1zz1x2x1y2y1z2z1x3x1y3y1z3z1=0\begin{vmatrix} x - x_1 & y - y_1 & z - z_1 \\ x_2 - x_1 & y_2 - y_1 & z_2 - z_1 \\ x_3 - x_1 & y_3 - y_1 & z_3 - z_1 \end{vmatrix} = 0

Three-point plane

n=AB×AC,n(ra)=0\vec{n} = \overrightarrow{AB}\times\overrightarrow{AC}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • AB,AC\overrightarrow{AB}, \overrightarrow{AC}two edges from anchor AA
  • n\vec{n}normal = their cross product

Worked example

Find the Cartesian equation of the plane through (1,1,2)(1,1,2), (2,3,1)(2,3,1) and (0,1,4)(0,1,4).
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 8Line and PlaneMODERATE
The Cartesian equation of the plane, passing through the points (3,1,1)(3,1,1), (1,2,3)(1,2,3) and (1,4,2)(-1,4,2), is

[Q135 · 2nd May Shift 1 · 2023]

Anchor BOTH edge vectors at the same point

Use AB\overrightarrow{AB} and AC\overrightarrow{AC} (both from AA), not AB\overrightarrow{AB} and BC\overrightarrow{BC} mixed with the wrong anchor for the point-normal step. The normal is fine either way, but the substituted point must lie on the plane.

"Parallel to an axis" kills exactly one coefficient

Parallel to X-axis sets the xx-coefficient to 00 (the axis direction must lie in the plane, so the normal has no i^\hat{i} part). Don't also zero yy or zz.

Concept 9 of 12

Perpendicular bisector plane of a segment

Intuition

The plane that perpendicularly bisects segment PQPQ passes through the MIDPOINT of PQPQ and has PQ\overrightarrow{PQ} as its normal — every point on it is equidistant from PP and QQ.

Definition

For the plane perpendicular to segment PQPQ and passing through its midpoint:

  • Midpoint M=(x1+x22,y1+y22,z1+z22)M = \left(\frac{x_1+x_2}{2}, \frac{y_1+y_2}{2}, \frac{z_1+z_2}{2}\right).
  • Normal n=PQ=(x2x1,y2y1,z2z1)\vec{n} = \overrightarrow{PQ} = (x_2 - x_1, y_2 - y_1, z_2 - z_1).
  • Plane: n(rm)=0\vec{n}\cdot(\vec{r} - \vec{m}) = 0.

Perpendicular bisector plane

n=PQ,M=12(p+q),n(rm)=0\vec{n} = \overrightarrow{PQ}, \quad M = \tfrac{1}{2}(\vec{p} + \vec{q}), \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0
  • MMmidpoint of PQPQ — the plane passes through it
  • PQ\overrightarrow{PQ}segment direction = the normal

Worked example

Find the plane through the midpoint of P(2,1,4)P(2,-1,4) and Q(4,3,2)Q(4,3,-2) and perpendicular to PQPQ.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 9Line and PlaneMODERATE
The equation of the plane passing through the midpoint of the line segment joining P(1,2,5)P(1,2,5) and Q(3,4,3)Q(3,4,3) and perpendicular to it, is

[Q122 · 2nd May Shift 2 · 2023]

Pass through the MIDPOINT, not through PP or QQ

The perpendicular bisector plane goes through MM, the midpoint. Substituting PP or QQ gives a parallel plane with the wrong constant.

Simplify the normal before substituting

PQ=(2,2,2)\overrightarrow{PQ} = (2,2,-2) is fine, but (1,1,1)(1,1,-1) is cleaner — just keep the constant consistent. Either way, the direction (signs) must match PQ\overrightarrow{PQ}.

