MHT-CET Maths · Formula sheet
Line and Plane formulas
55 formulas and 118 common traps for MHT-CET Maths Line and Plane, grouped by subtopic.
Line — Equation, Direction Cosines, and Vector Form
Learn this subtopic in the notesDirection ratios, direction cosines, and the l² + m² + n² = 1 identity
Direction cosines and their identity
- direction ratios — any unscaled triple along the line
- direction cosines — the normalised (unit) triple
- angles the line makes with the X, Y, Z axes
Symmetric Cartesian form and vector form of a line
Symmetric and vector form
- a fixed point on the line (the numerators)
- direction ratios of the line (the denominators)
- scalar parameter sweeping along the line
Line through two points
Direction from two points
- position vectors of the two points
- the line's direction (displacement )
Normalising a non-standard Cartesian equation
Reduce to symmetric form
- point
- direction, scaled to integers
Direction as a cross product: ⊥ two lines, ∥ two planes, intersection of two planes
Cross product (determinant expansion)
- the two directions (line directions or plane normals)
- termcarries a MINUS sign — the cofactor expansion's alternating sign
Unit vector perpendicular to two lines
Unit normal to two lines
- vector perpendicular to both lines
- its magnitude — divide to normalise
Angle a line makes with an axis; equal inclination
Angle with an axis
- angle between the line and the X-axis
- the X-direction ratio of the line
Direction cosines from a linear + quadratic constraint pair
Method (linear eliminate, quadratic factor, normalise)
- lineareliminate one of
- quadraticfactor for the surviving ratio (two roots → two lines)
Common traps
Direction ratios are NOT direction cosines until you normalise
The sign decides acute vs obtuse
Numerators give the point, denominators give the direction — don't swap them
A fixed coordinate means a zero direction component
Head minus tail — keep the order consistent
"Parallel to the line joining P, Q" ≠ "through P or Q"
You must factor BEFORE reading the point
Direction ratios are the RECIPROCALS of the coefficients
Parallel to two PLANES → cross the NORMALS, not the planes
The component flips sign
Direction ratios are only defined up to a scalar
Factor the cross product before normalising
Both signs are valid — read the option set
Divide by the magnitude — , not alone
"Equally inclined" means equal magnitudes, watch the signs
Solve for the RATIO first, then normalise — don't skip normalisation
Two roots → two answers; report both if asked
Plane — Equation, Normal, and Construction
Learn this subtopic in the notesEquation of a plane and its normal
The three equivalent forms
- normal — the coefficients of
- position vector of a known point on the plane
- constant, fixed by substituting the known point
Direction cosines of the normal
Direction-cosine identity
- angles the normal makes with axes
Planes parallel to a coordinate plane or to a given plane
Same normal, new constant
- normal copied from the given plane
- point the new plane passes through
Plane from the foot of the perpendicular from the origin
Plane from foot of perpendicular
- foot of perpendicular from the origin
- the normal vector to the plane
Plane through a point with normal fixed by axis angles
Point-normal with angle-derived normal
- normal recovered from the axis angles
- the given point on the plane
Plane perpendicular to two given planes
Normal from two perpendicular planes
- normals of the two given planes
- required normal = their cross product
Plane through a point parallel to two lines
Normal from two parallel lines
- direction vectors of the two lines
- the point the plane passes through
Plane through three points
Three-point plane
- two edges from anchor
- normal = their cross product
Perpendicular bisector plane of a segment
Perpendicular bisector plane
- midpoint of — the plane passes through it
- segment direction = the normal
Family of planes through a line of intersection (lambda engine)
Family of planes
- scalar fixed by the one extra condition
- the family's normal, a function of
Intercept form, intercept triangle area and centroid
Intercept triangle: centroid and area
- intercepts on the axes
- centroid of the triangle of intercepts
Recovering a plane from a point and its mirror image
Plane from point and its image
- the point and its mirror image
- midpoint — lies on the plane
Common traps
The normal is the coefficient triple, not the point
is found by substituting, never left at the wrong sign
"Acute angle" chooses the positive square root
Equally inclined means equal COSINES, not equal angles spread over 90 degrees
Parallel to XY-plane is , not
Re-use the WHOLE normal when copying a plane
The constant is , not
Don't move the foot to the wrong side of the equation
Clear the irrational direction cosine into a clean ratio
Put the point into the expanded form, not the angle data
Cross product, not dot product, for the normal
Keep the cross-product sign and middle-term flip straight
Parallel to two LINES uses their directions, parallel to two PLANES uses their normals
Read line directions from the denominators, signs included
Anchor BOTH edge vectors at the same point