Concept 10 of 12

Family of planes through a line of intersection (lambda engine)

Intuition

Any plane through the intersection line of two planes P1=0P_1 = 0 and P2=0P_2 = 0 can be written as P1+λP2=0P_1 + \lambda P_2 = 0 for some scalar λ\lambda. You then impose ONE extra condition — perpendicular to a coordinate plane, parallel to an axis or a line, perpendicular to a third plane, or passing through a point — to solve for λ\lambda. This single trick is the most repeated HARD shape in the subtopic.

Definition

The family of planes through the line of intersection of P1:a1x+b1y+c1z+d1=0P_1: a_1x+b_1y+c_1z+d_1 = 0 and P2:a2x+b2y+c2z+d2=0P_2: a_2x+b_2y+c_2z+d_2 = 0 is:

P1+λP2=0P_1 + \lambda P_2 = 0
Its normal is (a1+λa2,  b1+λb2,  c1+λc2)(a_1 + \lambda a_2,\; b_1 + \lambda b_2,\; c_1 + \lambda c_2). Pin λ\lambda with the side condition:

  • Perpendicular to XY-planezz-coefficient =0= 0: c1+λc2=0c_1 + \lambda c_2 = 0.
  • Parallel to X / Y / Z-axis → the matching coefficient =0= 0 (e.g. parallel to Y-axis → b1+λb2=0b_1 + \lambda b_2 = 0).
  • Perpendicular to a third plane with normal m\vec{m} → family-normal m=0\cdot\, \vec{m} = 0.
  • Parallel to a line with direction d\vec{d} → family-normal d=0\cdot\, \vec{d} = 0.
  • Through a point → substitute the point.

Family of planes

P1+λP2=0,nλ=(a1+λa2,  b1+λb2,  c1+λc2)P_1 + \lambda P_2 = 0, \qquad \vec{n}_\lambda = \big(a_1 + \lambda a_2,\; b_1 + \lambda b_2,\; c_1 + \lambda c_2\big)
  • λ\lambdascalar fixed by the one extra condition
  • nλ\vec{n}_\lambdathe family's normal, a function of λ\lambda

Worked example

Find the plane through the intersection of 2x+yz=32x + y - z = 3 and xy+2z=1x - y + 2z = 1 that passes through the point (1,0,1)(1,0,1).
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 10Line and PlaneMODERATE
The equation of the plane passing through the line of intersection of the planes x+y+z=1x + y + z = 1 and 3x+4y+5z=23x + 4y + 5z = 2 and perpendicular to the XY-plane is

[Shift || · 2025]

Perpendicular to the XY-plane means the Z-coefficient vanishes

A plane perpendicular to the XY-plane is 'vertical' — its normal lies IN the XY-plane, so it has no zz-part: set c1+λc2=0c_1 + \lambda c_2 = 0. Students often confuse this with parallel (which would set a,ba, b to make the normal point along Z). Vertical → kill zz; horizontal → keep only zz.

Parallel-to-axis kills the SAME-named coefficient

Parallel to the Y-axis means j^\hat{j} lies in the plane, so the normal has no j^\hat{j}: b1+λb2=0b_1 + \lambda b_2 = 0. Don't confuse 'parallel to Y-axis' (kill bb) with 'perpendicular to ZX-plane' even though they coincide.

Clear the fractions before matching options

Solving for λ\lambda leaves fractional coefficients like 25x+15y\tfrac25 x + \tfrac15 y. Multiply through (here by 5) to reach 2x+y3=02x + y - 3 = 0; the un-cleared version matches no option.

Concept 11 of 12

Intercept form, intercept triangle area and centroid

Intuition

A plane cuts the axes at (a,0,0),(0,b,0),(0,0,c)(a,0,0), (0,b,0), (0,0,c) — the intercepts. Those three points form a triangle whose area and centroid have clean closed forms, so a question that mentions where a plane 'meets the axes' is almost always testing one of these two formulas.

Definition

Intercept form: xa+yb+zc=1\dfrac{x}{a} + \dfrac{y}{b} + \dfrac{z}{c} = 1, with axis points A(a,0,0),B(0,b,0),C(0,0,c)A(a,0,0), B(0,b,0), C(0,0,c).

  • Centroid of ABC\triangle ABC: (a3,b3,c3)\left(\dfrac{a}{3}, \dfrac{b}{3}, \dfrac{c}{3}\right).
  • Area of ABC\triangle ABC: 12a2b2+b2c2+c2a2\dfrac{1}{2}\sqrt{a^2 b^2 + b^2 c^2 + c^2 a^2}.

Intercept triangle: centroid and area

G=(a3,b3,c3),Area=12a2b2+b2c2+c2a2G = \left(\tfrac{a}{3}, \tfrac{b}{3}, \tfrac{c}{3}\right), \qquad \text{Area} = \tfrac{1}{2}\sqrt{a^2 b^2 + b^2 c^2 + c^2 a^2}
  • a,b,ca, b, cintercepts on the X,Y,ZX, Y, Z axes
  • GGcentroid of the triangle of intercepts

Diagram · coordinate planes & octants (drag to rotate)

xyzP(+,+,+)O

Three planes (XY, YZ, ZX), each splitting space in two → 2 × 2 × 2 = 8 octants. P sits in the first octant (all coordinates positive).

Worked example

The plane x3+y2z4=1\frac{x}{3} + \frac{y}{2} - \frac{z}{4} = 1 cuts the axes at A,B,CA, B, C. Find the area of ABC\triangle ABC.
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 11Line and PlaneMODERATE
If the plane x3+y2z4=1\frac{x}{3}+\frac{y}{2}-\frac{z}{4}= 1 cuts the co-ordinate axes at points A,BA,B and C , then the area of the triangle ABC is

[Q139 · 20 April Shift I · 2025]

Read intercepts from the form xa+yb+zc=1\frac{x}{a} + \frac{y}{b} + \frac{z}{c} = 1

For 2x+3y+4z=12x + 3y + 4z = 1, the X-intercept is 12\tfrac12, NOT 22. Divide through to make the RHS exactly 11, then the denominators are the intercepts.

Use the squared intercepts in the area formula

Area =12a2b2+b2c2+c2a2= \tfrac12\sqrt{a^2b^2 + b^2c^2 + c^2a^2} — pairwise PRODUCTS of squares. A negative intercept like c=4c = -4 contributes c2=16c^2 = 16; the sign drops out, but don't forget to square it.

Concept 12 of 12

Recovering a plane from a point and its mirror image

Intuition

If a point and its mirror image in a plane are both given, the plane is the perpendicular bisector of the segment joining them: it passes through their midpoint and has the segment as its normal. So this reduces to the perpendicular-bisector construction, run in reverse.

Definition

Given a point PP and its mirror image PP' in an unknown plane:

  • The plane passes through the midpoint M=12(P+P)M = \tfrac12(P + P').
  • Its normal is PP=PP\overrightarrow{PP'} = P' - P (the segment is perpendicular to the plane).

Build the plane, then test which option-point satisfies it. (The fuller treatment of finding an image or foot of perpendicular lives on the *Foot of Perpendicular, Image, and Projection* page; here we only need this reverse construction.)

Plane from point and its image

M=12(P+P),n=PP,n(rm)=0M = \tfrac12(P + P'), \quad \vec{n} = P' - P, \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0
  • P,PP, P'the point and its mirror image
  • MMmidpoint — lies on the plane

Worked example

The mirror image of (1,2,3)(1,2,3) in a plane is (73,43,13)\left(-\tfrac73, -\tfrac43, -\tfrac13\right). Find the plane, and verify it passes through (1,1,1)(1,-1,1).
Practice this conceptself-check · 4 quick reps

From the bank · past-year question

Example 12Line and PlaneHARD
The mirror image of the point (1,2,3)(1,2,3) in a plane is (73,43,13)\left(-\frac{7}{3},-\frac{4}{3},-\frac{1}{3}\right). Thus, the point lies on this plane.