"Parallel to an axis" kills exactly one coefficient
Pass through the MIDPOINT, not through or
Simplify the normal before substituting
Perpendicular to the XY-plane means the Z-coefficient vanishes
Parallel-to-axis kills the SAME-named coefficient
Clear the fractions before matching options
Read intercepts from the form
Use the squared intercepts in the area formula
The normal is the segment, the plane is at the midpoint
Simplify the messy normal before testing option-points
Angles — Line, Plane, and Direction Conditions
Learn this subtopic in the notesDirection ratios, direction cosines, and the dot/cross toolkit
The toolkit
- direction ratios of a line
- direction cosines (normalised d.r.s)
- normal of the plane
Angle between two lines
- direction vectors of the two lines
- (numerator)modulus — forces the acute angle
Angle between two planes (and solving for an unknown coefficient)
Angle between two planes
- normals of the two planes
- difference of the two roots of the resulting quadratic
Angle between a line and a plane (the solve-for-lambda variant)
Angle between a line and a plane
- direction vector of the line
- normal of the plane
- sine (NOT cosine) — angle is with the plane, not the normal
Parallel and perpendicular conditions (lines, and line-parallel-to-plane)
Perpendicular / parallel conditions
- two lines are perpendicular
- line (or ) parallel to the plane
Line lies in a plane (two conditions, solve the unknowns)
Line-lies-in-plane conditions
- a point on the line — must lie on the plane
- line direction — must be the normal
Direction-cosine systems and equal-angle lines
Direction-cosine identity
- angles the line makes with the axes
- direction cosines (unit) of the two lines
Line of intersection of two planes, and its angle with an axis
Line of intersection
- direction of the line where the planes meet
- unit vector along the axis, e.g.
Common traps
Direction RATIOS are not direction COSINES
A zero denominator is a valid direction ratio
Drop the modulus and you may report the obtuse angle
Lines need DIRECTIONS, not points
Plane angle uses normals, not the plane's 'direction'
The question may want the DIFFERENCE of roots, not a root
Use SINE for line–plane, COSINE for line–line and plane–plane
Convert a given-angle to first
Line PARALLEL to a plane means direction ⟂ NORMAL
Normalise messy ratios before dotting
BOTH conditions are required — one is not enough
Read the point off the numerators correctly
Use the identity , not
A two-constraint system gives TWO directions — find the angle BETWEEN them
The intersection direction is the CROSS product of the normals
Plane 'parallel to two vectors' ⟹ normal is THEIR cross product
Distances in 3-D
Learn this subtopic in the notesDistance of a point from the axes and the origin
Distance from origin and axes
- coordinates of the point
- distance of from the origin
Distance of a point from a plane
Point-to-plane distance
- the plane's normal
- the point
- constant term, with the plane in form
Equidistant points and the gap between parallel planes
Distance between parallel planes
- constants of the two planes (identical normals)
- the shared normal
Distance of a point from a line
Point-to-line distance
- a known point on the line
- direction ratios of the line
- , point minus line-point
Distance between two parallel lines
Distance between parallel lines
- base points of the two lines
- the common direction
Shortest distance between skew lines (and solving backwards for a parameter)
Shortest distance between skew lines
- base points of the two lines
- the two directions
- common-perpendicular direction
Build a plane from conditions, then take a distance
Plane normal from a cross product
- the two normals (or directions) the plane must respect
- a known point on the plane
- the point whose distance you want
Where a line meets a plane, and distance measured along a line
Line in parametric form
- a point on the line
- the line's direction ratios
- parameter solved from the plane/coordinate condition
Common traps
Axis distance DROPS one coordinate, origin distance keeps all three
Sum-of-squares from axes is TWICE the origin-squared, not equal
Move every term to one side first — the constant must be in form
Absolute value on top — distance is never negative
Equidistant gives TWO cases — keep both signs
Parallel-plane gap needs MATCHING normals
Divide by , not by
— point minus the line's point
Use the JOIN vector , not a single point
Confirm parallel FIRST
Numerator is a scalar (dot of difference with the cross), denominator is the cross's MAGNITUDE
Backwards problems often hide TWO roots — pick by the stated constraint
The normal is the CROSS product, then the plane passes through the GIVEN point
Simplify the normal before plugging in
'Measured along the line' ≠ perpendicular distance
Equal angles with the axes fixes the direction to
Foot of Perpendicular, Image, and Projection
Learn this subtopic in the notesFoot of the perpendicular from a point to a line
Foot on a line
- a fixed point on the line
- direction vector of the line
- the external point
- , must be perpendicular to
Foot of the perpendicular from a point to a plane
Foot on a plane
- normal to the plane
- how far along the normal to reach the plane
- foot of the perpendicular on the plane
Mirror image of a point in a plane
Image in a plane
- foot of perpendicular (midpoint of )
- mirror image of in the plane
- twice the foot's displacement along the normal
Mirror image of a point in a line
Image in a line (forward and backward)
- foot of perpendicular on the line
- mirror image of in the line
- , perpendicular to the line direction
Image of a line in a plane (and planes through an image)
Image line — reflect point, preserve direction
- direction of the original line, preserved if
- image of a point on the line (via )
- normal of the mirror plane
Projection of a segment onto a line
Projection onto a line
- , the segment vector
- direction ratios of the line
Projection of a segment onto a plane
Projection onto a plane
- the segment vector
- normal to the plane
- the along-normal component (removed)
Common traps
Perpendicularity is , NOT
Use the symmetric form's parameter consistently
Don't forget to substitute back
Carry the constant with its correct sign
Divide by , not by
Image is , the foot is only halfway
, not or
Backward problems use TWO conditions, not one
Reflect in the LINE, not the line's fixed point
Preserve the direction ratios — don't negate them
Reflect a point ON the line, then reattach the direction
Divide by , not
— direction matters inside the dot product
Plane projection SUBTRACTS the normal part; line projection KEEPS the direction part
Use the UNIT normal inside the square
Answer is , not
Intersection, Coplanarity, and Skew Lines
Learn this subtopic in the notesA general point on a line
General point on a line
- a fixed point on the line
- direction ratios of the line
- parameter — sweeps out every point on the line
Point where a line meets a plane
Line meets plane
- general point on the line
- the plane (set a coordinate for a coordinate plane)
- the single parameter value at the piercing point
Point of intersection of two lines
Intersection by equating
- the two SEPARATE parameters (one per line)
- 3 equations, 2 unknownssolve 2, the 3rd must check out for a real intersection
Coplanarity and intersect-find-k by the scalar triple product
Coplanarity / intersection determinant = 0
- Row 1joining vector
- Row 2direction ratios of line 1
- Row 3direction ratios of line 2
Four points coplanar
- edge vector from base point to
- scalar triple productdeterminant of the three edge vectors as rows
Shortest distance between skew lines
Shortest distance (skew lines)
- vector joining the two fixed points
- common perpendicular direction
- numeratorabsolute scalar triple product = coplanarity determinant
Direction of the line of intersection of two planes
Direction of line of intersection of two planes
- normals of the two planes
- direction of their line of intersection
Transversal intersecting two given lines
Transversal condition
- general points on line 1 (param ) and line 2 (param )
- direction ratios of the transversal
Condition for a line to lie in a plane
Line lies in plane (both conditions)
- direction ⟂ normal ⇒ line parallel to plane
- planea point of the line satisfies the plane equation
Common traps
A NEGATIVE denominator is a negative direction ratio
Use DIFFERENT parameters for two different lines
XZ-plane is , not
The question may want a derived quantity, not the point itself
Always verify the THIRD equation
Read the FINAL ask
The QUADRATIC trap — there are usually TWO values of k
Joining vector is , and it is ROW 1
'Intersect' uses the SAME determinant as 'coplanar'
All edge vectors must start from the SAME base point
Four-point coplanarity is usually LINEAR in the unknown
Divide by , and take the ABSOLUTE value on top
'SD given, find the parameter' is a QUADRATIC — expect two values
Use the NORMALS, not the planes' constants
Cross-product sign — keep the middle term's minus
VERIFY the parallel condition after solving
Two SEPARATE parameters, one per line
BOTH conditions are required
Perpendicular DIRECTIONS, parallel LINE
Tetrahedron Geometry — Centroid, Volume, and Vertices
Learn this subtopic in the notesCentroid of a tetrahedron and a triangle
Centroid (tetrahedron and triangle)
- position vectors (or coordinate triples) of the vertices
- centroid — the component-wise average of the vertices
Volume of a tetrahedron via the scalar triple product
Tetrahedron volume
- the three edge vectors from a common vertex
- scalar triple product = determinant of the edge rows
- a tetrahedron is one-sixth of the spanning parallelepiped
Volume of OABC from a plane cutting the axes
Plane normal, intercepts, and OABC volume
- direction ratios of the two parallel lines
- the -, -, -intercepts of the plane
- the constant in ; each intercept when
Common traps
Divide by 4 for a tetrahedron, by 3 for a triangle
Inverse problems: rearrange, don't re-guess
Watch which coordinate the puzzle reuses
It's for a tetrahedron, not or 1
Build edges from ONE common vertex
Set , not
Normal = cross product, then the constant comes from the POINT
Volume of OABC is , not or
Simplify the cross-product normal before reading intercepts
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