[Q116 · 11th May Shift 1 · 2024]

The normal is the segment, the plane is at the midpoint

Use PP\overrightarrow{PP'} as the normal and the MIDPOINT as the through-point — not PP or PP'. Substituting an endpoint gives a plane parallel to the true one.

Simplify the messy normal before testing option-points

(103,103,103)\left(-\tfrac{10}{3}, -\tfrac{10}{3}, -\tfrac{10}{3}\right) is just (1,1,1)(1,1,1). Reduce first; then substituting each option-point to find which lies on x+y+z=1x + y + z = 1 is trivial arithmetic.

Summary — formulas & gotchas at a glance

A revision cheat-sheet for the formulas and gotchas above. Click any concept name to jump back to its full explanation.

Formulas (12)

  • Equation of a plane and its normal

    The three equivalent forms

    ax+by+cz=d    rn=d    n(ra)=0ax + by + cz = d \;\Longleftrightarrow\; \vec{r}\cdot\vec{n} = d \;\Longleftrightarrow\; \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Direction cosines of the normal

    Direction-cosine identity

    cos2α+cos2β+cos2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1
  • Planes parallel to a coordinate plane or to a given plane

    Same normal, new constant

    ax+by+cz=dwhere d=ax0+by0+cz0ax + by + cz = d' \quad\text{where } d' = a x_0 + b y_0 + c z_0
  • Plane from the foot of the perpendicular from the origin

    Plane from foot of perpendicular

    rOM=OM2=x02+y02+z02\vec{r}\cdot\overrightarrow{OM} = |\overrightarrow{OM}|^2 = x_0^2 + y_0^2 + z_0^2
  • Plane through a point with normal fixed by axis angles

    Point-normal with angle-derived normal

    a(xx0)+b(yy0)+c(zz0)=0a(x - x_0) + b(y - y_0) + c(z - z_0) = 0
  • Plane perpendicular to two given planes

    Normal from two perpendicular planes

    n=n1×n2,n(ra)=0\vec{n} = \vec{n_1}\times\vec{n_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Plane through a point parallel to two lines

    Normal from two parallel lines

    n=d1×d2,n(ra)=0\vec{n} = \vec{d_1}\times\vec{d_2}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Plane through three points

    Three-point plane

    n=AB×AC,n(ra)=0\vec{n} = \overrightarrow{AB}\times\overrightarrow{AC}, \qquad \vec{n}\cdot(\vec{r} - \vec{a}) = 0
  • Perpendicular bisector plane of a segment

    Perpendicular bisector plane

    n=PQ,M=12(p+q),n(rm)=0\vec{n} = \overrightarrow{PQ}, \quad M = \tfrac{1}{2}(\vec{p} + \vec{q}), \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0
  • Family of planes through a line of intersection (lambda engine)

    Family of planes

    P1+λP2=0,nλ=(a1+λa2,  b1+λb2,  c1+λc2)P_1 + \lambda P_2 = 0, \qquad \vec{n}_\lambda = \big(a_1 + \lambda a_2,\; b_1 + \lambda b_2,\; c_1 + \lambda c_2\big)
  • Intercept form, intercept triangle area and centroid

    Intercept triangle: centroid and area

    G=(a3,b3,c3),Area=12a2b2+b2c2+c2a2G = \left(\tfrac{a}{3}, \tfrac{b}{3}, \tfrac{c}{3}\right), \qquad \text{Area} = \tfrac{1}{2}\sqrt{a^2 b^2 + b^2 c^2 + c^2 a^2}
  • Recovering a plane from a point and its mirror image

    Plane from point and its image

    M=12(P+P),n=PP,n(rm)=0M = \tfrac12(P + P'), \quad \vec{n} = P' - P, \quad \vec{n}\cdot(\vec{r} - \vec{m}) = 0

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